Search results for "archi"
showing 10 items of 9402 documents
A Stochastic Algorithm Based on Fast Marching for Automatic Capacitance Extraction in Non-Manhattan Geometries
2014
WOS:000346854900026 (Nº de Acesso Web of Science) We present an algorithm for two- and three-dimensional capacitance analysis on multidielectric integrated circuits of arbitrary geometry. Our algorithm is stochastic in nature and as such fully parallelizable. It is intended to extract capacitance entries directly from a pixelized representation of the integrated circuit (IC), which can be produced from a scanning electron microscopy image. Preprocessing and monitoring of the capacitance calculation are kept to a minimum, thanks to the use of distance maps automatically generated with a fast marching technique. Numerical validation of the algorithm shows that the systematic error of the algo…
Cluster-Based RF Fingerprint Positioning Using LTE and WLAN Outdoor Signals
2015
In this paper we evaluate user-equipment (UE) positioning performance of three cluster-based RF fingerprinting methods using LTE and WLAN signals. Real-life LTE and WLAN data were collected for the evaluation purpose using consumer cellular-mobile handset utilizing ‘Nemo Handy’ drive test software tool. Test results of cluster-based methods were compared to the conventional grid-based RF fingerprinting. The cluster-based methods do not require grid-cell layout and training signature formation as compared to the gridbased method. They utilize LTE cell-ID searching technique to reduce the search space for clustering operation. Thus UE position estimation is done in short time with less comput…
Utilizing online serious games to facilitate distributed requirements elicitation
2015
Online serious games are used to facilitate distributed requirements elicitation.Interactive games enhance collaboration and communication between project members.Serious games raise individuals' confidence to engage in requirements elicitation.Using serious games can improve both quality and quantity of software requirements.Serious games specially enhance the performance of less-experienced stakeholders. Requirements elicitation is one of the most important and challenging activities in software development projects. A variety of challenges related to requirements elicitation are reported in the literature, of which the lack of proper communication and knowledge transfer between software …
An efficient cluster-based outdoor user positioning using LTE and WLAN signal strengths
2015
In this paper we propose a novel cluster-based RF fingerprinting method for outdoor user-equipment (UE) positioning using both LTE and WLAN signals. It uses a simple cost effective agglomerative hierarchical clustering with Davies-Bouldin criterion to select the optimal cluster number. The positioning method does not require training signature formation prior to UE position estimation phase. It is capable of reducing the search space for clustering operation by using LTE cell-ID searching criteria. This enables the method to estimate UE positioning in short time with less computational expense. To validate the cluster-based positioning real-time field measurements were collected using readi…
Domain Specific Case Tool for ICT-Enabled Service Design
2014
One major problem in service design is the limited availability of information gathered during the development process. In particular, information on end-user requirements is difficult for designers, developers, and maintainers to access. Here, we provide a mechanism that supports the gathering and modeling of various types of information throughout the service and software development life cycle. As various existing tools focus on a particular part of the life cycle, essential information is not available, or it is more difficult to obtain in later stages. The linkage between information collected in the different stages is often lost. The implemented tool support enables the modeling of r…
Scalable Hierarchical Clustering: Twister Tries with a Posteriori Trie Elimination
2015
Exact methods for Agglomerative Hierarchical Clustering (AHC) with average linkage do not scale well when the number of items to be clustered is large. The best known algorithms are characterized by quadratic complexity. This is a generally accepted fact and cannot be improved without using specifics of certain metric spaces. Twister tries is an algorithm that produces a dendrogram (i.e., Outcome of a hierarchical clustering) which resembles the one produced by AHC, while only needing linear space and time. However, twister tries are sensitive to rare, but still possible, hash evaluations. These might have a disastrous effect on the final outcome. We propose the use of a metaheuristic algor…
Visualization in the integrated SimPhoNy multiscale simulation framework
2018
Abstract We describe three distinct approaches to visualization for multiscale materials modelling research. These have been developed with the framework of the SimPhoNy FP7 EU-project, and complement each other in their requirements and possibilities. All have been integrated via wrappers to one or more of the simulation approaches within the SimPhoNy project. In this manuscript we describe and contrast their features. Together they cover visualization needs from electronic to macroscopic scales and are suited to simulations made on personal computers, workstations or advanced High Performance parallel computers. Examples as well as recommendations for future calculations are presented.
SaaS architecture and pricing models
2014
In the new era of computing, SaaS software with different architectural characteristics might be priced in different ways. Even though both pricing and architectural characteristics are responsible for the success of the offering; the relationship between architectural and pricing characteristics has not been studied before. The present study fills this gap by employing a multi-case research. The findings accentuate that flexible and well-designed architecture enables different pricing models; however, poorly designed architecture limits also the pricing. Scalability and high level of modularity are the major enablers of a great variety of pricing models. Using public cloud services may lea…
Towards enabling privacy preserving smart city apps
2016
Smart city applications are increasingly relying on personally identifiable data. A disclosure of such a data to a platform provider and possible 3rd parties represents a risk to the privacy of the application users. To mitigate the privacy risk, two-layer privacy-preserving platform architecture is introduced, wherein the personally identifiable information is dealt with at the inner layer (executed in a trusted environment), whereas only generic and personally unidentifiable information is made available to the apps at the outer layer of the architecture — e.g., in a form of app-specific events. The essential requirements for the platform are described, and the architectural implications …
Essence : Reference Architecture for Software Engineering - Representing Essence in Archimate Notation
2018
Essence is a standard for working with methods in software engineering. As such, it can be seen as the reference architecture for software engineering. The Essence consists of the Kernel, and a notation called the Language. This representation is not widely known and likely hinders the adoption of the Essence. This paper represents the work-in-progress of representing the Essence using ArchiMate, the de facto notation for enterprise architecture. Our purpose is to help organisations to adopt Essence by representing it in the language already understood by different stakeholders. peerReviewed