Search results for "behavior change"
showing 5 items of 85 documents
Behavior change types with Pokémon GO
2017
Digital games1 are one of the most popular entertainment media in the world. Teir allure and widespread popularity makes them an interesting and highly potential platform for behavior change atempts. In this paper, we investigate what types of behavior changes Pokémon GO has promoted or induced among its players. Te study is based on an online survey sample of 262 Pokémon GO players, collected using the critical incident technique and analyzed using qualitative methods. Te analysis shows that the behavior changes induced by Pokémon GO are not just restricted to increased physical activity or social behavior but are actually much more multifaceted: players were more social, found their routi…
Kan mobile applikasjoner bidra til livsstilsendring? : en kvalitativ studie av treningsapplikasjonen Styrk!
2016
Masteroppgave i helse- og sosialinformatikk- Universitetet i Agder, 2016 Smartphones and mobile applications has gradually become an integrated part of everyday life for many people. There are applications for most areas of life, and an increasing amount of new apps are related to health and fitness. At the same time the developed countries of the world, including Norway, struggles within activity and the health problems that comes with it. It is a fact that most non-communicable diseases are related to inactivity, and increasing the level of physical activity among the population is important for prevention of these diseases. For those already affected by a noncomunicable disease a change …
Reciprocal relations between autonomous motivation from self-determination theory and social cognition constructs from the theory of planned behavior…
2020
Objectives The present study examined reciprocal relations between autonomous motivation from self-determination theory (SDT) and constructs from the theory of planned behavior (TPB) in a sport injury context. Methods The study adopted a three-wave longitudinal cross-lagged panel design. Physical education students in China (N = 4414; Mage = 14.42, SD = 1.75) completed self-report measures of autonomous motivation, attitude, subjective norm, and perceived behavioral control with respect to sport injury prevention at baseline (T1) and at two follow-up occasions one (T2) and three (T3) months later. Proposed reciprocal relations between autonomous motivation and the TPB constructs controlling…
Automatic evaluation of information provider reliability and expertise
2013
Published version of an article in the journal: World Wide Web. Also available from the publisher at: http://dx.doi.org/10.1007/s11280-013-0249-x Q&A social media have gained a lot of attention during the recent years. People rely on these sites to obtain information due to a number of advantages they offer as compared to conventional sources of knowledge (e.g., asynchronous and convenient access). However, for the same question one may find highly contradicting answers, causing an ambiguity with respect to the correct information. This can be attributed to the presence of unreliable and/or non-expert users. These two attributes (reliability and expertise) significantly affect the quality o…
Kasvisten, hedelmien ja marjojen syömisen lisääntyminen ryhmäohjauksessa
2017
Tämän tutkimuksen tarkoituksena oli selvittää Keski-Suomen alueella toteutettuun ryhmäohjaukseen osallistuneiden ryhmäläisten kasvisten syömistä 12 kuukauden aikana. Tavoitteena oli tutkia tuoreiden kasvisten, kypsennettyjen kasvisten sekä hedelmien ja marjojen käyttöä ja niiden syönnissä tapahtunutta muutosta. Lisäksi selvitettiin, miten sukupuoli, paino, painoindeksi, vyötärönympärys ja elämäntilanne ovat yhteydessä kasvisten syömiseen sekä miten yksilön aikomus muuttaa ruokakäyttäytymistä vaikuttaa itse muutoksen tekemiseen. Tutkimus on osa Keski-Suomen alueella toteutettua ryhmäohjausta (2011-2016) ja tutkimusaineisto kerättiin kyselylomakkeella alku- (0 kk), väli- (6 kk) ja loppumittau…