Search results for "computer.software_genre"

showing 10 items of 3858 documents

FROM SFM TO 3D PRINT: AUTOMATED WORKFLOW ADDRESSED TO PRACTITIONER AIMED AT THE CONSERVATION AND RESTAURATION

2017

Abstract. In In the last years there has been an increasing use of digital techniques for conservation and restoration purposes. Among these, a very dominant rule is played by the use of digital photogrammetry packages (Agisoft Photoscan, 3D Zephir) which allow to obtain in few steps 3D textured models of real objects. Combined with digital documentation technologies digital fabrication technologies can be employed in a variety of ways to assist in heritage documentation, conservation and dissemination. This paper will give to practitioners an overview on the state of the art available technologies and a feasible workflow for optimizing point cloud and polygon mesh datasets for the purpose …

lcsh:Applied optics. Photonics0209 industrial biotechnologyEngineeringPoint cloud3D printing02 engineering and technologycomputer.software_genrelcsh:Technology020901 industrial engineering & automationDocumentation0502 economics and businessPolygon meshMultimedialcsh:Tbusiness.industry05 social scienceslcsh:TA1501-1820AutomationSfM Image Based Modeling Automation Restauration Conservation 3D printingVariety (cybernetics)Workflowlcsh:TA1-2040Settore ICAR/17 - DisegnoState (computer science)lcsh:Engineering (General). Civil engineering (General)businessSoftware engineeringcomputer050203 business & management
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3D VIRTUAL CH INTERACTIVE INFORMATION SYSTEMS FOR A SMART WEB BROWSING EXPERIENCE FOR DESKTOP PCS AND MOBILE DEVICES

2018

Abstract. Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on UAV Unmanned Aerial Vehicles (UAV) technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR) environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, s…

lcsh:Applied optics. Photonics3D modelbusiness.product_category010504 meteorology & atmospheric sciencesComputer scienceUAV0211 other engineering and technologiesCultural Heritage02 engineering and technologyVirtual realityJavaScriptcomputer.software_genrelcsh:TechnologyHTML501 natural sciencesWebGLInternet accessInformation systemWeb navigation021101 geological & geomatics engineering0105 earth and related environmental sciencescomputer.programming_languageHTML5Multimedialcsh:Tlcsh:TA1501-1820Cultural heritagelcsh:TA1-2040ICTPhotogrammetrylcsh:Engineering (General). Civil engineering (General)businesscomputerMobile deviceSettore ICAR/06 - Topografia E CartografiaThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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THE VIRTUALIZATION OF CH FOR HISTORICAL RECONSTRUCTION: THE AR FRUITION OF THE FOUNTAIN OF ST. GEORGE SQUARE IN VALLETTA (MALTA)

2020

Abstract. Improving accessibility to Cultural Heritage (CH) is an increasingly urgent challenge today. It is not only a matter of physical inaccessibility but also temporal, considering that part of CH now lost. Fortunately, the most modern technological tools are helping to break down both space and time barriers. In facts, recent advances in representation, 3D modelling and survey methodologies opened new scenarios for valorization and conservation of CH. In particular, the improvement of quality in resolution and sensor sensitivity of cameras allowed to achieve the right level of 3D reconstruction through digital photogrammetry procedures. In the same field, terrestrial laser scanners (T…

lcsh:Applied optics. PhotonicsArchitectural engineeringComputer scienceBig dataGeomaticsAR VR TLS UAV Photogrammetry 3D modellingVirtual realitycomputer.software_genrelcsh:Technology01 natural sciences0502 economics and businesslcsh:Tbusiness.industry010401 analytical chemistry05 social scienceslcsh:TA1501-1820Virtualization0104 chemical sciencesCultural heritagelcsh:TA1-2040Augmented realitylcsh:Engineering (General). Civil engineering (General)FountainbusinessMobile devicecomputerSettore ICAR/06 - Topografia E Cartografia050212 sport leisure & tourismThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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VIRTUAL REALITY FOR HISTORICAL ARCHITECTURE

2019

Abstract. This article shows a first step in the development of an immersive virtual tour of the Cathedral of Palermo, entering the fields of Digital Cultural Heritage and Edutainment. Its purpose is to help people to gain knowledge about the site, highlighting the complex stratifications that have characterized its history.The development of the project has been possible thanks to different phases of work: surveys were initially carried out by laser scanning, then assembled and processed to obtain the 3D model of the current state; at the same time, the model of reconstruction was processed in several phases, based on historical, archival and iconographic sources; both models were, later, …

lcsh:Applied optics. PhotonicsComputer science02 engineering and technologyVirtual realitycomputer.software_genrelcsh:Technology0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0601 history and archaeologyArchitectureVirtual Reality 3D surveying 3D modeling Real time rendering Cultural HeritageVirtual tour060102 archaeologyMultimediabusiness.industrylcsh:Tlcsh:TA1501-1820020207 software engineeringSubject (documents)06 humanities and the arts3D modelingReal-time renderingCultural heritagelcsh:TA1-2040Settore ICAR/17 - DisegnoState (computer science)businesslcsh:Engineering (General). Civil engineering (General)computerThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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TOWARDS AN ADVANCED CONSERVATION STRATEGY: A STRUCTURED DATABASE for SHARING 3D DOCUMENTATION between EXPERT USERS

2019

Abstract. Nowadays, the researchers in Cultural Heritage fields investigate more and more about advanced conservation strategies that comprehend the possibility to share and use 3D models and structured information related to them. One of the modern method adopted to achieve this goal is to use structured web-platform. These are online systems that can handle data, created to contain and support precise information. They simultaneously respond to the need for a common ground for different expert users and of a unique tool where to store several kinds of data, coming from heterogeneous sources. The article aims to show how it is possible to build a valid tool for the conservation and monitor…

lcsh:Applied optics. PhotonicsComputer science0211 other engineering and technologiesLegislation02 engineering and technologyConservationWeb Databasecomputer.software_genreCDE; Conservation; Digitalisation; Unesco Sites; Valorisation; Web Databaselcsh:TechnologyField (computer science)Documentation0601 history and archaeologyStructure (mathematical logic)060102 archaeologyDatabaselcsh:Tlcsh:TA1501-1820021107 urban & regional planning06 humanities and the artsCultural heritageDigitalisationlcsh:TA1-2040Unesco Siteslcsh:Engineering (General). Civil engineering (General)computerValorisationCDE
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A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION

2019

Abstract. In these last years, video games have become one of the most popular entertainment for children/teenagers/adults thanks to their appealing and seductive features and, in this context, the Serious Games (SG) have become an important research field. The most popular SGs in Cultural Heritage (CH) used the historical building like scenario where the game is playing. In this paper we show the procedure to achieve a CH video game where the Cultural Heritage is the main actor and not the scenario of the game. Furthermore, the game is not a SG but an Action-Adventure Game (AAG) or Survival Game (SuG), in a largest heading it can be classified as Entertainment Games (EGs). The novelty of t…

lcsh:Applied optics. PhotonicsComputer scienceContext (language use)Cultural Heritage02 engineering and technologyVirtual realitycomputer.software_genrelcsh:TechnologyEntertainmentHBIM0202 electrical engineering electronic engineering information engineeringLevel of detailVideo gameAvatarMultimedialcsh:TComputingMilieux_PERSONALCOMPUTINGNoveltylcsh:TA1501-1820020207 software engineeringSemanticsCultural heritageNURBSlcsh:TA1-2040Settore ICAR/17 - Disegno020201 artificial intelligence & image processingAugmented realitylcsh:Engineering (General). Civil engineering (General)Parametric modellingcomputerThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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DEVELOPING A 3D ROAD CADASTRAL SYSTEM: COMPARING LEGAL REQUIREMENTS AND USER NEEDS

2018

Abstract. Road transport has always played an important role in a country’s growth and, in order to manage road networks and ensure a high standard of road performance (e.g. durability, efficiency and safety), both public and private road inventories have been implemented using databases and Geographical Information Systems. They enable registering and managing significant amounts of different road information, but to date do not focus on 3D road information, data integration and interoperability. In an increasingly complex 3D urban environment, and in the age of smart cities, however, applications including intelligent transport systems, mobility and traffic management, road maintenance an…

lcsh:Applied optics. PhotonicsComputer sciencemedia_common.quotation_subjectCadastreInteroperabilityDigital data0211 other engineering and technologiesLegislation02 engineering and technologycomputer.software_genrelcsh:TechnologyTransport engineering021105 building & constructionInformation systemIntelligent transportation systemSimulation021101 geological & geomatics engineeringmedia_commonlcsh:Tlcsh:TA1501-1820lcsh:TA1-2040ComputerSystemsOrganization_MISCELLANEOUSConceptual modellcsh:Engineering (General). Civil engineering (General)computerData integrationISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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A VIRTUAL HUB BROKERING APPROACH FOR INTEGRATION OF HISTORICAL AND MODERN MAPS

2016

Geospatial data are today more and more widespread. Many different institutions, such as Geographical Institutes, Public Administrations, collaborative communities (e.g., OSM) and web companies, make available nowadays a large number of maps. Besides this cartography, projects of digitizing, georeferencing and web publication of historical maps have increasingly spread in the recent years. In spite of these variety and availability of data, information overload makes difficult their discovery and management: without knowing the specific repository where the data are stored, it is difficult to find the information required and problems of interconnection between different data sources and th…

lcsh:Applied optics. PhotonicsEngineeringHGISGeospatial analysisCadastreInteroperabilitycomputer.software_genreCadastral mapslcsh:TechnologyWorld Wide WebBrokering; Cadastral maps; HGIS; Interoperability; Open data; Web services; Information Systems; Geography Planning and DevelopmentWeb servicesPlanning and DevelopmentGeographybusiness.industrylcsh:TOpen datalcsh:TA1501-1820Semantic interoperabilityBrokeringInteroperabilityInformation overloadVariety (cybernetics)Open datalcsh:TA1-2040Web servicebusinesslcsh:Engineering (General). Civil engineering (General)computerInformation SystemsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Sharing on web 3D models of ancient theatres. A methodological workflow

2016

Abstract. In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describ…

lcsh:Applied optics. PhotonicsEngineeringWeb-based visualizationGeospatial analysisKnowledge sharing02 engineering and technologycomputer.software_genrelcsh:Technology01 natural sciencesVirtual realityWorld Wide WebDocumentationSoftware0202 electrical engineering electronic engineering information engineeringWebglAncient theatresHTML5lcsh:Tbusiness.industry010401 analytical chemistrylcsh:TA1501-18200104 chemical sciencesKnowledge sharingCultural heritageWorkflowlcsh:TA1-2040Cultural heritage020201 artificial intelligence & image processingThe InternetHtml5lcsh:Engineering (General). Civil engineering (General)businesscomputerSettore ICAR/06 - Topografia E Cartografia3D
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3D MODELING OF TWO LOUTERIA FRAGMENTS BY IMAGE-BASED APPROACH

2017

Abstract. The paper presents a digital approach to the reconstruction and analysis of two small-sized fragments of louteria, a kind of large terracotta vase, found during an archaeological survey in the south of Sicily (Italy), in the area of Cignana near the Greek colony of Akragas (nowadays Agrigento). The fragments of louteria have been studied by an image-based approach in order to achieve high accurate and very detailed 3D models. The 3D models have been used to carry out interpretive and geometric analysis from an archaeological point of view. Using different digital tools, it was possible to highlight some fine details of the louteria decorations and to better understand the characte…

lcsh:Applied optics. PhotonicsGeometric analysis3d modelcomputer.software_genre01 natural scienceslcsh:Technology0601 history and archaeology060102 archaeologyPoint (typography)business.industrylcsh:T010401 analytical chemistrylcsh:TA1501-1820Settore L-ANT/09 - Topografia Antica06 humanities and the arts3D modeling0104 chemical sciencesGeographylcsh:TA1-2040Photogrammetry 3D Modelling Archaeology Pottery Fragment.visual_artvisual_art.visual_art_mediumData miningTerracottabusinesslcsh:Engineering (General). Civil engineering (General)computerCartographyImage basedSettore ICAR/06 - Topografia E Cartografia
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