Search results for "digitaaliset"
showing 10 items of 142 documents
Digital Platforms for Restructuring the Public Sector
2018
Many technological innovations have led to the emergence of the platform economy in recent years. This development is changing the entire landscape of business in the era of digitalisation. However, the impacts of the platform economy on public services and government are not well known. In this article we study the potential for the digital platform economy to help restructure the public sector. Firstly, central features of the new platform technology are explored, pointing to an algorithmic revolution, big data and cloud computing. Platforms are used in coordinating market transactions in an extremely efficient way. In order to apply the platform-concept to the public sector, an experimen…
Pricing of digital goods and services
2019
Paper presented at 41st Information Systems Research Conference in Scandinavia (IRIS), Odense, Denmark. peerReviewed
Asiakasuskollisuus digitaalisissa palveluissa
2015
Tämä tutkielma on kirjallisuuskatsauksena toteutettu kandidaatintutkielma, jossa tutustutaan digitaalisten palveluiden asiakasuskollisuuteen. Tutkielmas-sa etsitään kirjallisuuskatsauksen avulla asiakasuskollisuuden ilmenemismuo-toja digitaalisissa palveluissa ja asiakasuskollisuuden aikaansaavia tekijöitä. Lisäksi tutkielmassa tutkitaan tärkeimpiä informaatioteknologian kehityskohteita, jotka ovat mahdollistaneet digitaalisten palveluiden kehittämisen ja ovat samalla olleet mukana muuttamassa tuotekeskeistä taloutta kohti palvelukeskeisyyttä. This bachelor’s thesis is made by using literature review. In this thesis the author does research on customer loyalty in digital services. The thesi…
Tuki, ohjaus ja koulutus – ikääntyneet digitalisoituvassa mediayhteiskunnassa
2020
Oppimistyylien merkitys videoteknologiaa hyödyntävässä opetuksessa
2007
Pohjoisen mytologian vaikutus digitaalisissa peleissä : Edda-runojen ja visuaalisen analyysin avulla
2013
Käsittelee pohjoisen mytologian vaikutusta digitaalisissa peleissä. Keskeisimmät esille nousevat pelit ovat Smite, World or Warcraft ja Persona4.
Introduction: Exploring Nordic Game Research
2014
Nordic DiGRA 2012 Conference was held at the University of Tampere on June 6-8, 2012. In this Special Issue of the Transactions of DiGRA journal, we present a selection of the best papers of that conference.
The light, the dark, and everything else : making sense of young people's digital gaming
2023
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 years. Utilizing the digital gaming relationship (DGR) theory, we explore how different aspects of gaming actualize in their lives, and how different features of gaming culture participation come together to form their experience. We contend that framing gaming as a balancing act between beneficial and detrimental obscures much of the complexity of young people's gaming, reinforces a partially false di…
"Learning Online" for Vocational Teachers : Visualisation of a Competence-Based Approach in Digital Open Badge-Driven Learning
2018
Vocational education in Finland is based on competence-based qualification requirements. Meanwhile, digital open badges promote competence-based assessment and shared expertise in digital environments. The educational setting supports gamified learning solutions and enhances student motivation. The current study aims to examine how learners experience the competence-based approach in the badge-driven learning process of professional development. The theoretical framework focuses on the concept of instructional badging in the competence-based approach. Coordinated by the country’s northernmost school of profesional teacher education, “Learning Online” is a national professional development p…
Enhancing Older Adults’ Digital Inclusion Through Social Support : A Qualitative Interview Study
2022
AbstractA lack of social support can hinder older adults’ digital inclusion. This chapter examines the connection between social and digital inclusion by focusing on the process of acquiring social support for digital technology use among older adults in Finland. Building on the concept of warm expert, the chapter shows that acquiring support for digital technology use is a reciprocal process that both enhances and requires digital inclusion. A qualitative analysis of 22 participant-induced elicitation interviews was conducted with older adults aged between 57 and 89. The chapter shows that social support reinforces digital inclusion by (a) ensuring older adults’ access to technology, (b) c…