Search results for "computer.software_genre"
showing 10 items of 3858 documents
HERO vs. Zombie: Identifying Zombie Guests in a Virtual Machine Environment
2021
Exploiting multimodality for intelligent mobile access to pervasive services in cultural heritage sites
2010
In this chapter the role of multimodality in intelligent, mobile guides for cultural heritage environments is discussed. Multimodal access to information contents enables the creation of systems with a higher degree of accessibility and usability. A multimodal interaction may involve several human interaction modes, such as sight, touch and voice to navigate contents, or gestures to activate controls. We first start our discussion by presenting a timeline of cultural heritage system evolution, spanning from 2001 to 2008, which highlights design issues such as intelligence and context-awareness in providing information. Then, multimodal access to contents is discussed, along with problems an…
Honeypot utilization for analyzing cyber attacks
2016
Honeypot systems are an effective method for defending production systems from security breaches and to gain detailed information about attackers' motivation, tactics, software and infrastructure. In this paper we present how different types of honeypots can be employed to gain valuable information about attacks and attackers, and also outline new and innovative possibilities for future research.
Comparing the Capabilities of Mobile Platforms for Business App Development
2015
Businesses increasingly embrace the possibilities of mobile computing. While there is broad advice for app developers in general, development of apps for enterprises is hardly covered. Business apps support internal processes and contribute to customer relationship management. The heterogeneity of platforms for mobile devices makes development difficult. At the same time, companies seek to support several platforms with their apps to maximize customer acceptance and to support the platforms best suited for their employees. Aiming at improving the knowledge on business app development, we present a framework for assessing mobile platforms. For this purpose, we have developed a distinct set o…
Affordances in Human-Chatbot Interaction: A Review of the Literature
2021
The present study advances our understanding of human-AI interactions, by identifying and analyzing chatbot affordances in prior research. The results of this review consolidate research findings on chatbots’ affordances, which must be taken into consideration when chatbot-based services are designed and deployed. Specifically, the review of state-of-the-art literature led to the identification of nine high level affordances: Human Like Conversing, Assistance Provision, Facilitation, Distilling Information, Enriching Information, Context Identification, Personalization, Fostering Familiarity and Ensuring Privacy. Our contribution is twofold. First, we map the chatbot affordances identified …
Secure Collaborative Learning Practices and Mobile Technology
2008
During the past few years, mobile technologies have become common in everyday life. Almost everyone carry some kind of mobile technological equipment with him or her, for example a personal digital assistant (PDA), a mobile phone, a multimedia player, such as an iPod, or a laptop computer. The use of these equipments is not limited only to workplaces, schools or homes. Particularly useful information and communication technologies (ICTs) are in educational settings. Especially wireless networks and laptop computers may promote many useful practices of collaborative learning (Cutshall, Changchit, & Elwood, 2006; Jones, Holmfeld, & Lindström, 2006). On the one hand, the use of mobile …
Interoperability between Distributed Systems and Web-Services Composition
2009
An information system is a multi-axis system characterized by a “data” axis, a “behavioral” axis, and a “communication” axis. The data axis corresponds to the structural and schematic technologies used to store data into the system. The behavioral axis represents management and production processes carried out by the system and corresponding technologies. The processes can interact with the data to extract, generate, and store data. The communication axis relates to the network used to exchange data and activate processes between geographically distant users or machines. Nowadays, technologies required for interoperability are extended to deal with the semantic aspect of the information sys…
Location-based media sharing in a MP2P network
2008
In both academia and industry, peer-to-peer (p2p) applications have attracted great attention. This paper introduces and implemented a novel location-based multimedia application, the Multimedia Traveling Journal application (PhotoJournal) that employs the p2p paradigm and enables location-based content sharing among mobile users.
User requirements and resource control for cooperative multimedia applications
1997
The spread of distributed multimedia applications is setting forth a new set of challenges in the management of host and network resources for guaranteeing Quality of Service (QoS). When the multimedia applications compete for resources as in the case of a cooperative multimedia environment, the management task becomes even more difficult. In this work, we first discuss QoS for multimedia applications. We then present the architectural and implementation details of a Cooperative Multimedia Environment (CME) made up of Cooperative Multimedia Applications (COMMA), one for each user. A COMMA presents a user with a single interface that allows him to invite other users to a cooperative session,…
Developing web-based learning resources in school education: a user-centered approach
2010
Published version of an article from the journal:Interdisciplinary Journal of Knowledge and Learning Objects. Also available from the publisher:http://www.ijello.org/Volume6/IJELLOv6p115-135Hadjerrouit688.pdf Web-based learning resources (WBLRs) are potentially powerful tools for enhancing teachingand learning processes in school education. They can provide teachers and learners with a widerange of new and exciting experiences that are not possible in a traditional classroom. However,WBLRs are still the domain of technical and software experts rather than teachers and learners.As a result, much of the development of WBLRs is carried out without a true understanding ofissues pertinent to lea…