Search results for "competition"

showing 10 items of 1409 documents

TQM, innovation and the role of cultural change

2013

PurposeThe purpose of this paper is to better understand the influence of total quality management (TQM) practices on incremental and radical innovation, examining the role of diverse cultural change as a mediator, particularly in firms where ever‐increasing competitive pressure demands a combination of quality and innovation.Design/methodology/approachFrom previous research on the influence of TQM practices on innovation, the paper proposes a model which is tested through a survey carried out on a sample of 72 Spanish firms that have been drastically hit by competition from Asian companies, achieving a 51.42 percent valid return rate.FindingsNone of the sets of TQM practices directly affec…

EngineeringTotal quality managementbusiness.industryStrategy and Managementmedia_common.quotation_subjectCompetitive pressureSample (statistics)Industrial and Manufacturing EngineeringComputer Science ApplicationsManagement Information SystemsCompetition (economics)Goodness of fitIndustrial relationsPositive relationshipQuality (business)Marketingbusinessmedia_commonIndustrial Management & Data Systems
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Assessment of textile craft products’ creativity in the Latvian competition for pupils

2018

The purpose of the research is to explore the results of pupils’ creative activity in a competition in textile craft in Latvia and to find trends in the creation of textile craft products. The applied method is the analysis of creative work items made by pupils from Forms 6–7 (N1 = 106) and Forms 8–9 (N2 = 132): photos, designs and textile craft products. Among the hand and foot garments, the most popular products in both age groups were fingerless gloves. The knitting technique was used most frequently, and most of the items were wearable. Creativity predominantly manifested in the combinations of colours, techniques and materials, followed by creative technology solutions and creative pro…

EngineeringVisual Arts and Performing Artsbusiness.industrylcsh:NX1-820media_common.quotation_subjectLatvianlcsh:Arts in generalClothingCreativitylanguage.human_languageVisual artsUrban StudiesCompetition (economics)Product (business)CraftCreative worklanguagebusinessTextile (markup language)media_commonFORMakademisk
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A virtual testbed for analysis and design of sensorimotoric aspects of agent control

1997

Abstract In this paper XRaptor is introduced, an object-oriented simulation tool. It provides a virtual multi-agent world which acts as testbed for agent control mechanisms. This environment encompasses a 3-dimensional space, in which the agents may move. Currently agents are realized modelling some abstract properties of flies and bats. XRaptor provides different levels of information flow and world manipulation capabilities from the agents' point of view. A further purpose of XRaptor is educational: Different teams of developers may design control units for agents which can then be subjected to a tournament.

Engineeringbusiness.industryHuman–computer interactionModeling and SimulationDistributed computingControl (management)TestbedInformation flow (information theory)Space (commercial competition)Virtual realityDesign controlbusinessComputingMethodologies_ARTIFICIALINTELLIGENCESimulation Practice and Theory
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A Reference Scenario for IMS Strategic Design

1999

Today is fully acknowledged that manufacturing is a formidable competitive weapon. The strength of such a weapon is essentially defined during the first step of the design phase called strategic design. During this phase, in fact, the principal characteristics of the manufacturing systems are to be defined taking into account the competitive environment and the competition strategy. Classical analytical models for IMS design often neglect this aspect and, perhaps, this is one of the causes of IMS failure. The paper proposes a set of analytical models for strategic IMS design; they have been classified into four classes, each one pursuing a determined set of objectives, providing, in this wa…

Engineeringbusiness.industryMechanical EngineeringPrincipal (computer security)ComputerApplications_COMPUTERSINOTHERSYSTEMSManufacturing systemsPhase (combat)Industrial and Manufacturing EngineeringCompetition strategyDesign phaseStrategic designSystems engineeringProgramming paradigmbusinessSet (psychology)CIRP Annals
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Local Monitor Implementation for Decentralized Intrusion Detection in Secure Multi–Agent Systems

2007

This paper focuses on the detection of misbehav- ing agents within a group of mobile robots. A novel approach to automatically synthesize a decentralized Intrusion Detection System (IDS) as well as an efficient implementation of local monitors are presented. In our scenario, agents perform possi- bly different independent tasks, but cooperate to guarantee the entire system’s safety. Indeed, agents plan their next actions by following a set of logic rules which is shared among them. Such rules are decentralized, i.e. they depend only on configurations of neighboring agents. However, some agents may not be acting according to this cooperation protocol, due to spontaneous failure or tampering.…

Engineeringbusiness.industryMulti-agent systemDistributed computingReal-time computingMobile robotIntrusion detection systemsecuritySpace (commercial competition)Set (abstract data type)Settore ING-INF/04 - AutomaticaIntrusion detectionmulti-agent systemsRule of inferencebusinessProtocol (object-oriented programming)
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Magister : revista de formación del profesorado e investigación educativa

2016

La competencia colaborativa es una herramienta muy útil para el alumnado universitario. La diversidad de ámbitos profesionales que existen hoy en día demanda unos trabajadores competentes que se adapten a una realidad laboral compleja y cambiante. En este sentido, las relaciones interpersonales cobran gran importancia al requerir la colaboración entre profesionales para conseguir un objetivo final. El presente artículo describe una propuesta de trabajo colaborativo que se llevó a cabo con el alumnado universitario del cuarto curso de Magisterio de la Universitat de València que cursaban el itinerario de especialización en Educación Musical. Collaborative competition is a very useful tool fo…

Engineeringeducación musicalmedia_common.quotation_subjectCompetencia colaborativa050801 communication & media studies6203.06 Música MusicologíaCompetition (economics)58 Pedagogía0508 media and communicationsdestrezaPedagogySpecialization (functional)título universitarioComputingMilieux_COMPUTERSANDEDUCATIONCollaborative competitionmedia_commonTeamworkestudiante para profesorbusiness.industry05 social sciences050301 educationAlumnado universitarioMusic educationMusic educationUniversity studentsUniversidad de Valencia. Grado en Maestro/a en Educación PrimariaTeamworktrabajo en equipobusiness0503 educationDiversity (politics)
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Beyond MAYA for game-changing multisensory design

2017

With information technology becoming ever more embedded in our surrounding everyday things, the nature of interactions and the way we experience digitalization is becoming increasingly embodied. Thus, growing effort is placed on examining the multisensory nature of interaction experience. From a design perspective, increased knowledge of how people experience materials and how to design to encourage varying material experiences opens new opportunities for the generation of rich multisensory user experience, and accomplishing game-changing results. In particular, the innovation space opened up by understanding people's material expectations of designs is significant. An experiment (N = 78) w…

Engineeringmedia_common.quotation_subjectdesign0211 other engineering and technologies02 engineering and technologysurpriseSpace (commercial competition)User experience designHuman–computer interactionuser experience0501 psychology and cognitive sciences050107 human factors021106 design practice & managementmedia_commonta113Focus (computing)ta213business.industry05 social sciencesPerspective (graphical)Information technologymultisensorySightSurprisematerialEmbodied cognitionbusinessSocial psychologyexpectationsProceedings of the 21st International Academic Mindtrek Conference
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The Use of Cluster Analysis to Segment Clients of a Sport Center in Spain

2005

Abstract This research examines the motivation profiles of 218 consumers at a sport center in Valencia, Spain. We employed the Motivation in Sport Scale (MISS–Sport Center) with the following eight motives (factors): Positive Affect, Social Contact, Physical Exercise, Coping Strategy, Challenge, Body Image, Competition, and Entertainment. There were significant differences in consumers’ motives across gender, age, and marital status. We identified five motivation profiles using the eight motives of MISS–Sport Center: Non-Competitive Leisure-Oriented Exercisers, Practical Social Entertainers, Affective Users, Enthusiastic Sportspersons, and Passive Participants. There were differences in dem…

EntertainmentCompetition (economics)Social contactStrategy and ManagementTourism Leisure and Hospitality ManagementScale (social sciences)Marital statusCenter (algebra and category theory)PsychologyDisease clusterSocial psychologyEuropean Sport Management Quarterly
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Establishment and interspecific associations in two species of Ichthyocotylurus (Trematoda) parasites in perch (Perca fluviatilis)

2011

Abstract Background Co-infections of multiple parasite species in hosts may lead to interspecific associations and subsequently shape the structure of a parasite community. However, few studies have focused on these associations in highly abundant parasite species or, in particular, investigated how the associations develop with time in hosts exposed to co-infecting parasite species for the first time. We investigated metacercarial establishment and interspecific associations in the trematodes Ichthyocotylurus variegatus and I. pileatus co-infecting three age cohorts of young perch (Perca fluviatilis). Results We found that the timing of transmission of the two Ichthyocotylurus species was …

EntomologyPerchbiologyEcologyHost (biology)ResearchZoologyInterspecific competitionTrematode Infectionsbiology.organism_classificationHost-Parasite Interactionslcsh:Infectious and parasitic diseasesFish DiseasesInfectious DiseasesParasitologyPerchesSwim bladderParasite hostingAnimalslcsh:RC109-216ParasitologyTrematodaTrematodaParasites & Vectors
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Entrepreneurship of an institutional field: the emergence of coworking spaces for digital business model

2020

AbstractCoworking spaces have been proliferating world-wide in urban and rural areas while facilitating entrepreneurship and new, especially digital business models. Our research analyzes the worldwide expansion by drawing upon mechanisms from institutional theory. We argue that the sense of community, emotional activation, the local communities together with the digital linkages and the open office allowed coworking spaces to evolve as a real space for entrepreneurship. The common lifestyle and the high digital identity of the users further explain the emergence of this entrepreneurship field that shows high convergent forms of coworking spaces. The key divergence comes with different owne…

EntrepreneurshipDivergence (linguistics)Field (Bourdieu)05 social sciencesSense of communitySpace (commercial competition)EconomiaManagement Information SystemsDigital identitySharing economyManagement of Technology and Innovation0502 economics and businessComputingMilieux_COMPUTERSANDSOCIETY050211 marketingSociologyEconomic geographyInstitutional theory050203 business & management
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