Search results for "computer.software_genre"

showing 10 items of 3858 documents

Panel Summary: Knowledge Model Representations

1997

Following the usual classifications of cognitive psychologists, we can say that the problem of representation spans three domains: the environment, the brain, and cognitive processes, which are usually studied by different scientists: the physicists, the neurobiologists and the psychologists. With the development of computer science and artificial intelligence new approaches have been introduced, which make possible simulation and implementation of cognitive processes through neural networks and symbolic systems. But the contribution of new methods is not limited to simulation, because they try to provide new models which consider cognitive process as information processing, not as reaction…

Cognitive scienceArtificial neural networkArtificial visionComputer scienceInformation processingRepresentation (systemics)Conceptual spaceCognitionData miningcomputer.software_genrecomputerSymbolic Systems
researchProduct

Notes on the Success of Speech Acts and Negotiating Commitments

1996

Technologies that support communication and models used in the development of communications need good underlying theories. One theory suggested as a base for design is speech act theory. Both communication support tools and modelling notations informed by speech act theory have been proposed. Speech act theory forms no unified, single theory, but actually houses several variants for dealing with semantics, pragmatics, and social context of communications. They all have one common feature: they assume that language is not merely a means of describing but also a means for doing things. In this paper we present an overview of speech act theories and their uses in information systems research.…

Cognitive scienceComputer sciencebusiness.industrymedia_common.quotation_subjectContext (language use)Representation (arts)Pragmaticscomputer.software_genreSemanticsFocus (linguistics)Feature (linguistics)NegotiationInformation systemArtificial intelligencebusinesscomputerNatural language processingmedia_commonElectronic Workshops in Computing
researchProduct

Perceptual semantics: A three-level approach

2010

In this work we suggest a model according to which semantics has been already generated during the perception through the interaction of three dynamic levels of perceptual organization. We consider perceptual grouping as the first order processing. Shape formation is considered as the second order processing. Both grouping and shape formation can be considered as two complementary and interrelated processes of perceptual organization. The third — partially overlapping — level is meaning assignment. Most of the results are supported by empirical evidence based on new visual illusions of shape and meaning and are consistent with several other proposals (e.g., [1], [2] and [3]).

Cognitive scienceVisual perceptionOptical illusionbusiness.industrymedia_common.quotation_subjectCognitioncomputer.software_genreSemanticsVisualizationPerceptionOrder processingMeaning (existential)Artificial intelligencebusinesscomputerNatural language processingMathematicsmedia_common2010 10th International Conference on Intelligent Systems Design and Applications
researchProduct

The Argument Dependency Model

2015

This chapter summarizes the architecture of the extended Argument Dependency Model (eADM), a model of language comprehension that aspires toward neurobiological plausibility. It combines design principles from neurobiology with insights on cross-linguistic diversity. Like other current models, the eADM posits that auditory language processing proceeds along two distinct streams in the brain emanating from auditory cortex: the antero-ventral and postero-dorsal streams. Both streams are organized hierarchically and information processing takes place in a cascaded fashion. Each stream has functionally unified computational properties congruent with its role in primate audition. While the dorsa…

Cognitive sciencehierarchical processingDependency (UML)business.industryComputer scienceInformation processingcross-linguistic diversityAuditory cortexcomputer.software_genreNoncommutative geometryComprehensionRange (mathematics)dorsal streamventral streamArtificial intelligenceArgument (linguistics)businesscomputerCommutative propertyNatural language processinglanguage comprehension
researchProduct

How to engineer biologically inspired cognitive architectures

2013

Biologically inspired cognitive architectures are complex systems where different modules of cognition interact in order to reach the global goals of the system in a changing environment. Engineering and modeling this kind of systems is a hard task due to the lack of techniques for developing and implementing features like learning, knowledge, experience, memory, adaptivity in an inter-modular fashion. We propose a new concept of intelligent agent as abstraction for developing biologically cognitive architectures. © 2013 Springer-Verlag.

Cognitive systemsComputer scienceBiologically inspiredComplex systemCognitionCognitive architecturecomputer.software_genreCognitive architectureTask (project management)Biologically inspired cognitive architecturedesign processIntelligent agentAdaptivityChanging environmentHuman–computer interactionHard taskcomputerSocial simulationAbstraction (linguistics)
researchProduct

A framework to identify primitives that represent usability within Model-Driven Development methods

2014

Context: Nowadays, there are sound methods and tools which implement the Model-Driven Development approach (MDD) satisfactorily. However, MDD approaches focus on representing and generating code that represents functionality, behaviour and persistence, putting the interaction, and more specifically the usability, in a second place. If we aim to include usability features in a system developed with a MDD tool, we need to extend manually the generated code. Objective: This paper tackles how to include functional usability features (usability recommendations strongly related to system functionality) in MDD through conceptual primitives. Method: The approach consists of studying usability guide…

Cognitive walkthroughPluralistic walkthroughComputer scienceUsabilityUsability inspectionBIBLIOTECONOMIA Y DOCUMENTACION02 engineering and technologycomputer.software_genreHuman–computer interactionSoftware_SOFTWAREENGINEERING020204 information systemsHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringWeb usabilityInformáticaModel-Driven Developmentbusiness.industry020207 software engineeringUsabilityComputer Science ApplicationsUsability goalsConceptual modelData miningbusinesscomputerLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Systems
researchProduct

A Proposal for Modelling Usability in a Holistic MDD Method

2014

Holistic methods for Model-Driven Development (MDD) aim to model all the system features in a conceptual model. This conceptual model is the input for a model compiler that can generate software systems by means of automatic transformations. However, in general, MDD methods focus on modelling the structure and functionality of systems, relegating the interaction and usability features to manual implementations at the last steps of the software development process. Some usability features are strongly related to the functionality of the system and their inclusion is not so easy. In order to facilitate the inclusion of functional usability features from the first steps of the development proc…

Cognitive walkthroughPluralistic walkthroughbusiness.industryComputer scienceUsabilityConceptual model (computer science)Usabilitycomputer.software_genreModel-driven developmentSoftware development processHeuristic evaluationUsability engineeringConceptual modelData miningbusinessSoftware engineeringcomputerComponent-based usability testingLENGUAJES Y SISTEMAS INFORMATICOSSoftware
researchProduct

Developing a formative assessment system for mathematics using mobile technology: A student centred approach

2012

The success of mobile technology for learning tools depends not only on the technical design aspects but also on pedagogical issues. Students' involvement in designing the tools is one of the key factors for their engagement in technology supported learning. Students should be actively involved in developing innovative solutions which are likely to improve their skills as well as their performance. In this study work, the students participated in iterative design processes of a mobile tablet based peer-to-peer assessment system (P2PASS) for mathematics, and in real life deployment on a mathematics course. The paper reports on two major concepts: the user centred design in practice and the p…

Collaborative softwareMultimediabusiness.industryComputer scienceMobile computingCollaborative learningUsabilitycomputer.software_genreFormative assessmentMathematics educationMobile technologyUser interfacebusinesscomputerUser-centered designInternational Conference on Education and e-Learning Innovations
researchProduct

Social Computing: A Classification of Existing Paradigms

2012

In less than three decades, several paradigms of social computing have emerged. Among them, groupware, social software and mobile social software (MoSoSo) are the most widely known. Although all significant, it is challenging to recognize the function and unique features of each single paradigm. This situation represents an obstacle for a coherent development of social computing, a research domain that is highly fragmented and with relevant literature spread across several disciplines. In this paper, a classification of existing social computing paradigms is introduced as an initial effort to combine the lines of discourse concerning social computing.

Collaborative softwareSocial software engineeringSocial computingbusiness.industryComputer sciencemedia_common.quotation_subjectSocial softwareMobile computingcomputer.software_genreAutonomic computingWorld Wide WebEnd-user computingbusinessFunction (engineering)computermedia_common2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing
researchProduct

LR(k) Parsing

1990

In this chapter we shall generalize the notion of strong LL(k) parsing presented in Chapter 5 and consider a method for deterministic left parsing that applies to a slightly wider class of context-free grammars than does the strong LL(k) parsing method. This method will be called “canonical LL(k) parsing”. As in strong LL(k) parsing, the acronym “LL(k)” means that the input string is parsed (1) in a single Left-to-right scan, (2) producing a Left parse, and (3) using lookahead of length k.

CombinatoricsClass (set theory)ParsingRule-based machine translationComputer scienceString (computer science)Acronym16. Peace & justicecomputer.software_genrecomputer
researchProduct