Search results for "blended"

showing 10 items of 94 documents

Extending the semiotics of embodied interaction to blended spaces.

2015

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical world and digital world are blended deliberately to provide new forms of interaction). We discuss how blended spaces provide a new medium within which people have experiences. The semiotic analysis reveals how blended spaces are constructed across the physical and the digital, highlighting the ontology, topology, volatility, and agency present within them. It shows how people move between the physical and digital spaces through the objects and …

Social PsychologyInteraction design004 Data processing & computer scienceQA75 Electronic computers. Computer scienceAgency (philosophy)Cognitive semanticscognitive semantics302 Social interactionSemanticsEmbodiementHuman–computer interactionHN Social history and conditions. Social problems. Social reformSemioticsembodimentCognitive scienceCentre for Interaction Designlcsh:T58.5-58.64lcsh:Information technologyCommunicationblended spaceAI and TechnologiesHuman-Computer InteractionsemioticsEmbodied cognitionOntologyPsychologyBlended spaces
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Desarrollo de prácticas en el laboratorio quí­mico en formato hí­brido apoyadas en el trabajo en equipo y ví­deos instructivos

2022

[EN] This work presents the adaptation of a course mainly based on practice sessions in the chemical laboratory into a blended learning format after the irruption of the COVID-19 pandemic. The study was conducted during the course Experimentation in Chemical Engineering II of the third academic year of the B.Sc. in Chemical Engineering of the Polytechnic University of València. The development of experimental courses under the context of the pandemic takes place under strict room occupancy and hygiene rules, although teamwork and interaction between students tends to be more important than in theory classes. To make feasible that students gain experience in the use of equipment and pilot pl…

TeamworkPrácticas de laboratorioChemical engineeringDocencia híbridaBlended learningScreencast videosLaboratory practice sessionsIngeniería químicaQuímicaVídeos instructivosGeneral MedicineTrabajo en equipoREDU. Revista de Docencia Universitaria
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Evaluation of an Educational Video Production Environment

2019

In this paper, a cloud-based solution for the easy production and meaningful distribution of video-based learning material is presented and evaluated. Using this system, lecturers can produce video material with their own computers anywhere, at any time. The system enables the production of longer lecture videos as well as short videos, each containing only one of the course's topics. The system also handles video sharing for students automatically in a meaningful way through the course's table of contents. An evaluation of the first production version of the video production and distribution system was carried out by collecting qualitative material from the lecturers and students.

Thesaurus (information retrieval)Video productionMultimediabusiness.industryComputer scienceDistance educationCloud computingcomputer.software_genreDistribution systemBlended learningComputingMilieux_COMPUTERSANDEDUCATIONProduction (economics)Table of contentsbusinesscomputer2019 29th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE)
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AN EMPIRICAL VIEW ON VALUE THEORY AND VALUE-BASED MANAGEMENT

2016

The main economic purpose of a business organization is to create value for its owner. The value concept is a complex notion that has developed alongside human history and reflects the concerns of human society through time. As a result of the value theory, the management of value has also emerged as an essential and accompanying activity. Value-based management emerged as a management philosophy rather than a management method. It consists of a change in mindset from managing resources or output quantities to value creation. The challenge is to identify or create the value flows and act upon these within the specific business organization to have proper value management. Value creation and…

Value theoryKnowledge managementValue networkbusiness.industryValue propositionPolitical scienceKnowledge value chainOcean EngineeringBlended valueBusiness valuebusinessValue chainValue (mathematics)CBU International Conference Proceedings
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Influence of the slag content on the hydration of blended cement

2015

International audience; Slag is increasingly used for replacing a part of clinker. The addition of slag modifies the hydration process and so the physico-chemical properties (such as porosity, transport properties) of cementitious materials. Indeed the evolution of the physico-chemical properties are determined by the hydration kinetics of the anhydrous phases and the composition of the hydrated phases. The hydration process of slag blended cement is still under investigation due to the complex interactions between clinker and slag. The aim of this work is to link the evolution of slag blended cement properties (such as bound water, chemical shrinkage, mineralogy, porosity) to the hydration…

[PHYS.NUCL] Physics [physics]/Nuclear Theory [nucl-th][PHYS.NUCL]Physics [physics]/Nuclear Theory [nucl-th][PHYS.NEXP] Physics [physics]/Nuclear Experiment [nucl-ex]degree of hydrationHydrationmodeling[PHYS.NEXP]Physics [physics]/Nuclear Experiment [nucl-ex]hydration productslag blended cement
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From everyman's right to everyman's possibility

2016

This article describes a blended learning study module that was carried out in class teachers’ adult education. The goal of the planning of this module was to create a learning environment that would give a student an optimal learning experience in versatile, authentic, e-learning environments. In the study, the ubiquitous learning model was based on the principles of transformational pedagogy (OED). The module was carried out in flexible and versatile learning environments based on transformational pedagogy, where knowledge also included command of the 21st century teaching skills 21. The theoretical framework of the study module followed the model of contextual-pedagogical model [18]. The…

aikuiskoulutusComputingMilieux_COMPUTERSANDEDUCATIONtransformational pedagogyluokanopettajatopettajankoulutusblended learning study module
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Digital media in blended coaching : interaction and distance presence in adult education

2011

In this study were studied the dimensions and advantages of the digital media in the adult education and distance presence. The point of view and limiting of the study was coaching and the significance of face-to-face interaction in it. The study was partly based on my three earlier reports about the digital media in the direction of teaching training. Main question of the three reports was would the digital media supply some new dimensions and benefits for teaching training guidance? It was seen, in the reports, as the biggest disadvantage that the distance presence is not a genuine situation because there is lack of (quick) interactivity. The need for a flexible two-way communication chan…

aikuiskoulutusetäopiskeluvirtual coachingvuorovaikutussosiaalinen mediaoppimisvalmennusverkko-oppiminencoachingverkko-opiskeludistance learninge-coachingdistance coachingvalmennusuusmediaverkko-opetusblended coachingohjause-learning
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Jokamiehen oikeudesta jokamiehen mahdollisuudeksi

2016

Uudenlaisten pedagogisten mallien pohjalle suunnitellut opintokokonaisuudet lisäävät yliopistojen opintotarjonnan saavutettavuutta ja antavat yksilöille paremmat mahdollisuudet elinikäiseen oppimiseen. Luokanopettajien aikuiskoulutuksessa on käynnissä laaja oppimisympäristöjen kehittymistyö, jossa e-oppimisella on näkyvä sija. Aikuisopiskelijoiden elämäntilanne luo haasteita täysipäiväiselle läsnäololle ja siitä noussut tarve on nähty Luokanopettajien aikuiskoulutuksessa myös mahdollisuutena laajentaa henkilökunnan pedagogista osaamista uudistavien e-oppimiskäytänteiden ja pedagogisten mallien suunnittelijoina, kehittäjinä ja toteuttajina. Luokanopettajien aikuiskoulutuksen 25-vuotinen taiv…

aikuiskoulutustransformational pedagogyluokanopettajatopettajankoulutuskontekstuaalis-pedagoginen oppiminenblended learning study module
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Gamifying Teacher Students’ Learning Platform

2020

This paper presents initial results from a study exploring teacher students’ experiences related to the gamification of an online learning platform in higher education. The aim was to get an understanding of the participants’ views regarding the use of game elements and to examine the user type profile of this group in order to explore the potential of applying user types in planning gamification solutions for teacher students. The participants’ overall experience of having game elements as part of their course platform was principally positive. User types students presented were investigated using the Hexad scale adapted from game design: in this user group, Socialiser and Philanthropist w…

applied computingHigher educationonline learning050801 communication & media studiespelillistäminen0508 media and communicationsGame designMathematics educationgamificationopettajankoulutuseducationFocus (computing)business.industryOnline learning05 social sciences050301 educationblended learningoppimisalustatverkko-oppiminenTeacher educationuser typesBlended learningteacher studentsInformation and Communications Technologyhigher educationScale (social sciences)Psychologybusiness0503 educationEighth International Conference on Technological Ecosystems for Enhancing Multiculturality
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A Blended Learning Solution and the Impacts on Attendance and Learning Outcomes

2011

Blended learning based on lecture videos and face-to-face teaching provides good opportunities for students for participation in education, regardless of time or place. The article describes a blended learning solution that is based on face-to-face teaching and the use of streaming lecture videos as it has developed in connection with master studies in mathematical information technology. The particular focus of this article is on the use of lecture videos and the impacts of blended learning on participation in education and on learning outcomes. According to the results, lecture videos have become very popular among students. Moreover the use of lecture videos increases participation activ…

attendancelearninglecturelcsh:T58.5-58.64lcsh:Information technologybusiness.industryblendedGeneral EngineeringAttendanceInformation technologyoutcomesvideoEducationBlended learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationVideo lecturelcsh:LbusinessPsychologylcsh:EducationInternational Journal of Emerging Technologies in Learning (iJET)
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