Search results for "computer.software_genre"
showing 10 items of 3858 documents
HR scenario game : Learning human resource management in a virtual environment
2021
This paper introduces a computer-based online scenario game that was developed to enhance the learning of human resource management (HRM) in an undergraduate course at a business school in Finland. What makes this game unique is that students played an important and active role in developing the game in collaboration with lecturers. Our findings show that the game enhances learning, interaction, and collaboration among students. We discuss how computer-based games and their development in collaboration with students can be used as a means for learning and improving working-life skills in higher education.
IDCnet: Inclusive Design Curriculum Network – First Results
2004
This paper presents the preliminary results of the IDCnet Thematic Network in regard to the development of curriculum recommendations for Higher Education institutions in the area of ICT that include Design for All. These recommendations are based upon discussion with relevant actors in industry and academia to identify core knowledge sets and skills.
Bridging the Gap between Advanced Distributed Teaching and the Use of Learning Management Systems in the University Context
2007
The selection of appropriate learning management system (LMS) is critical for supporting advanced distributed teaching. A survey was targeted for understanding the features that the LMS offer for university teachers and to find if the advanced features of the LMS were utilized, The findings imply that there is a gap between the LMS tools for advanced distributed teaching and their use in the university context. The teachers using LMS were also found to be heterogeneous by their computer skills and LMS uses.
The Knowledge Intervention Integration Process
2012
Process oriented Knowledge Management (pKM) has been a widely discussed approach for KM initiatives. The approach ties business strategy closely to KM by connecting knowledge activities to key business processes. Social Software has been taken up in many domains as an organizational tool for managing knowledge. Up till now, the impact of being globally distributed (organizations and teams) has not been emphasized within the pKM view, nor has been the Social Software approach. The globally distributed, Social Software – supported approach has clear impacts for designing and implementing KM processes in the pKM view. Within this paper the authors clarify these implications with an integrated …
A Participant Experience Method for Illustrating Individuals’ Experiences in the Course of an Evolving Virtual Learning Community
2003
Early definitions of virtual learning communities often abstracted participants from their offline environments. However, often students’ virtual and physical environments are not essentially separated. Likewise, scholars should become more sensitive to and aware of their research principles and practices guiding studies in virtual settings and especially, in the intersections of on- and offline contexts. The participant experience method discussed in this paper, grants access also to the events outside the virtual learning context connecting various social settings and simultaneous events. However, the use of participant experience methods requires critical reflection during its various ph…
Introduction to Designing and Deploying Advanced Knowledge Systems Minitrack
2015
The objective of this minitrack is to contribute to the body of knowledge that helps academics and practitioners to design, deploy and evaluate advanced knowledge systems, explore and leverage appropriate project management methods and tools for designing and deploying knowledge systems, and study changing organizational knowledge processes and structures.
A Multiagent Framework to Animate Socially Intelligent Agents
2007
This paper presents a multiagent framework designed to animate groups of synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses on the BDI agents and the social model integrated to provide socially acceptable decisions. The social model provides rationality, to control the global coordination of the group, and sociability, to simulate relations (e.g. friends) and reciprocity between members. The multiagent based framework has been tested successfully in dynamic environments while simulating a virtual university bar, where several types of agents (groups of waiters and customers) can interact and finally display complex social beha…
A Context-Based Enterprise Ontology
2007
The main purpose of an enterprise ontology is to promote the common understanding between people across enterprises, as well as to serve as a communication medium between people and applications, and between different applications. This paper outlines a top-level ontology, called the context-based enterprise ontology, which aims to advance the understanding of the nature, purposes and meanings of things in enterprises with providing basic concepts for conceiving, structuring and representing things within contexts and/or as contexts. The ontology is based on the contextual approach according to which a context involves seven domains: purpose, actor, action, object, facility, location, and t…
Deliberate and Emergent Changes on a Way Toward Document Management
2006
A unit of Fortum Service Ltd. operates and maintains the Rauhalahti power plant in Central Finland. In 1996-97, the unit launched a project pursuing coordinated organization-wide electronic document management (EDM). This case follows deliberate and emergent changes related to document management in the organization since the initiation of the project until February 2000. New information technologies were adopted, and responsibilities for continuous improvement of EDM were assigned. The continuous improvement was implemented as an extension of the ISO 9002 quality system earlier adopted for process improvement. The case shows that a shift from the paper-based era towards organization-wide E…
Overcoming Cultural Distance in Social OER Environments
2014
Open educational resources (OERs) provide opportunities as enablers of societal development, but they also create new challenges. From the perspective of content providers and educational institutions, particularly, cultural and context-related challenges emerge. Even though barriers regarding large-scale adoption of OERs are widely discussed, empirical evidence for determining challenges in relation to particular contexts is still rare. Such context-specific barriers generally can jeopardize the acceptance of OERs and, in particular, social OER environments. We conducted a large-scale (N = 855) cross-European investigation in the school context to determine how teachers and learners percei…