Search results for "creativity"

showing 10 items of 391 documents

Everyday Appropriations of Information Technology: A Study of Creative Uses of Digital Cameras

2011

Repurposive appropriation is a creative everyday act in which a user invents a novel use for information technology (IT) and adopts it. This study is the first to address its prevalence and predictability in the consumer IT context. In all, 2,379 respondents filled in an online questionnaire on creative uses of digital cameras, such as using them as scanners, periscopes, and storage media. The data reveal that such creative uses are adopted by about half of the users, on average, across different demographic backgrounds. Discovery of a creative use on one's own is slightly more common than is learning it from others. Most users discover the creative uses either completely on their own or wh…

Computer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)Computer-assisted web interviewingWorld Wide WebAppropriationdigital camerasArtificial Intelligenceta518ta515media_commonta113ta112ta213Orientation (computer vision)business.industryInformation technologycreative useVariance (accounting)appropriationCreativityHuman-Computer Interactionta5141businessSoftwareInformation SystemsJournal of the American Society for Information Science and Technology
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CSCL for NGO's Cross cultural Virtual Teams in Africa: An Ethiopian Children Advocacy Case Study against Exclusion and toward Facilitation of Express…

2005

This exploratory pilot study shows that NGO's involved in Children Advocacy through Arts in Africa are willing to use a groupware, meaning a computer supported collaborative learning (CSCL) environment. Innovative ideas and best practices among NGOs would be shared easily worldwide. Little scientific information is available to help them make a sound choice. This study suggests that some NGOs based in Ethiopia/Africa have specific needs which should translate in specific context analysis and interface development: 1) an intercultural approach to creativity, arts and innovation, and 2) emphasis should be placed on tools to facilitate asynchronous systematic conception and sharing of intra an…

Computer scienceBest practicemedia_common.quotation_subject050109 social psychologyThe artsEducationCreativityCultural diversityPedagogyCross-cultural0501 psychology and cognitive sciencesInnovationChildrenmedia_commonCollaborative softwarebusiness.industry4. EducationInformation sharing05 social sciences1. No poverty050301 educationNGOCreativityContext analysisComputer-supported collaborative learningAfricaFacilitation[SHS.GESTION]Humanities and Social Sciences/Business administrationUser interfacebusiness[SHS.GESTION] Humanities and Social Sciences/Business administration0503 educationArtMeaning (linguistics)
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Enhancing Creativity: Using Visual Mnemonic Devices in the Teaching Process in Order to Develop Creativity in Students

2020

(1) Background: In the field of creativity studies there is always space for expansion and new conceptualizations of the methods involved. Therefore, we will present in this paper a brief arrangement of the methods used to enhance creativity and consider whether visual mnemonic devices can increase creativity. The devices are used in the teaching process in order to ease the remembering process by creating a visual representation. Visual mnemonic devices are techniques that increase creativity as part of their own performance. (2) Methods: We will use a quasi-experimental, nonequivalent group design, the procedure involving the use of visual mnemonic devices. (3) Results: The results show t…

Computer scienceProcess (engineering)media_common.quotation_subjectGeography Planning and DevelopmentTJ807-830MnemonicManagement Monitoring Policy and LawSpace (commercial competition)TD194-195Renewable energy sourcesField (computer science)Fluency0502 economics and businessGE1-350Representation (mathematics)creativity development methodscreativitymedia_commonEnvironmental effects of industries and plantsRenewable Energy Sustainability and the Environment05 social sciences050301 educationCreativityEnvironmental sciencesOrder (business)visual mnemonic devices0503 education050203 business & managementCognitive psychologySustainability
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Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning

2019

Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited student-student interactions. Students are likely to be distracted by non-academic activities, hence becoming inactive with regards to the learning tasks. This article presents a technology enhanced learning approach, in which students perform group learning tasks using shared digital workspace while in a physical classroom. The workspace comprises of a 9-m wide screen wall with multi-touch, multi-user interfaces supporting multimodal interaction…

Computer sciencebusiness.industrymedia_common.quotation_subject05 social sciences050301 educationStudent engagementCollaborative learningCreativityInteractive LearningCritical thinkingUser experience designHuman–computer interactionGroup learning0502 economics and businessActive learningbusiness0503 educationSocial constructivism050203 business & managementmedia_common
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Systems thinking and its contribution to understanding future designer thinking

2017

Design is changing in a radical way. The object of design is transforming from tangible objects into services and furthermore, into systems. Increasingly, new insights arise from the interfaces between diverse disciplines – such as art, science and technology – which through various discourses and paradigms have been specialized and driven apart. This discussion paper pinpoints the so-called systems thinkers, hybrid-people, whose methods and habits of work are constituted by the reconciliation of different disciplines. The article aims to bring more understanding to the kind of thinking that is needed in the complex and dynamic environment in which we create and use design today. This discu…

Computer sciencefuture designmedia_common.quotation_subjectmonialaisuusArts and Humanities (miscellaneous)Multidisciplinary approachHuman–computer interactionluovuusSystems thinkingsysteemiajattelucreativitymedia_common060201 languages & linguisticsta113systems thinking06 humanities and the artsCreativityComputer Graphics and Computer-Aided DesignObject (philosophy)0602 languages and literatureSystems engineeringSystematic processdesigner thinkingmultidisciplinaryCritical systems thinkingEuropean Academy of Design Conference
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English writing instruction in Norwegian upper secondary schools

2015

AbstractThis article presents a study of current English writing instruction practices in a selection of Norwegian upper secondary schools and discusses how this draws upon ideas within genre-pedagogy. The data comprises individual and focus-group interviews, observation reports and some teaching material. The study shows that English teachers focus on teaching genre requirements and adjustment of language to task and context. However, despite agreeing on the importance of teaching how to write specific text-types and to adjust to the situation at hand, there seems to be different opinions about how detailed instruction should be. Some teachers fear that too explicit instruction may hinder …

Computer sciencemedia_common.quotation_subjectContext (language use)NorwegianCreativitygenre-pedagogyTeacher educationlanguage.human_languagelcsh:Education (General)EducationFocus (linguistics)Task (project management)Writing instructionPedagogySelection (linguistics)languageSpiteteaching-learning cyclecontext and modellinglcsh:L7-991Writing instruction genre-pedagogy teaching-learning cycle context and modellingmedia_commonActa Didactica Norge
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The Practice of Professional Agency and the Emergence of Collaborative Creativity in Developmental Staff Meetings

2014

In this study, we focused on the manifestations of professional agency and collaborative creativity in team meetings. We aimed to investigate how different kinds of professional agency are related to collaborative creativity. We used an ethnographic approach, collecting observational data from the team meetings of the Human Resource Department of a Finnish Health Care District during 2009–2010. We found that professional agency is practised in various ways in team meetings, reflecting different habitual practices and power relations. In addition, it appeared that the nature of the professional agency practised affected the emergence of collaborative creativity. An environment with a high de…

ComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industrymedia_common.quotation_subjectActive engagementPower relationsPublic relationsCreativityPolitical sciencePedagogyHealth careAgency (sociology)EthnographyObservational studybusinessHuman resourcesmedia_common
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Tradition and modernity: new sound proposals from the music schools of the federation of musical societies of the valencian community

2019

Background: The Federation of Musical Societies of the Valencian Community (FSMCV) is a democratic association created 50 years ago, which represents and supports the 550 associations that make it up, with the aim of promoting, disseminating and teaching music. It promotes associationism and provides society with a way of developing cultural articulation, mainly developing its activities within the Valencian Community, although its national and international activity is very remarkable. Methodology: This article based on a prospective study using a qualitative methodology analyzes one of the proposals made to commemorate the 50th anniversary of the FSMCV through the use and application of t…

Contemporary classical musicGeneral Arts and HumanitiesSound designmedia_common.quotation_subjectPerforation (oil well)General Social SciencesMusicalCreativityCollaborative pedagogyAssociationismFocus groupCiència EnsenyamentPedagogySociologymedia_commonMúsica Ensenyament
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2018

Although generic skills have received widespread attention from both policymakers and educationalists, little is known regarding how students acquire these skills, or how they should best be taught...

Cooperative learningComputingMilieux_THECOMPUTINGPROFESSIONTeaching methodmedia_common.quotation_subject05 social sciencesLifelong learning050301 educationPredictor variablesSkill developmentThinking skillsCreativityEducationBasic skills0502 economics and businessComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationPsychology0503 education050203 business & managementmedia_commonTeaching in Higher Education
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The resources and obstacles of creative collaboration in a long-term learning community

2008

Abstract In the framework of a subject-centred socio-cultural approach, this study investigates creative collaboration and the resources for and obstacles to it in a long-term learning community of ten teacher students. The study focuses on five different learning situations over a 2-year period. The data were taken from teacher students’ evaluations and accounts (on given criteria) of their videotaped group-learning sessions, and their reports of the obstacles to creative collaboration. Using the students’ evaluations of the five videotaped group learning situations, the sessions they assessed as the least and most creative were compared, the aim being to discover the most important situat…

Cooperative learningDiscourse analysismedia_common.quotation_subjectLearning communityCreativitySession (web analytics)EducationCreative briefResource (project management)PedagogyPsychologyTUTORcomputermedia_commoncomputer.programming_languageThinking Skills and Creativity
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