Search results for "design proce"
showing 10 items of 150 documents
The Effects of the Use of Serious Game in Eco-Driving Training
2016
International audience; Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice message…
User-Centered Design of a National Medical Registry for Tick-Borne Diseases
2018
Tick-borne diseases are increasing in a global perspective, with Lyme disease and tick-borne encephalitis as the most frequent. The Norwegian National Advisory Unit on Tick-borne Diseases is preparing the development of a national medical registry for clinical follow-up of patients with tick-borne diseases based on the best practice guidelines and for research purposes. This paper presents the methodological approach of a user-centered design process applied in the initial phase of the registry development. A user workshop identified user needs, requirements and proposed a service workflow for the registry operation. As the next step, a simulation of the proposed service workflow was perfor…
Co-designing a social media service for civic participation
2010
User participation in social media design processes has similarities with civic participation for example in urban planning. Internet enables new virtual environments that can be planned collaboratively and be used for civic participation. In the Monimos case study we developed a social media website for immigrants and multicultural associations in a participatory design process together with the users. In this paper we present the critical issues in co-designing a social media service that aims at civic participation. We also give suggestions for how to cope with the challenges in a multicultural participation process. We claim that constant meta-level discussion about the goals and partic…
Carlo Scarpa : a [curious] shaft of light, a golden standard, the hands and a face of a woman : reflections on the design process and layout of Palaz…
2020
This study describes the spatial organization of the entire Gallery Regional Palace of Abatellis as a place of complex mediation between the commitment of the Carlo Scarpa project, the sense of measure and harmony and the requests of the curator Giorgio Vigni. The book tries to understand the link between the place and the design process of Scarpa, discarding the chronology of the intervention itself with reflections concerning the design process of the exhibition, they reveal a possible code message. It is a targeted reconnaissance, whose narrative is also recomposed by thanks to some clues (found during the study of the correspondence and drawings, not always known and published), which s…
Accessing and selecting menu items by in-air touch
2019
Is it possible to realize a non-visual, purely tactile version of an icon-based menu? Driven by such question, a hierarchical tactile dock was designed for an array of ultrasound emitters. The icons were conceived as spatio-temporal variable-speed sequences of tactile stimulation points, that are passively perceived as trajectories drawn on the palm of the hand. The recognition rate on four icons largely improved prior performance results obtained by active haptic exploration. As a result, a four-icons set can be used as the first level of a hierarchy of symbols that can be navigated by touch and gesture. The design process, based on controlled recognition experiments and exploration of dis…
Simplified thermal analysis of naturally ventilated dwellings
1991
Abstract A simplified comprehensive methodology for thermal comfort prediction in a naturally crossventilated room is described. The methodology mainly consists of the following three steps: • - analysis of the dynamic thermal behaviour of the given room, by means of the admittance procedure; • - evaluation of the air flows rates and their velocities in the room, by means of a new simplified method; • - thermal comfort prediction by means of the Fanger's theory. The results obtained appear satisfactory and the simplified methodology makes itself a useful tool for the identification of appropriate choices at the early stages of the design process, regarding naturally ventilated buildings. Th…
An Approach for the Design of Self-conscious Agent for Robotics
2010
Developing complex robotic systems endowed with self- conscious abilities and subjective experience is a hard requirement to face at design time. This paper deals with the development of robotic systems that do not own any a-priori knowledge of the environment they live in and proposes an agent-orientd design process for modelling and implementing such a systems by means of implementing the perception loop occurring between environment, body and brain during subjective experience. A case study dealing with a robocup setup is proposed in order to describe the design process activities and to illustrate the techniques for making the robot able to autonomously decide when an unknown situations…
A MAS metamodel-driven approach to process fragments selection
2009
The construction of ad-hoc design processes is more and more required today. In this paper we present our approach for the construction of a new design process following the Situational Method Engineering paradigm. We mainly focus on the selection and assembly activities on the base of what we consider a key element in agent design processes: the MAS metamodel. The paper presents an algorithm establishing a priority order in the realization (instantiation) of MAS metamodel elements by the fragments that will compose the new process.
How to Extract Fragments from Agent Oriented Design Processes
2013
Using Method Engineering for creating agent oriented design processes is a challenging task because of the lack of a fragment repository defined and filled starting from a shared and unique definition of fragment. The creation of a repository implies the fragmentation of existing agent design processes. In this paper we propose a set of guidelines for extracting fragments from agent design processes. The work is based on a precise definition of fragment and it aims to establish a method for fragmenting processes and obtaining homogeneous fragments regardless of how the starting design processes are defined and described. © 2013 Springer-Verlag.
FROM MODELING TO IMPLEMENTING THE PERCEPTION LOOP IN SELF-CONSCIOUS SYSTEMS
2010
Engineering self-conscious robotic systems is a challenging issue because of the intrinsic complexity of such systems; a self-conscious robot has to acquire knowledge, to understand its world and to autonomously interact with its environment. In this paper, the externalist point of view is used for developing a complete process for the design and implementation of a conscious robotic system that is able to interact with a dynamic environment in a human-like fashion without possessing detailed knowledge about the environment and pre-programmed tasks and algorithms. The paper mainly focuses on the configuration part of the whole process that make the robot able to decide and to learn from exp…