Search results for "displays"
showing 10 items of 41 documents
Investigating Avatar Influence on Perceived Cognitive Load and Bimanual Interactions with Touchless Interfaces
2017
In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user’s movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presen…
Pervasive Displays Research: What's Next?
2019
Reports on the 7th ACM International Symposium on Pervasive Displays that took place from June 6-8 in Munich, Germany.
Touchless gestural interfaces for networked public displays
2015
In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).
Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people
2018
Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate…
The Screen Is Yours—Comparing Handheld Pairing Techniques for Public Displays
2013
Whereas mobile devices have been heavily investigated as remote controls for distant displays, research on the fundamental first step, the pairing with the display, is scarce. In a comparative user study with 31 participants we evaluated five potential pairing techniques concerning their performance and acceptance for connecting to a public display and gained insights into the general requirements for pairing techniques in this special usage context. Besides four established mobile interaction techniques (touching an NFC tag, capturing a QR code, scanning, and manual input), our study considered a recent appropriate pairing technique called display pointing, which allows passers-by to conne…
Predator response to the coloured eyespots and defensive posture of Colombian four‐eyed frogs
2023
Deimatic displays, where sudden changes in prey appearance elicit aversive predator reactions, have been suggested to occur in many taxa. These (often only putative) displays frequently involve different components that may also serve antipredator functions via other mechanisms (e.g., mimicry, warning signalling, body inflation). The Colombian four-eyed frog, Pleurodema brachyops, has been suggested to gain protection against predation through putative deimatic displays where they inflate and elevate the posterior part of their body revealing eye-like colour markings. We exposed stationary artificial frogs to wild predators to test whether the two components (eyespot/colour markings, defens…
Camera-based measurement of relative image contrast in projection displays
2013
International audience; This research investigated the measured contrast of projection displays based on pictures taken by un-calibrated digital cameras under typical viewing conditions. A high-end radiometer was employed as a reference to the physical response of projection luminance. Checkerboard, gray scale and color complex test images with a range of the projector's brightness and contrast settings were projected. Two local and two global contrast metrics were evaluated on the acquired pictures. We used contrast surface plots and Pearson correlation to investigate the measured contrast versus the projector's brightness and contrast settings. The results suggested, as expected, the proj…
Ecological Invitation to Engage with Public Displays
2018
Interactive public displays pose several research issues, which include display blindness and interaction blindness. In this paper, we shortly introduce our idea of a sound-based system to overcome the display blindness, and some experiments that we are carrying out in order to test its effectiveness.
Novel approach to study the perception of animacy in dogs.
2017
Humans tend to perceive inanimate objects as animate based on simple motion cues. So far this perceptual bias has been studied mostly in humans by utilizing two-dimensional video and interactive displays. Considering its importance for survival, the perception of animacy is probably also widespread among animals, however two-dimensional displays are not necessarily the best approach to study the phenomenon in non-human species. Here we applied a novel method to study whether dogs recognize a dependent (chasing-like) movement pattern performed by inanimate agents in live demonstration. We found that dogs showed more interest toward the agents that demonstrated the chasing-like motion, compar…
Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up Display
2018
Besides motorists, also motorcyclists need safer user interfaces to interact with useful applications on the road. In this paper, distraction effects of in-vehicle tasks conducted with a head-up display (HUD) for motorcyclists were compared to smartphone tasks with 24 participants in a driving simulator. Compared to the smartphone tasks, the head-up display tasks decreased the percentage of inappropriately long glances by 45 percent. The head-up display tasks were also experienced as less demanding than the smartphone tasks. Additionally, the use of head-up display for navigation did not lead to gaze concentration effects compared to baseline driving. The head-up display is concluded to be …