Search results for "computational complexity"
showing 10 items of 249 documents
Quantum finite multitape automata
1999
Quantum finite automata were introduced by C.Moore, J.P. Crutchfield, and by A.Kondacs and J.Watrous. This notion is not a generalization of the deterministic finite automata. Moreover, it was proved that not all regular languages can be recognized by quantum finite automata. A.Ambainis and R.Freivalds proved that for some languages quantum finite automata may be exponentially more concise rather than both deterministic and probabilistic finite automata. In this paper we introduce the notion of quantum finite multitape automata and prove that there is a language recognized by a quantum finite automaton but not by a deterministic or probabilistic finite automata. This is the first result on …
Topological properties of cellular automata on trees
2012
We prove that there do not exist positively expansive cellular automata defined on the full k-ary tree shift (for k>=2). Moreover, we investigate some topological properties of these automata and their relationships, namely permutivity, surjectivity, preinjectivity, right-closingness and openness.
New super-orthogonal space-time trellis codes using differential M-PSK for noncoherent mobile communication systems with two transmit antennas
2010
Published version of an article in the journal: Annals of Telecommunications-Annales Des Telecommunications. Also available from the publisher at: http://dx.doi.org/10.1007/s12243-010-0191-1 In this paper, we develop super-orthogonal space-time trellis codes (SOSTTCs) using differential binary phase-shift keying, quadriphase-shift keying and eight-phase shift keying for noncoherent communication systems with two transmit antennas without channel state information at the receiver. Based on a differential encoding scheme proposed by Tarokh and Jafarkhani, we propose a new decoding algorithm with reduced decoding complexity. To evaluate the performance of the SOSTTCs by way of computer simulat…
On Block Sensitivity and Fractional Block Sensitivity
2018
We investigate the relation between the block sensitivity bs(f) and fractional block sensitivity fbs(f) complexity measures of Boolean functions. While it is known that fbs(f) = O(bs(f)2), the best known separation achieves $${\rm{fbs}}\left( f \right) = \left( {{{\left( {3\sqrt 2 } \right)}^{ - 1}} + o\left( 1 \right)} \right){\rm{bs}}{\left( f \right)^{3/2}}$$ . We improve the constant factor and show a family of functions that give fbs(f) = (6−1/2 − o(1)) bs(f)3/2.
Image boundaries detection: from thresholding to implicit curve evolution
2014
The development of high dimensional large-scale imaging devices increases the need of fast, robust and accurate image segmentation methods. Due to its intrinsic advantages such as the ability to extract complex boundaries, while handling topological changes automatically, the level set method (LSM) has been widely used in boundaries detection. Nevertheless, their computational complexity limits their use for real time systems. Furthermore, most of the LSMs share the limit of leading very often to a local minimum, while the effectiveness of many computer vision applications depends on the whole image boundaries. In this paper, using the image thresholding and the implicit curve evolution fra…
LCRT: A ToA Based Mobile Terminal Localization Algorithm in NLOS Environment
2009
©2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. Article also available from publisher: http://dx.doi.org/10.1109/VETECS.2009.5073644 Non line-of-sight (NLOS) propagation in range measurement is a key problem for mobile terminal localization. This paper proposes a low computational residual test (LCRT) algorithm that can identify the number of line-of-sight (LOS) transmissions and reduce the computational com…
On the Power of Non-adaptive Learning Graphs
2012
We introduce a notion of the quantum query complexity of a certificate structure. This is a formalisation of a well-known observation that many quantum query algorithms only require the knowledge of the disposition of possible certificates in the input string, not the precise values therein. Next, we derive a dual formulation of the complexity of a non-adaptive learning graph, and use it to show that non-adaptive learning graphs are tight for all certificate structures. By this, we mean that there exists a function possessing the certificate structure and such that a learning graph gives an optimal quantum query algorithm for it. For a special case of certificate structures generated by cer…
The Need for Structure in Quantum Speedups
2009
Is there a general theorem that tells us when we can hope for exponential speedups from quantum algorithms, and when we cannot? In this paper, we make two advances toward such a theorem, in the black-box model where most quantum algorithms operate. First, we show that for any problem that is invariant under permuting inputs and outputs (like the collision or the element distinctness problems), the quantum query complexity is at least the 7th root of the classical randomized query complexity. (An earlier version of this paper gave the 9th root.) This resolves a conjecture of Watrous from 2002. Second, inspired by recent work of O'Donnell et al. (2005) and Dinur et al. (2006), we conjecture t…
Visibly pushdown modular games,
2014
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…
New Results on the Minimum Amount of Useful Space
2014
We present several new results on minimal space requirements to recognize a nonregular language: (i) realtime nondeterministic Turing machines can recognize a nonregular unary language within weak $\log\log n$ space, (ii) $\log\log n$ is a tight space lower bound for accepting general nonregular languages on weak realtime pushdown automata, (iii) there exist unary nonregular languages accepted by realtime alternating one-counter automata within weak $\log n$ space, (iv) there exist nonregular languages accepted by two-way deterministic pushdown automata within strong $\log\log n$ space, and, (v) there exist unary nonregular languages accepted by two-way one-counter automata using quantum an…