Search results for "computing"
showing 10 items of 25279 documents
Le livre journal de Gaspard Pinot, procureur du roi au bailliage de Bourbon-Lancy au XVIIIe siècle
2010
International audience
Pratiques illégales de partage et de téléchargement de livres numériques
2015
International audience
Un style tardif ? Textes et paratextes
2013
International audience
L’argent et les livres ou un inventaire surprenant des biens d’un receveur ordinaire de Nantes (1617)
2014
International audience
Designing a graphics processing unit accelerated petaflop capable lattice Boltzmann solver: Read aligned data layouts and asynchronous communication
2017
The lattice Boltzmann method is a well-established numerical approach for complex fluid flow simulations. Recently, general-purpose graphics processing units (GPUs) have become available as high-performance computing resources at large scale. We report on designing and implementing a lattice Boltzmann solver for multi-GPU systems that achieves 1.79 PFLOPS performance on 16,384 GPUs. To achieve this performance, we introduce a GPU compatible version of the so-called bundle data layout and eliminate the halo sites in order to improve data access alignment. Furthermore, we make use of the possibility to overlap data transfer between the host central processing unit and the device GPU with comp…
Local cubic splines on non-uniform grids and real-time computation of wavelet transform
2017
In this paper, local cubic quasi-interpolating splines on non-uniform grids are described. The splines are designed by fast computational algorithms that utilize the relation between splines and cubic interpolation polynomials. These splines provide an efficient tool for real-time signal processing. As an input, the splines use either clean or noised arbitrarily-spaced samples. Formulas for the spline’s extrapolation beyond the sampling interval are established. Sharp estimations of the approximation errors are presented. The capability to adapt the grid to the structure of an object and to have minimal requirements to the operating memory are of great advantages for offline processing of s…
Ergonomics of tools usage for video game localisation: a user survey
2021
This paper presents some of the results of two online surveys addressed to professionals working in localisation and video game testing, respectively. The aim is to analyse the ergonomics of CAT tools usage for game localisation by contrasting the data with current business practices and common linguistic bugs. The first survey, which received 620 complete answers from freelance and in-house professional localisers, was conceived to gather information about business practices as well as the tools they use in terms of project management software, terminology databases, specialised corpora, CAT tools, etc. The second survey received 550 complete answers and was addressed to linguistic testers…
TOOLS FOR VIDEO GAME LOCALISATION: A USER SURVEY
2021
International audience
ERGONOMICS OF TOOLS’ USAGE FOR VIDEO GAME LOCALISATION
2021
International audience
La représentation sociale des clubs de forme : un outil de communication ?
2022
Introduction Pour de nombreux observateurs, nous assistons à un développement significatif des activités physiques et sportives, à une « sportivisation » de la société française ; selon des études du CREDOC (1995,1999) et de l’INSEE (1998, 1999), le nombre de pratiquants s’élèvent à près de 40 millions. Cependant, il semble que cet accroissement ne soit pas uniforme et profite majoritairement aux pratiques auto-organisées, qu’elles soient au domicile ou sur l’espace public. L’augmentation de ...