Search results for "computer"

showing 10 items of 30657 documents

Behavior change types with Pokémon GO

2017

Digital games1 are one of the most popular entertainment media in the world. Teir allure and widespread popularity makes them an interesting and highly potential platform for behavior change atempts. In this paper, we investigate what types of behavior changes Pokémon GO has promoted or induced among its players. Te study is based on an online survey sample of 262 Pokémon GO players, collected using the critical incident technique and analyzed using qualitative methods. Te analysis shows that the behavior changes induced by Pokémon GO are not just restricted to increased physical activity or social behavior but are actually much more multifaceted: players were more social, found their routi…

ta520behavior changedigital gamingaugmented reality games050801 communication & media studiesSample (statistics)computer.software_genreexergamesEntertainmentPokémon GO0508 media and communicationscritical incident techniquebehavior change support systemtäydennetty todellisuus0502 economics and businessta616ta113Multimedia05 social sciencesBehavior changeProcedural rhetoricPopularityprocedural rhetoriclocation-based games050211 marketingAugmented realityPsychologyCritical Incident Techniquecomputerdigitaaliset pelitQualitative researchCognitive psychology
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Industrial Citizenship, Cosmopolitanism and European Integration

2014

Abstract. There has been an explosion of interest in the idea of European Union citizenship in recent years, as a defining example of postnational cosmopolitan citizenship potentially replacing, or at least layered on top of national citizenships. We argue this form of EU citizenship undermines industrial citizenship, which is a crucial support for the egalitarianism and social solidarity on which other types of citizenship are based. Because industrial citizenship arises from collectivities based in class identities and national institutions, it depends on the nation state erritorial order and the social closure inherent in this. EU citizenship in its current ‘postnational’ form is realize…

ta520citizenshipSociology and Political Sciencemedia_common.quotation_subjectmigrationFaculty of Social SciencesSocial theory/dk/atira/pure/core/keywords/FacultyOfSocialSciencesEuropean integrationmedia_common.cataloged_instanceta517free movementSociologyCosmopolitanismEuropean unionclassCitizenshipEUROPEAN UNIONmedia_commonClass (computer programming)ta5142political theorycosmopolitanismFree movementEU citizenshipPolitical economyLawta5141European Integrationindustrial citizenship
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Distributed leadership in practice in Finnish schools

2017

ABSTRACTThe aim of this study is to explore what aspects the principals and the members of the management teams in the primary and upper secondary education schools in Vantaa support distributed leadership in their school and how necessary they see that distributed leadership is extended to the students in matters concerning the curriculum and the development of teaching practices. The research method was a survey based on a questionnaire of 48 questions, where the respondents evaluated the preconditions of distributed leadership in their school. The principals and members of the management teams in the primary and upper secondary schools in Vantaa see distributed leadership mostly as deleg…

ta520johtaminenjaettu johtajuusStrategy and Managementmedia_common.quotation_subjectinteractionShared leadershipEducationArts and Humanities (miscellaneous)Transactional leadershipEducational leadershipdelegointi0502 economics and businessPedagogyschool leadershipComputingMilieux_COMPUTERSANDEDUCATIONLeadership stylekoulunjohtajatta516SociologyCurriculumdistributed leadershipmedia_commondelegationDistributed leadershipDelegationkoulut4. Education05 social sciences050301 education16. Peace & justiceInstructional leadershipschool’s management team0503 educationjohtoryhmät050203 business & managementSchool Leadership and Management
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Visibility without voice: Media witnessing irregular migrants in BBC online news journalism

2016

In the analysis of journalistic representation of irregular migration to Europe, rather little attention is given to the variation of modes and genres of journalism. Most studies focus on text in ‘old media’ and the news genre. This article analyses affordances of different modalities and genres of online journalism in framing irregular migrants. Media framing in BBC online news coverage of a mediatised conflict in Spain, defined as a ‘migration crisis’, is analysed with multimodal social semiotics. While mediation makes global audiences witness tragedies at Europe's borders and online journalism affords more voice and deliberation for migrant sources, the frames of threat and victim domina…

ta520media_common.quotation_subject050801 communication & media studiescomputer.software_genreOld media0508 media and communicationsmaahanmuuttomedia witnessingSociologyNews mediamedia_commonverkkojournalismi060201 languages & linguisticsMultimediamedia conflictCommunication05 social sciencesMedia studiesEurope–Africa border06 humanities and the artsDeliberationSocial semioticsWitnessnews imagesFraming (social sciences)0602 languages and literatureonline journalismnews frameJournalismTechnical JournalismcomputerimmigrationAfrican Journalism Studies
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End-users Co-create Shared Information for a More Complete Real-time Maritime Picture

2017

European Union Member States are working towards an integrated maritime surveillance and deeper information sharing and implementation of Common Information Sharing Environment. Value networks aiming at co-creation, need active facilitation, and relevant platforms for open cooperation. This study analysed scenario analytics, and narrative documents from projects CoopP, CISE, and MARISA by using a Data Extraction Table to classify both objects and phenomenon relevant to European maritime information sharing systems. The object and phenomenon rows are grouped under a European Coast Guard Functions, CGFs framework, to better understand their occurrence and interdependencies. This paper finds t…

ta520merivalvontaComputer scienceEnd userkansainvälinen yhteistyöcooperationtietojenvaihtoWorld Wide Webmaritime domaininformation sharing14. Life underwaterta518tiedonkulkuco-creation
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Digital generations, but not as we know them

2019

The aim of this article is to see whether or not adolescents were the real leaders of the digital ‘revolution’ in the 1990s and whether they have sustained or even improved their position in the 2000s. The analysis is based on two surveys carried out in Italy, France, the United Kingdom, Germany, and Spain in 1996 ( N = 6609) and in 2009 ( N = 7255). The results show that the adolescents belonging to the first digital generation in 1996 were the most equipped with new technologies, although not the most intensive users. In 2009, the adolescents lost their position as the leading adopters and lagged behind youth and young adults regarding the use of new technologies and computer skills.

ta520young adultsEmerging technologies050801 communication & media studiesdigital native generation0508 media and communicationsdigital native generationsdigital technology diffusionnuoretArts and Humanities (miscellaneous)Computer literacydigital generationsdigital technology useadolescentsSociologydigital generationdigital technologiesta113nuoret aikuisetyouthCommunication05 social sciencesAdvertisingyouthsdigitaalitekniikkaadolescents youths young adults digital generations digital native generations digital technologies050903 gender studiesEU5nuoruusPosition (finance)digital technologydiginatiivit0509 other social sciencesConvergence: The International Journal of Research into New Media Technologies
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Checkpoint Leonardo – combining informal science and art education to primary and science teacher education

2014

Both artists and scientists want to make the invisible world visible. Checkpoint Leonardo (CPL) is a project for teaching and learning the art and science ways to gain knowledge of the world in informal museum and school education simultaneously. It consists of a series of art exhibitions with tailored workshops based on the scientific and artistic perspectives of the exhibit artworks. The first four workshops were designed and instructed for the conceptual level of 6th grade pupils by interdisciplinary groups of physics student teachers and elementary school student teachers. These workshops studied different ways of perceiving (related to cubism), infrared imaging, oxidation as a source o…

taidekasvatusinformal scienceComputingMilieux_COMPUTERSANDEDUCATIONscience teacher educationmuseopedagogiikkataidetiedeteacher education
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Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
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Literacy instruction in first grade: classroom‐level associations between reading skills and literacy instruction activities

2022

Background Adapting instruction to individual students' needs is known to be effective, but there is a lack of evidence whether students' reading skills are associated with literacy instruction activities at classroom-level. Both the content of the literacy instruction and teachers' instructional support through instructional management are considered. Methods The data were collected in the context of Finland where first graders' reading skills show great variation at school entry but rapid progress. Students (n = 616) were individually tested on their reading skills, and literacy lessons in 35 classrooms were video recorded in the autumn of first grade. Multilevel path analyses were conduc…

tarkkuussujuvuusliteracy:Humaniora: 000 [VDP]ekaluokkalaisetopetusoppilaatlukeminenalakouluEducationreading fluencylesevitenskapliteracy instructionreading accuracylukutaitoComputingMilieux_COMPUTERSANDEDUCATIONDevelopmental and Educational Psychologyopetusmenetelmätfirst gradePsychology (miscellaneous)Journal of Research in Reading
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Tatouage des Images Médicales en Vue d'Intégrité et de Confidentialité des Données

2010

International audience; Dans l'objectif de contribuer à la sécurité de partage et de transfert des images médicales, nous présentons dans ce travail la méthode de tatouage multicouche. Cette dernière consiste à insérer dans l'image médicale les informations qui concernent la signature de centre hospitalier et les données du patient. Elle doit permettre d'assuré l'intégrité, la confidentialité des données lors de leur partage, et la robustesse aux différents types d'attaques (compression JPEG, Copier-coller, transformations géométriques, etc).

tatouage[INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV]méthode multicouche[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV][ INFO.INFO-TI ] Computer Science [cs]/Image Processingimages médicalesfonctions de hachage MD5télémédecine
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