Search results for "collaborative learning"

showing 10 items of 168 documents

Facilitating socio-cognitive and socio-emotional monitoring in collaborative learning with a regulation macro script – an exploratory study

2017

This study examines student teachers’ collaborative learning by focusing on socio-cognitive and socio-emotional monitoring processes during more and less active script discussions as well as the near transfer of monitoring activities in the subsequent task work. The participants of this study were teacher education students whose collaborative learning was supported with a designed regulation macro script during a six weeks environmental science course. The script divided the group work into three phases, namely: the orientation phase, intermediate phase, and reflection phase. The script was put in use by prompting questions that were delivered to the students on tablets. Question prompts i…

Cooperative learningExploratory researchmonitorointiSocio-cognitivemacro-scriptcomputer.software_genresocio-cognitive monitoring050105 experimental psychologyEducationsocio-emotional monitoringvideo analysisPedagogyMathematics education0501 psychology and cognitive sciencesyhteisöllinen oppiminenGroup workscript appropriation05 social sciencesEducational technology050301 educationregulationCollaborative learningTeacher educationHuman-Computer InteractionScripting languagePsychology0503 educationcomputerInternational Journal of Computer-Supported Collaborative Learning
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Designing and evaluating collaboration in a virtual game environment for vocational learning

2008

Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students' skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of the script developed for this game, as well as the empirical study with multiple data collection methods, data analysis, results and conclusions for further work. The aim of the study was twofold. Firstly, we aimed to develop a game environment to simulate the work context of a vocational design process, and secondly, to investigate how effective …

Cooperative learningGame mechanicsKnowledge managementGeneral Computer ScienceGame design documentComputer scienceInstructional designbusiness.industryCollaborative learningEducationGame designTechnology integrationbusinessGame DeveloperComputers & Education
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Exploring Realistic Mathematics Education in a Flipped Classroom Context at the Tertiary Level

2020

AbstractFlipped classroom (FC) pedagogical frameworks have recently gained considerable popularity, especially at secondary school levels. However, there are rich opportunities to explore FC at tertiary levels, but progress on the area requires instructors’ attention to well-designed tasks for students’ collaborative learning. Realistic Mathematics Education (RME) provides a foundation for the development of such tasks. This article advances research on the role of task design in a FC context by considering how RME heuristics may be developed to include the out-of-class phase, where students prepare for in-class work with videos. This adaption, named flipped RME classroom design, is explore…

Cooperative learningGeneral Mathematics05 social sciences050301 educationJob design050109 social psychologyCollaborative learningContext (language use)VDP::Matematikk og Naturvitenskap: 400Science educationFlipped classroomVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280EducationEngineering educationMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONVDP::Medisinske Fag: 7000501 psychology and cognitive sciencesHeuristicsVDP::Social science: 200::Education: 2800503 education
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Health and Social Care Educators’ Competence in Digital Collaborative Learning : A Cross-Sectional Survey

2020

The ongoing change from traditional pedagogy to digital collaborative learning requires a new mode of teaching, learning, and educators’ responsibilities. For competence in digitally mediated teaching, educators need understanding of how to provide appropriate digital environment to learn collectively and individually. The aim of this study was to describe and explore health and social care educators’ perceptions of their current level of competence in digital collaborative learning and identify distinct educators’ profiles. Data were collected via cross-sectional survey from educators in 21 universities of applied science and eight vocational colleges in Finland using an instrument coveri…

Cooperative learningHigher educationCross-sectional studycompetenceterveystieteetdigital collaborative learningkorkeakouluopetuslcsh:Social Sciences03 medical and health sciencesterveysalalcsh:AZ20-999ComputingMilieux_COMPUTERSANDEDUCATIONverkko-opetusyhteisöllinen oppiminenCompetence (human resources)digitaalinen oppimateriaalivocationalMedical education030504 nursingbusiness.industryGeneral Arts and Humanities05 social sciences050301 educationGeneral Social SciencesCollaborative learningkouluttajatopettajatlcsh:History of scholarship and learning. The humanitieslcsh:H3141 Health care scienceeducatorVocational educationhigher educationkompetenssiHealth educationSocial care516 Educational sciences0305 other medical sciencebusinessPsychology0503 education
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Orchestrating 21st century learning in higher education: A perspective on student voice

2016

For universities to meet the 21st-century learning needs of today's students, it is important they allow students to take an active role in developing pedagogy and sharing their perspective. This paper introduces design-based research aiming to develop a pedagogic approach to support technology-enhanced learning practices at the university level with the focus on teacher orchestration of learning activities and student voice. Drawing from the perspectives of teachers and students who participated in a course focused on learning and 21st-century competencies, four main elements indicating student voice and technology-enhanced pedagogy are presented: increased interaction among university com…

Cooperative learningHigher educationbusiness.industryTeaching method05 social sciences050301 educationUniversity levelStudent engagementCollaborative learning050201 accountingExperiential learningEducation0502 economics and businessPedagogyComputingMilieux_COMPUTERSANDEDUCATIONSociologybusiness0503 educationCompetence (human resources)British Journal of Educational Technology
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ICT-Supported Education; Learning Styles for Individual Knowledge Building

2010

School surveys and reports on integration of ICT in teaching and learning indicate that the technology is mainly used in traditional learning environments. Furthermore, the most frequently used software in the classrooms are general tools like word processors, presentation tools and Internet browsers. Recent attention among youngsters on social software / web 2.0, contemporary pedagogical approaches like social constructivism and long time experiences with system dynamics and simulations, seem to have a hard time being accepted by teachers and curriculum designers. How can teachers be trained to understand and apply these possibilities optimally that are now available in the classroom and o…

Cooperative learningKnowledge managementComputer sciencebusiness.industryActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyCollaborative learningOpen learningbusinessExperiential learningLearning sciencesSynchronous learning
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Sharing and constructing perspectives in web-based conferencing

2006

Abstract This study investigates the quality and nature of virtual interaction in a higher education context. The study aims to find out variables that mediate virtual interaction, particularly the emerging processes of sharing and constructing perspectives in web-based conferencing. The purpose of this paper is to report the results on different levels of web-based discussions with parallel findings on the amount of sharing perspectives. The findings of two empirical studies are compared, and thereby also the impact of the pedagogical model designed between these two studies is evaluated. Possible explanations for why some discussions reach higher levels and include more perspective sharin…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeleconferenceEducational technologyContext (language use)Collaborative learningEducationEmpirical researchWeb applicationbusinessComputers & Education
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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What makes learning and understanding in virtual teams so difficult?

2004

The ideas presented in this article are especially challenged by critical questions raised by the other authors in this special issue. One of the core questions throughout the different studies is whether participants in distributed learning groups are able to successfully work on a common task and achieve a type of interaction that leads them to educationally relevant higher-level discussion and learning. This article discusses the central findings of these studies in light of the recent research on computer-supported collaborative learning. At the beginning of the article, typical problems and challenges related to learning in virtual teams are described. In the end of the discussion, som…

Cooperative learningKnowledge managementSocial EnvironmentExperiential learningEducation DistanceUser-Computer InterfaceMathematics educationHumansLearningComputer SimulationInterpersonal RelationsCooperative BehaviorApplied PsychologyProblem SolvingNetherlandsbusiness.industryCommunicationEducational technologyCollaborative learningGeneral MedicineLearning sciencesSynchronous learningGroup ProcessesHuman-Computer InteractionTeam learningActive learningPsychologybusinessSoftwareComputer-Assisted InstructionCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Using a game environment to foster collaborative learning: a design‐based study

2011

Designing collaborative three‐dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the ‘design‐based research’ methodology are described; these have been used to support collaborative learning in the vocational context. The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true c…

Cooperative learningKnowledge managementVideo game developmentComputer scienceInstructional designbusiness.industryCommunicationTeaching methodEducational technologyCollaborative learningComputer Science ApplicationsEducationGame designActive learningbusinessInformation SystemsTechnology, Pedagogy and Education
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