Search results for "co-design"

showing 10 items of 35 documents

Global architecture: rehabilitation and regeneration

2022

Using architecture as a "global phenomenon", holistically integrating solutions inspired by new scientific progress in the field of urban ecology, is a proactive way of responding to the challenges and precariousness of the contemporary city. In this paper, which illustrates a process of building and urban regeneration developed within the framework of the agreement between the University of Palermo and CICOP "International Centre for the Conservation of Heritage" with the research entitled "G.A. Transition&Regeneration "*, it is necessary to evaluate all the opportunities and benefits that the inclusion of green spaces and lungs bring to building contexts in a perspective of eco-sustai…

Built environmentUrban regenerationRehabilitation projectCo-designSettore ICAR/12 - Tecnologia Dell'Architettura
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Building Bridges Between User and Designer: Co-creation, Immersion and Perspective Taking

2016

Designing for users rather than with users is still a common practice in technology design and innovation as opposed to taking them on board in the process. Design for inclusion aims to define and understand end-users, their needs, context of use, and, by doing so, ensure that end-users are catered for and included, while the results are geared towards universality of use. We describe the central role of end-user and designer participation, immersion and perspective to build user-driven solutions. These approaches provided a critical understanding of the counterpart role. Designer(s) could understand what the user’s needs were, experience physical impairments, and see from other’s perspecti…

Co-designEngineeringProcess managementbusiness.industryUser participationOn board03 medical and health sciencesSense of ownership0302 clinical medicineHuman–computer interaction030220 oncology & carcinogenesisPerspective-takingCo-creation030211 gastroenterology & hepatologybusinessDesign technology
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End-user Need based Creation of a Medical Device: An Experience of Co-design to Struggle Pathological Scars

2020

International audience; Scar is a common visible mark of human tissue healing. Sometimes pathological phenomena lead to abnormal hypertrophic or keloid scars, with evolutions varying depending on different conditions: origin of the tissue barrier disruption, concerned body area, or ethnic origin. Based on these statements, care procedures have been developed to avoid aesthetical or functional impairments: drugs injection, surgery, cryotherapy or mechanical compression. The story will relate the matching of a multi-disciplinary team that focused on covering an unmet need for ear lobe keloid treatment, providing patients an optimal and holistic care. The benefits researched lied in improving …

Co-designRecidivismEnd user0206 medical engineeringErikson's stages of psychosocial developmentScars030229 sport sciences02 engineering and technology[PHYS.MECA]Physics [physics]/Mechanics [physics]020601 biomedical engineering3. Good health03 medical and health sciences0302 clinical medicineQuality of life (healthcare)[SDV.MP]Life Sciences [q-bio]/Microbiology and ParasitologymedicineOperations managementDuration (project management)medicine.symptom[PHYS.MECA] Physics [physics]/Mechanics [physics]PsychologyPathologicalComputingMilieux_MISCELLANEOUS[SDV.MHEP]Life Sciences [q-bio]/Human health and pathology
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Crowdboard: An Augmented Whiteboard to Support Large-Scale Co-Design

2013

Co-design efforts attempt to account for many diverse viewpoints. However, design teams lack support for meaningful real-time interaction with a large community of potential stakeholders. We present Crowdboard, a novel whiteboard system that enables many potential stakeholders to provide real-time input during early-stage design activities, such as concept mapping. Local design teams develop ideas on a standard whiteboard, which is augmented with annotations and comments from online participants. The system makes it possible for design teams to solicit real-time opinions and ideas from a community of people intrinsically motivated to shape the product/service.

Co-designService (systems architecture)Computer scienceConcept mapbusiness.industryWhiteboardScale (chemistry)ViewpointsCrowdsourcingCreativity supportHuman–computer interactionreal-time collaborationcrowdsourcingProduct (category theory)business
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Managing the Buyer-Supplier Interactions

1999

On the basis of an empirical research on a sample of Italian plants, this study analyses the relationships between advanced buyer-supplier operational interaction practices (JIT, CE and TQM Approaches) and the basic options of the buyer’s purchasing strategy, such as: sources selection criteria, supply base reduction policies, long-term supply perspectives. In addition, the study compares these operational practices and purchasing policies in different performing plants.

Co-designTotal quality managementEmpirical researchSample (statistics)BusinessMarketingIndustrial organizationPurchasing
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Le radici del futuro. Il Micromuseo Immateriale del Grano e del Pane. Un progetto design-driven per il patrimonio culturale rurale

2023

Realizzato nel 2016 nel borgo rurale Santa Rita nei pressi di Caltanissetta, il Micromuseo Immateriale del Grano e del Pane è un piccolo ecomuseo di identità e territorio, che coniuga la dimensione storico-antropologica della memoria con la dimensione scientifico-didattica legata ai saperi del grano e del pane. Nel palazzetto baronale, ex scuola del borgo, trovano posto installazioni interattive/sensoriali e artefatti di comunicazione immateriali (infografiche, animazioni, documentari) che costituiscono il focus dell’esperienza di visita al museo. Un progetto design-driven di “riuso” del patrimonio culturale come motore di sviluppo, sostenibile e condiviso, concepito e realizzato (con tecno…

Connected heritages info design interaction design exhibit design co-design design education.Settore ICAR/13 - Disegno IndustrialePatrimoni connessi info design interaction design exhibit design co-design design education.
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Life cycle assessment of roads: Material and process related energy savings

2018

The need for climate change mitigation calls for significant actions to match the sustainable development goals and, in this context, road construction and management play a relevant role (cf. EU Green Public Procurement Criteria for Road Design, Construction and Maintenance and Environmental Product Declarations - EPD). In such a context, the role of the Life Cycle Assessment (LCA) methodology is broadly recognized as a tool to quantify sustainability of processes and systems. This study aims at calculating the life-cycle energy and carbon footprint of a typical Italian urban road, including materials production, transportation, construction, maintenance, and rehabilitation. The LCA approa…

Eco-designRoad design2300Modeling and SimulationLife-cycle energyChemistry (all)Computer Science Applications1707 Computer Vision and Pattern RecognitionGeneral ChemistryLife Cycle Assessment (LCA)Computer Science ApplicationsGeneral Environmental ScienceModelling, Measurement and Control C
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Energy and environmental impacts of Energy related products (ErP): a case study of biomass-fuelled systems

2014

Abstract Energy-related Products (ErP) account for a large proportion of European energy and natural resource consumption. In 2007, ErP were responsible for the consumption of about 239 Mtoe of electricity and about 555 Mtoe of fuels. In order to reduce the energy and environmental impacts of these products, the European Commission published the Directive 2009/125/EC on the eco-design of ErP. This Directive represents a key component of European policy for improving the energy and environmental performances of products in the internal market. In this context, it is important to develop scientific research aimed at assessing the energy and environmental impacts of ErP, and at defining their …

EngineeringSettore ING-IND/11 - Fisica Tecnica AmbientaleWaste managementRenewable Energy Sustainability and the Environmentbusiness.industryStrategy and ManagementBiomassContext (language use)Energy consumptionEnvironmental economicsSolid fuelIndustrial and Manufacturing EngineeringEnvironmental impact assessmentLife cycle assessment Environmental impacts Biomass boiler Micro-cogeneration system Energy related products Eco-designElectricitybusinessLife-cycle assessmentThermal energyGeneral Environmental Science
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Factors influencing automobile firms eco-innovation orientation

2014

[EN] An eco-innovation is any innovation that reduces environmental damage. Even though eco-innovating is a key trend in industry today, relatively little research has been conducted on its implications for the automobile industry. In this article, the attitude toward the environment while innovating is analyzed using the SEM (Structural Equation Model) technique, applied to a data set of 223 Spanish automotive companies. Results of a statistical analysis with this data set show that companies which focus on processes and products when innovating tend to be more environmentally oriented and tend to highlight the importance of information sources more than those which do not have a focus on …

Engineeringbusiness.industryProduct innovationProcess (engineering)Eco-DesignGeneral EngineeringAutomotive industryCompetitor analysisStructural equation modelingORGANIZACION DE EMPRESASStatistical analysisEco-innovationAutomotive IndustryEnvironment OrientationMarketingbusinessEco-Innovation
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Developing a Pedagogical Framework and Design Principles for STEM Learning Environment Design

2020

The need for effective and attractive learning environments (LEs) for science, technology, engineering, and mathematics (STEM) has been internationally recognized. Additionally, the connection between STEM learning and cross-curricular skills such as creativity, innovation, and entrepreneurship has garnered attention. A deep theoretical and empirical understanding is required when designing STEM LEs. In this study, a pedagogical framework for STEM LEs has been developed based on feedback from students, aged 10–18 years old, teachers, school directors, parents, and STEM professionals, and supported by the literature. First, representatives of key stakeholder groups in Belarus, Finland, Germa…

Entrepreneurshipoppimisympäristömedia_common.quotation_subjectReflective practiceDesign elements and principles050109 social psychologyLevel designpedagogical frameworkpedagogical design principlesStem learningtekniikka (tieteet)Mathematics educationComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesmedia_commonco-design learning environmentmatematiikka4. Education05 social sciencesStakeholder050301 educationtiedeSTEMCreativityFocus grouppedagoginen suunnittelufocus group0503 education
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