Search results for "computer.software_genre"
showing 10 items of 3858 documents
Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València
2011
Teaching Digital Signal Processing (DSP) at the University of Valencia takes place in several subjects with a great overlap in contents. This work proposes an approach to unify DSP contents, so that it is possible to extract the contents corresponding with each subject. Moreover, the proposal is based on a repository that contains the common contents; the repository is hosted on a virtual learning environment, being Moodle and DotLRN the two platforms under study. The final implemented solution consists in an HTMLrepository formed by a number of basic teaching units. These basic units are packaged in a standard IMS-CP format, making up the materials of the different subjects.
The Challenge of Feedback Personalization to Learning Styles in a Web-Based Learning System
2006
Feedback is information that is provided to a user to inform him/her about the result of his/her action and to motivate him/her to further interact with the system. In web-based learning systems (WBLS), feedback is particularly important in test and evaluation tasks. The main objective of the paper is twofold: (1) to encourage WBLS designers and specialists to pay more attention to the problem of feedback adaptation, and (2) to analyze suggestions for feedback personalization to learning styles in a WBLS.
Towards Personalization of Peer Review in Learning Programming
2017
Peer review is one of the effective processes for sharing knowledge and improving overall learning performance. This became more popular by the use of ICT. However, it is challenging to implement peer review in learning programming languages due to the complexity of the subject matter. A group of peer reviewers may have different overall performance but similar weaknesses on a given aspect of the programming tasks. Hence, they may not be able to help each other to address individual needs. In this paper, we present a personalized approach to peer review with consideration to criteria based assessment and individual performance on specific programming tasks. This is achieved using a novel pe…
Teledu: Transmedia Learning Ecosystem for People at Risk of Exclusion
2021
The TELEDU tele-education ecosystem, integrated by software and hardware components, allows the use of Web resources through Interactive Digital TV (iDTV) without the need to be continuously connected. It works with any existing digital TV standard and is especially useful for users who do not have broadband, being a very effective solution in places where there is a digital divide. The user must have, at least, a cell phone with 3G connection and any of these three options: Digital Terrestrial TV (DTT), Satellite TV or Cable TV. The conception of TELEDU is based on the premise that the software will offer a friendly interaction. Based on this, an interoperable, open and scalable environmen…
Platform session
2005
Usability Evaluation of a Collaborative Health Information System - Lessons from a User-centred Design Process
2016
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Used and interaction in technological platforms of open source to improve the linguistic competence in computer engineers
2017
The higher education through virtual environment is students centered oriented to the interactive learning, in situations to be closer to the real world; for that reason, teachers must have new communicative competences, nonverbal and with a learning innovative approach which allows to guide their students in the complex process of acquiring knowledge even more in a foreign language. In the same context, the use of technologic platforms of open code is becoming in the best way to give solutions which meet the actual needs of the process of acquiring a second language; on this basis, the present research is focused in the analysis and use of Open Source tools as alternative of complementary …
THE ADVANTAGES OF FLIPPED LEARNING MODEL: AN OPPORTUNITY TO INTEGRATE TECHNOLOGY IN CHILDREN'S LITERATURE
2016
Studying children’s literature involves questioning how fantasy and representations of childhood relate to cultural contexts and a specific target audience. In an age of technology and online media, this program teaches students how to encourage young people to appreciate literature's heritage. This research examines how using the flipped classroom model provides opportunities to design and deliver courses using active learning and engagement strategies to facilitate students’ teamwork, problem solving and critical thinking skills in a collegial environment. The aims of research are: to familiarise with some of the themes and ideas explored in a selection of literature for children from the…
Can Exergaming Promote Physical Fitness and Physical Activity?
2014
This systematic review of systematic reviews evaluates the effectiveness of exergaming on physical fitness and physical activity. A systematic literature search was conducted on 10 databases, and 1040 articles were identified. Sixty-eight articles were found potentially relevant and were selected for closer screening. Cross-referencing was conducted to find other potentially relevant articles. The quality of all relevant articles was evaluated using the AMSTAR tool. After all the duplicates were removed and inclusion, exclusion, and quality criteria were implemented, six articles remained for review. The results indicate that exergaming is generally enjoyed and can evoke some benefits for p…
Does collaborative hypertext support better engagement in learning of the basics in informatics?
1997
Hypertext is a powerful cognitive tool supporting knowledge construction. We organized two courses about the basics in informatics using collaborative hypertext (experimental groups) based on the hyperbooks built by the students participating in the courses. Simultaneously, we ran two courses without collaborative hypertext (control groups). The study found that collaborative hypertext affects motivation equally regarding most themes of the basics in informatics.The result reflects the need for traditional uncomputerized learning methods in the basics of informatics or the need to concentrate on improving the truthfulness of hypertext-based learning. However, some students may benefit from …