Search results for "clinica"

showing 10 items of 38311 documents

Health communication in covid-19 era: Experiences from the italian vaccinarsì network websites

2021

In 2013, in a bid to combat Vaccine Hesitancy (VH) and provide information on vaccines by communicating with the general public and the health community (e.g., healthcare workers and public health operators), the Italian Society of Hygiene and Preventive Medicine (S.It.I.) published the national website “VaccinarSì”. The project was subsequently extended to ten Italian Regions. This led to the creation of the VaccinarSì Network, whose websites are publicly owned. The aim of this work was to present the framework of the websites of the VaccinarSì Network and to analyse user behaviour in the pre-COVID-19-era (dating from each website’s publication until 31 January 2020) and in the COVID-19-er…

020205 medical informaticsHealth Toxicology and MutagenesisInternet privacy02 engineering and technologyOrganic searchArticleSession (web analytics)03 medical and health sciences0302 clinical medicineHealth care0202 electrical engineering electronic engineering information engineeringHumans030212 general & internal medicineHealth communicationVaccine hesitancyVaccinesE-healthbusiness.industryVaccinarSì networkSARS-CoV-2CommunicationRPublic Health Environmental and Occupational HealthCOVID-19Bounce ratePage viewItalyHealth CommunicationInformation and Communications TechnologyAnalyticsMedicinewebsitebusinessPsychologyHuman
researchProduct

How do we assess in Clinical Legal Education? A 'reflection' about reflective learning

2016

I suggest this hypothesis and these premises from the perspective of my experience in Clinical Legal Education and the use of experiential learning methods in other 'traditional' courses. Firstly, institutional assessment must be distinguished from the assessment of learning. Traditionally, assessment is reduced to institutional assessment: that is, to give a mark depending on the achievement of knowledge instead of focusing in the student's learning. However, I propose (to remember) that: 1) (Formative) assessment is part of learning; 2) Reflective learning (and reflective skills) is/are a part of assessment. This implies a process of continuous evaluation instead of summative evaluation, …

020205 medical informaticsInstructional designReflective practicemedia_common.quotation_subjectTeaching method02 engineering and technologyExperiential learningFormative assessment03 medical and health sciencesEducació Avaluació0302 clinical medicineSummative assessmentPedagogy0202 electrical engineering electronic engineering information engineeringEducació mèdica030212 general & internal medicinePsychologyAction learningAutonomymedia_common
researchProduct

Spanish population trends in Internet searches for information on different diets

2019

Abstract Objective To use Google Trends to explore the trends of interest of the Spanish population regarding information related to different types of diets, focused on those that are popular and with evidence-based studies, over the last 10 years. Material and methods The search trends referred to the terms “Mediterranean diet”, “ketogenic diet”, “low fat diet”, “intermittent fasting” and “vegan diet” were analyzed. The relative search volumes (RSV) of the terms were compared. The direction of the trend was studied using the Spearman's correlation coefficient (SC). Results “Mediterranean diet” was the most widely searched term, with a median RSV of 16 (interquartile range [IQR] 6; range 8…

020205 medical informaticsMediterranean dietmedicine.medical_treatmentPopulation02 engineering and technology03 medical and health sciences0302 clinical medicineAnimal scienceInterquartile rangeIntermittent fasting0202 electrical engineering electronic engineering information engineeringHumansMedicine030212 general & internal medicineeducationInterneteducation.field_of_studyConsumer Health Informationbusiness.industryVegan DietLow fat dietDietSpanish populationSpainbusinessKetogenic dietEndocrinología, Diabetes y Nutrición (English ed.)
researchProduct

Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game

2016

Background\ud \ud Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care.\ud \ud Aims\ud \ud This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.\ud \ud Methods\ud \ud A prototy…

020205 medical informaticsPluralistic walkthroughCognitive walkthroughComputer scienceClinical Decision-MakingHealth Informatics02 engineering and technologyUsability labPulmonary Disease Chronic ObstructiveUser-Computer Interface03 medical and health sciencesNursingHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringHumansLearningWeb usabilityMotivation030504 nursingbusiness.industryTeachingEducation Nursing BaccalaureateUsabilityUsability goalsVideo GamesStudents NursingClinical CompetenceCurriculumEducational Measurement0305 other medical sciencebusinessInternational Journal of Medical Informatics
researchProduct

Usability and acceptability assessment of an empathic virtual agent to prevent major depression

2016

In Human-Computer Interaction, the adaptation of the content and the way of how this content is communicated to the users in interactive sessions is a critical issue to promote the acceptability and usability of any computational system. We present a user-adapted interactive platform to identify and provide an early intervention for symptoms of depression and suicide. In particular, we describe the work performed to assess users' system acceptability and usability. An empathic Virtual Agent is the main interface with the user, and it has been designed to generate the appropriate dialogues and emotions during the interactions according to the detected user's specific needs. This personalizat…

020205 medical informaticsPluralistic walkthroughComputer science02 engineering and technologyTheoretical Computer ScienceUsability lab03 medical and health sciences0302 clinical medicineArtificial IntelligenceHuman–computer interactionHeuristic evaluationacceptabilityemotional virtual agent0202 electrical engineering electronic engineering information engineeringAdaptation (computer science)Web usabilityInteractive systems engineeringbusiness.industryUser modelingUsabilityHuman-computer interaction030227 psychiatryuser-adapted sessionsusabilityComputational Theory and MathematicsControl and Systems EngineeringFISICA APLICADAbusiness
researchProduct

Privacy in Modern Healthcare Communications: The Lesson of Alan Turing

2016

020205 medical informaticsSettore MED/27 - Neurochirurgiabusiness.industryInternet privacy02 engineering and technologyTelemedicine03 medical and health sciences0302 clinical medicineSurgery Neurology (clinical)Confidentiality Telemedicine Humans Computer Security SmartphoneHealth care0202 electrical engineering electronic engineering information engineeringHumansMedicineSurgerySmartphoneNeurology (clinical)businessTuringcomputerComputer SecurityConfidentiality030217 neurology & neurosurgerycomputer.programming_languageWorld Neurosurgery
researchProduct

Barriers and facilitators of older people's mHealth usage: a qualitative review of older people's views

2018

The aim of this qualitative evidence synthesis is to identify and assess existing\ud evidence on barriers to and facilitators of older people’s usage of mHealth. Existing\ud literature identified many factors that affect people’s experiences and perceptions of\ud mHealth, which are in turn influenced by their personal circumstances and biography.\ud The following themes were identified using the thematic synthesis approach: (a)\ud perception of usefulness, (b) user requirements, (c) self-efficacy, (d) sense of self and\ud control, (e) privacy and confidentiality, and (f) cost. MHealth devices and services are\ud complex interventions that have to be integrated into an older person’s life in…

020205 medical informaticsSocial Psychologymedia_common.quotation_subjectApplied psychologyPsychology of self02 engineering and technologyHMhyväksyminenAffect (psychology)User requirements documentPanacea (medicine)older people03 medical and health sciences0302 clinical medicinePromotion (rank)barriers and facilitatorsuser perspectivesRA0421qualitative evidence synthesisPerceptiontechnology acceptance0202 electrical engineering electronic engineering information engineeringConfidentiality030212 general & internal medicinemHealthmedia_commonCommunicationHuman-Computer InteractionmHealthteknologiakäyttäjäkokemusPsychologyikääntyneet
researchProduct

User experiences of a mobile mental well-being intervention among pregnant women

2016

Postnatal depression affects 10 to 15 percent of women after childbirth. Acceptance and commitment therapy (ACT) is associated with better mental well-being and lower levels of depression. Digital ACT solutions enable providing potentially cost-effective access to interventions. This paper reports the user experiences of an ACT-based mobile mental well-being intervention among pregnant women. Twenty-nine mothers were recruited to a 6-month study. Usage rates were collected via usage logs and user experiences via questionnaires and interviews. The total usage time of the application was about 53 min per user. The application was perceived easy to use. The most common barriers of use were: co…

020205 medical informaticsUser experiencebusiness.industryWell-beingPsychological interventionAcceptance and commitment therapyIntervention02 engineering and technologyAcceptance and commitment therapyPostnatal depression03 medical and health sciences0302 clinical medicineNursingUser experience designmHealthSDG 3 - Good Health and Well-beingMobile phoneIntervention (counseling)Well-being0202 electrical engineering electronic engineering information engineeringChildbirth030212 general & internal medicinePsychologybusinessmHealth
researchProduct

Security Management in Health Care Information Systems — A Literature Review

2017

Health care information systems play an important role for communication across the organizational borders of health care services. The electronic health record represents the main entity in the management, exchange and storage of medical information. Health care organizations must adopt strategies for security and privacy risks associated with access to health care information systems, but on the other hand, the information needs to be accessible and readable for authorized health care professionals carrying out patient treatment. This paper presents a literature review on security management in health care information systems. The aim was to analyze descriptions and definitions of informa…

020205 medical informaticsbusiness.industryInternet privacyInformation needsAccess controlUsability02 engineering and technologyInformation securityPeer review03 medical and health sciences0302 clinical medicineHealth careHealth care information systems0202 electrical engineering electronic engineering information engineeringSecurity management030212 general & internal medicinebusiness2017 International Conference on Computational Science and Computational Intelligence (CSCI)
researchProduct

Developing a Serious Game for Nurse Education.

2018

Future nursing education is challenged to develop innovative and effective programs that align with current changes in health care and to educate nurses with a high level of clinical reasoning skills, evidence-based knowledge, and professional autonomy. Serious games (SGs) are computer-based simulations that combine knowledge and skills development with video game–playing aspects to enable active, experiential, situated, and problem-based learning. In a PhD project, a video-based SG was developed to teach nursing students nursing care for patients with chronic obstructive pulmonary disease in home health care and hospital settings. The current article summarizes the process of the SG devel…

020205 medical informaticsmedia_common.quotation_subjecteducationMEDLINEGerontological nursing02 engineering and technologyExperiential learningInformationSystems_GENERAL03 medical and health sciencesNursing carePulmonary Disease Chronic ObstructiveHealth care0202 electrical engineering electronic engineering information engineeringHumansComputer SimulationProfessional AutonomyNurse educationProgram DevelopmentEducation NursingGeneral Nursingmedia_commonMedical education030504 nursingbusiness.industryProblem-Based LearningHome Care ServicesHospitalizationProblem-based learningVideo GamesClinical Competence0305 other medical sciencebusinessPsychologyGerontologyAutonomyComputer-Assisted InstructionJournal of gerontological nursing
researchProduct