Search results for "computing"

showing 10 items of 25279 documents

Towards student-centred pedagogy : action research with Ethiopian village school teachers

2018

This study is an action research that was planned and implemented with 23 Ethiopian Village School teachers. The action of the four year project concentrated on developing new, student-centred teaching methods instead of traditional lecturing and rote learning in one remote school. The overall aim of the study was to follow this process and the teachers’ professional development, and to explore how the practical arrangements, such as material or cultural surroundings, constrain or enable usage of student-centred methods at the school. The theoretical framework of the study consists of theories about professional development, action research, and the theory of practice architectures. The dat…

practice architectureskyläkoulutaction researchstudent-centred learningammatillinen kehitysEtiopiaComputingMilieux_COMPUTERSANDEDUCATIONopetusmenetelmätluokkatyöskentelyopettajatoppilaatopettaja-oppilassuhdeprofessional development
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Tatiana, un environnement d’aide à l’analyse de traces d’interactions humaines

2010

International audience

pragmatique[ SHS.LANGUE ] Humanities and Social Sciences/Linguisticsinteraction[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/LinguisticsComputingMilieux_MISCELLANEOUSlinguistique
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Pouvoirs de l’historien. La pratique de l’histoire entre engagement et distanciation

2010

International audience

pratique[ SHS.HIST ] Humanities and Social Sciences/History[SHS.HIST] Humanities and Social Sciences/HistoryhistoirePouvoirshistorien[SHS.HIST]Humanities and Social Sciences/HistorydistanciationComputingMilieux_MISCELLANEOUSengagement
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Huit objets de cuivre et de bronze du piémont pyrénéen oriental : analyse croisée typologique et métallique

2015

Cet article porte sur huit pièces à base de cuivre – deux haches plates et six poignards – provenant de la zone sous-pyrénéenne orientale (Corbières, Haute Vallée de l’Aude, Pays d’OImes), dans les départements de l’Aude et de l’Ariège de l’Est (région de Lavelanet). Elles sont décrites et replacées dans leur contexte typochronologique, alors que les aspects technoéconomiques sont envisagés via la composition métallique (composition élémentaire et rapports isotopiques du plomb). Cinq objets en cuivre – deux haches et trois poignards – sont attribués au Chalcolithique. L’une des haches se rapproche des types nord-ibériques et son importation depuis cette région est suggérée par les analyses …

pratiques funérairescomposition isotopique du plomb[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and Prehistorytrace elementssépulturedaggersépulturesRuscinofoyers à pierres chaufféestypochronologytypochronologielead isotope analysis LIAincinérationComputingMilieux_MISCELLANEOUSMathematicspoignardPyrénéesAxe[SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistorylead isotope analysis LIA.DoliumPyreneesGeneral MedicineHachefourbronzecuivrecoppernécropolecomposition élémentaireHumanities
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Normes juridiques et pratiques judiciaires du Moyen Age à l'époque contemporaine

2007

National audience

pratiques juridiques[ SHS.HIST ] Humanities and Social Sciences/History[SHS.HIST] Humanities and Social Sciences/Historynormes juridiques[SHS.HIST]Humanities and Social Sciences/HistoryComputingMilieux_MISCELLANEOUS
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Design principles of educational virtual worlds for preschool children : a case study of JumpStart World Kindergarten's pedagogical methods

2010

This thesis studies the design principles of educational virtual worlds for pre-school children. It examines the culture and contextualization of the virtual worlds for children used for the purpose of informal education through learning games in the case study of JumpStart World Kindergarten. The theoretical background provides an overview of the historical development of educational virtual worlds based on the progression of MUDs, MOOs and MMORPG. In addition, the issues in implementation and adaptation of information and communication technologies (ICT) as part of educational methodologies are examined, thus a perspective is given of possible problems and solutions for optimization of us…

pre-schoolKvantitatiivinen tutkimuspedagogykasvatusKvalitatiivinen tutkimusvirtuaalitodellisuusesikouluchildrenICTComputingMilieux_COMPUTERSANDEDUCATIONEducational virtual worldsverkkopelitconstructionistlapset
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Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

2019

Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, ‘loot boxes’). This review examines consumer protections related to in-game purchasing by anticipating some of the potential design strategies that might contribute to higher risk consumer behavior. Attention was directed towards the analysis of patents for potential in-game purchasing systems, with 13 identified on Google Patents. The design features were analysed in relation to the consumer rights and guarantees described in the terms of use agreements of the patent assignees. The analysis revealed that some in-game purchasing systems could be characterized …

predatory monetization050801 communication & media studiesEntitlementBehavioral economicsvideo gamegaming disorder0508 media and communicationsGame designArts and Humanities (miscellaneous)microtransaction: Multidisciplinary general & others [H99] [Social & behavioral sciences psychology]MarketingVideo gameGeneral PsychologyConsumer behaviour05 social sciencesComputingMilieux_PERSONALCOMPUTING:170106 - Health Clinical and Counselling Psychology [FoR]050301 educationConsumer protection: Multidisciplinaire généralités & autres [H99] [Sciences sociales & comportementales psychologie]Purchasingconsumer protectionHuman-Computer Interaction; Arts and Humanities (miscellaneous); General Psychology; Gambling; GamingHuman-Computer InteractionConsumer Bill of Rightsin-game purchasingBusiness0503 educationComputers in Human Behavior
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La prescription culturelle en question

2019

International audience

prescription culturelleexperts et expertise[SHS.SOCIO]Humanities and Social Sciences/Sociologyrecommandation en ligne[SHS.SOCIO] Humanities and Social Sciences/Sociologypolitiques culturelles[SHS] Humanities and Social SciencesComputingMilieux_MISCELLANEOUS[SHS]Humanities and Social Sciences
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Prêt-à-porter, prêt-à-prescrire : quand Balzac Paris et Sézane sont tentées par la prescription culturelle

2019

International audience

prescriptionInternet[SHS.SOCIO]Humanities and Social Sciences/Sociology[SHS.SOCIO] Humanities and Social Sciences/Sociologycommerce en lignemode[SHS] Humanities and Social ScienceslittératureComputingMilieux_MISCELLANEOUScultureimage de marque[SHS]Humanities and Social Sciences
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Prescription trentenaire

2007

International audience

prescription[SHS.DROIT]Humanities and Social Sciences/LawDroit privé[SHS.DROIT] Humanities and Social Sciences/Lawdroit communComputingMilieux_MISCELLANEOUS[ SHS.DROIT ] Humanities and Social Sciences/Law
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