Search results for "computing"

showing 10 items of 25279 documents

Le livre journal de Gaspard Pinot, procureur du roi au bailliage de Bourbon-Lancy au XVIIIe siècle

2010

International audience

livre journal[SHS.DROIT]Humanities and Social Sciences/Law[SHS.DROIT] Humanities and Social Sciences/LawGaspard PinotXVIIIe siècleprocureur du roibailliage de Bourbon-LancyComputingMilieux_MISCELLANEOUS[ SHS.DROIT ] Humanities and Social Sciences/Law
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Pratiques illégales de partage et de téléchargement de livres numériques

2015

International audience

livre numériquetéléchargementpiratage[SHS.INFO]Humanities and Social Sciences/Library and information sciences[ SHS.INFO ] Humanities and Social Sciences/Library and information scienceswarezComputingMilieux_MISCELLANEOUSebook[SHS.INFO] Humanities and Social Sciences/Library and information sciences
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Un style tardif ? Textes et paratextes

2013

International audience

livresLe Corbusier[SHS] Humanities and Social SciencesmaturitéComputingMilieux_MISCELLANEOUS[SHS]Humanities and Social Sciences
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L’argent et les livres ou un inventaire surprenant des biens d’un receveur ordinaire de Nantes (1617)

2014

International audience

livres[ SHS.HIST ] Humanities and Social Sciences/History[SHS.HIST] Humanities and Social Sciences/Historyinventairereceveur ordinaireargentNantes[SHS.HIST]Humanities and Social Sciences/HistoryComputingMilieux_MISCELLANEOUSbiens
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Designing a graphics processing unit accelerated petaflop capable lattice Boltzmann solver: Read aligned data layouts and asynchronous communication

2017

The lattice Boltzmann method is a well-established numerical approach for complex fluid flow simulations. Recently, general-purpose graphics processing units (GPUs) have become available as high-performance computing resources at large scale. We report on designing and implementing a lattice Boltzmann solver for multi-GPU systems that achieves 1.79 PFLOPS performance on 16,384 GPUs. To achieve this performance, we introduce a GPU compatible version of the so-called bundle data layout and eliminate the halo sites in order to improve data access alignment. Furthermore, we make use of the possibility to overlap data transfer between the host central processing unit and the device GPU with comp…

load balancedata layoutlarge-scale I/Ovirtauslaskentaprosessoritasynchronous communicationgraphics processing unitTitanLattice Boltzmannmemory alignmentComputingMethodologies_COMPUTERGRAPHICS
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Local cubic splines on non-uniform grids and real-time computation of wavelet transform

2017

In this paper, local cubic quasi-interpolating splines on non-uniform grids are described. The splines are designed by fast computational algorithms that utilize the relation between splines and cubic interpolation polynomials. These splines provide an efficient tool for real-time signal processing. As an input, the splines use either clean or noised arbitrarily-spaced samples. Formulas for the spline’s extrapolation beyond the sampling interval are established. Sharp estimations of the approximation errors are presented. The capability to adapt the grid to the structure of an object and to have minimal requirements to the operating memory are of great advantages for offline processing of s…

local splinesreal-time wavelet transformMathematicsofComputing_NUMERICALANALYSISdiscrete vanishing momentsquasi-interpolating splinesComputingMethodologies_COMPUTERGRAPHICS
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Ergonomics of tools usage for video game localisation: a user survey

2021

This paper presents some of the results of two online surveys addressed to professionals working in localisation and video game testing, respectively. The aim is to analyse the ergonomics of CAT tools usage for game localisation by contrasting the data with current business practices and common linguistic bugs. The first survey, which received 620 complete answers from freelance and in-house professional localisers, was conceived to gather information about business practices as well as the tools they use in terms of project management software, terminology databases, specialised corpora, CAT tools, etc. The second survey received 550 complete answers and was addressed to linguistic testers…

localisationergonomicssurvey[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/Linguisticslinguistic testingComputingMilieux_MISCELLANEOUSCAT toolsvideo game
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TOOLS FOR VIDEO GAME LOCALISATION: A USER SURVEY

2021

International audience

localisationergonomicsvideo gamessurvey[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/LinguisticsComputingMilieux_MISCELLANEOUS
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ERGONOMICS OF TOOLS’ USAGE FOR VIDEO GAME LOCALISATION

2021

International audience

localisationvideo gamesErgonomics[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/LinguisticsComputingMilieux_MISCELLANEOUSCAT tools
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La représentation sociale des clubs de forme : un outil de communication ?

2022

Introduction Pour de nombreux observateurs, nous assistons à un développement significatif des activités physiques et sportives, à une « sportivisation » de la société française ; selon des études du CREDOC (1995,1999) et de l’INSEE (1998, 1999), le nombre de pratiquants s’élèvent à près de 40 millions. Cependant, il semble que cet accroissement ne soit pas uniforme et profite majoritairement aux pratiques auto-organisées, qu’elles soient au domicile ou sur l’espace public. L’augmentation de ...

localitéglobalitémarketingBusiness[SHS] Humanities and Social SciencesCultural studiessportComputingMilieux_MISCELLANEOUSmanagement[SHS]Humanities and Social Sciences
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