Search results for "computing"

showing 10 items of 25279 documents

Readability and the Web

2012

Readability indices measure how easy or difficult it is to read and comprehend a text. In this paper we look at the relation between readability indices and web documents from two different perspectives. On the one hand we analyse how to reliably measure the readability of web documents by applying content extraction techniques and incorporating a bias correction. On the other hand we investigate how web based corpus statistics can be used to measure readability in a novel and language independent way.

060201 languages & linguisticsMeasure (data warehouse)Information retrievalcontent extractionlcsh:T58.5-58.64Relation (database)lcsh:Information technologyComputer Networks and CommunicationsComputer sciencebusiness.industryweb document readability; content extraction; corpus statistics06 humanities and the arts02 engineering and technologycorpus statisticsReadabilityWorld Wide Webweb document readability0602 languages and literatureContent extractionComputingMethodologies_DOCUMENTANDTEXTPROCESSING0202 electrical engineering electronic engineering information engineeringWeb application020201 artificial intelligence & image processingBias correctionbusinessFuture Internet
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Extending PluTo for Multiple Devices by Integrating OpenACC

2018

For many years now, processor vendors increased the performance of their devices by adding more cores and wider vectorization units to their CPUs instead of scaling up the processors' clock frequency. Moreover, GPUs became popular for solving problems with even more parallel compute power. To exploit the full potential of modern compute devices, specific codes are necessary which are often coded in a hardware-specific manner. Usually, the codes for CPUs are not usable for GPUs and vice versa. The programming API OpenACC tries to close this gap by enabling one code-base to be suitable and optimized for many devices. Nevertheless, OpenACC is rarely used by `standard programmers' and while dif…

060201 languages & linguisticsMulti-core processorExploitComputer scienceClock rate06 humanities and the arts02 engineering and technologyParallel computingUSablecomputer.software_genrePluto0602 languages and literature0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingCompilercomputer2018 26th Euromicro International Conference on Parallel, Distributed and Network-based Processing (PDP)
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Feedback practices in language classes in Finnish general upper secondary schools

2020

As feedback and formative assessment have a substantial effect on learning, the aim with this paper is to report on a study of the perceptions of Finnish general upper secondary school students of feedback in Swedish and English classes, and to compare how the perceptions differ at language proficiency (CEFR) levels. The data were collected by using a survey and were analysed quantitatively. The results show that several differences occur in Swedish: students with higher proficiency levels find feedback more useful, feel that they receive feedback from teachers, and are more willing to correct their own mistakes. There were no differences in perceptions according to language proficiency lev…

060201 languages & linguisticsSecondary levelgeneral upper secondary school4. Educationassessment05 social sciencesCEFReducation050301 educationfeedback06 humanities and the artsGeneral MedicineArticleCEFR Assessment Feedback General upper secondary school0602 languages and literatureMathematics educationComputingMilieux_COMPUTERSANDEDUCATION516 Educational sciencesPsychology0503 educationApples - Journal of Applied Language Studies
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Semi-automated annotation of page-based documents within the Genre and Multimodality framework

2016

This paper describes ongoing work on a tool developed for annotating document images for their multimodal features and compiling this information into a corpus. The tool leverages open source computer vision and natural language processing libraries to describe the content and structure of multimodal documents and to generate multiple layers of XML annotation. The paper introduces the annotation schema, describes the document processing pipeline and concludes with a brief description of future work.

060201 languages & linguisticsStructure (mathematical logic)Information retrievalComputer sciencecomputer.internet_protocolbusiness.industry05 social sciences050801 communication & media studies06 humanities and the artsTemporal annotationcomputer.software_genreDocument processingPipeline (software)MultimodalityAnnotation0508 media and communicationsOpen source0602 languages and literatureComputingMethodologies_DOCUMENTANDTEXTPROCESSINGArtificial intelligencebusinesscomputerNatural language processingXMLProceedings of the 10th SIGHUM Workshop on Language Technology for Cultural Heritage, Social Sciences, and Humanities
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Formulating 'principles of procedure' for the foreign language classroom: A framework for process model language curricula

2015

This article aims to apply Stenhouse's process model of curriculum to foreign language (FL) education, a model which is characterized by enacting principles of procedure which are specific to the discipline which the school subject belongs to. Rather than to replace or dissolve current approaches to FL teaching and curriculum development, this article seeks to improve and enrich communicative and task-based orientations with an additional criterion for assessing the educational worth of the tasks through which these orientations are developed. Unlike the objectives and competences models, principles of procedure provide an intrinsic justification of school curriculum by enacting the epistem…

060201 languages & linguisticsStructure (mathematical logic)Process (engineering)Teaching methodForeign languageAnglès06 humanities and the artsCurriculum theoryLlengua segona AdquisicióEducation0602 languages and literatureMathematics educationCurriculum developmentComputingMilieux_COMPUTERSANDEDUCATIONLlenguatge i llengües EnsenyamentAction researchEnsenyament InnovacionsPsychologyCurriculum
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Why being there mattered: Staged transparency at the International Criminal Court

2021

Abstract The International Criminal Court (ICC) represents a criminal justice setting exceptionally welcoming to discourse scholars. The court website provides ample information about ongoing cases, hearings are livestreamed, and transcripts, video footage, and other relevant documents are available online. Against this background of comprehensive transparency, this paper explores the additional value of physically attending ICC trial hearings. An auto-ethnography of how the ICC court landscape structures the visitor's path to the courtroom gallery, it is claimed, brings out the staged nature of the Court's projection of transparency. The ensuing discussion explicates the implications of th…

060201 languages & linguisticsValue (ethics)Linguistics and Language060101 anthropologymedia_common.quotation_subjectVisitor patternMedia studiesComputingMilieux_LEGALASPECTSOFCOMPUTING06 humanities and the arts16. Peace & justiceTransparency (behavior)Language and LinguisticsArtificial IntelligencePolitical science0602 languages and literatureEthnographyInstitutionCriminal court0601 history and archaeologySociocultural evolutionmedia_commonCriminal justiceJournal of Pragmatics
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Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language

2009

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…

060201 languages & linguisticsVocabularyGame art designMultimediamedia_common.quotation_subjectSituated learning05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 education06 humanities and the artsLanguage acquisitioncomputer.software_genreSecond-language acquisitionEducationGame design0602 languages and literatureMathematics educationSociologyGame Developer0503 educationcomputerVideo gamemedia_commonScandinavian Journal of Educational Research
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Littérature et valeurs

2017

International audience; No abstract

060201 languages & linguistics[SHS.LITT] Humanities and Social Sciences/LiteratureLittérature -- Étude et enseignementValeurs (philosophie)[SHS.LITT]Humanities and Social Sciences/Literature[SHS.EDU]Humanities and Social Sciences/Education0602 languages and literature[SHS.EDU] Humanities and Social Sciences/Education06 humanities and the arts[ SHS.LITT ] Humanities and Social Sciences/LiteratureComputingMilieux_MISCELLANEOUSvaleurs (philosophie) -- Dans la littérature
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Tressage de sensation et hypersensibilité dans la poésie keatsienne

2020

La synesthesie, phenomene neurologique aujourd’hui reconnu, suscite depuis plusieurs annees un regain d’interet dans le monde scientifique comme le confirme la parution, en 2011, de l’article d’Herve-Pierre Lambert « La synesthesie. Vues de l’interieur », dans lequel l’auteur repertorie les evolutions historiques de l’etude du concept. En neuropsychologie, la synesthesie est un trouble de la perception sensorielle qui produit des associations previsibles, mais involontaires, entre differents ...

060201 languages & linguistics[SHS.LITT]Humanities and Social Sciences/Literaturemedia_common.quotation_subjectGeneral Engineering06 humanities and the artsArt060202 literary studiessynesthésieJohn Keats[SHS.LITT] Humanities and Social Sciences/Literaturepoésiesensation0602 languages and literaturesynaesthesiaHumanitiesComputingMilieux_MISCELLANEOUSmedia_commonpoetry
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The representation of reality in teaching: A 'mimetic didactic' perspective on examples in plenary talk

2016

ABSTRACTUsing an observation study in Norwegian lower-secondary school classrooms this paper explores how subject matter and students’ real-world experiences are linked within the use of examples in teaching. The theory of “mimetic didactics” claims that giving students the possibility to interpret examples as both subject matter and something that is relevant to their own lives becomes a possibility through imaginative “as-if” experiences. The study finds that “as-if” experiences in the data are created by identifying with others and through a context-dependent knowledge base. The topics in the examples actualise being human within the political, economic and existential realm and offer po…

060201 languages & linguisticsbusiness.industry05 social sciencesPerspective (graphical)050301 education06 humanities and the artsNorwegianRepresentation (arts)language.human_languageExistentialismEducationPoliticsKnowledge base0602 languages and literatureRealmComputingMilieux_COMPUTERSANDEDUCATIONlanguageMathematics educationSociologyContent (Freudian dream analysis)business0503 education
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