Search results for "driving simulator"

showing 10 items of 27 documents

Feasibility Analysis For Constrained Model Predictive Control Based Motion Cueing Algorithm

2019

International audience; This paper deals with motion control for an 8-degree-of-freedom (DOF) high performance driving simulator. We formulate a constrained optimal control that defines the dynamical behavior of the system. Furthermore, the paper brings together various methodologies for addressing feasibility issues arising in implicit model predictive control-based motion cueing algorithms.The implementation of different techniques is described and discussed subsequently. Several simulations are carried out in the simulator platform. It is observed that the only technique that can provide ensured closed-loop stability by assuring feasibility over all prediction horizons is a braking law t…

0209 industrial biotechnology021103 operations researchComputer scienceDriving simulationControl (management)0211 other engineering and technologiesStability (learning theory)Driving simulator02 engineering and technologyModélisation et simulation [Informatique]Motion controlOptimal control[INFO.INFO-MO]Computer Science [cs]/Modeling and SimulationAutomatique / Robotique [Sciences de l'ingénieur]Motion (physics)[SPI.AUTO]Engineering Sciences [physics]/AutomaticModel predictive controlAcceleration020901 industrial engineering & automationMotion Cueing AlgorithmAlgorithmModel Predictive Control
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The best way to assess visually induced motion sickness in a fixed-base driving simulator

2017

Abstract Objective Driving simulator usage is becoming more widespread, yet many users still experience substantial motion sickness-like symptoms induced by optical flow, called visually induced motion sickness (VIMS). The Fast Motion sickness Scale (FMS) allows for continuous on-line assessment of VIMS. Using mixed models for ordinal data, this study investigated how to optimally analyze FMS data, and then used the resulting models to examine the development of symptoms over time in detail. Additionally, the study explored the impact of specific VIMS-inducing road elements. Methods Twenty-eight healthy young adults without prior simulator experience completed six courses on two days in a f…

030110 physiology0301 basic medicineOrdinal dataMixed modelmedicine.medical_specialtyComputer science05 social sciencesDriving simulatorOptical flowPoison controlTransportationAdaptation (eye)medicine.diseaseInterval Scale03 medical and health sciencesMotion sicknessPhysical medicine and rehabilitationAutomotive Engineeringmedicine0501 psychology and cognitive sciences050107 human factorsApplied PsychologySimulationCivil and Structural EngineeringTransportation Research Part F: Traffic Psychology and Behaviour
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Messages beyond the phone: Processing variable message signs while attending hands-free phone calls.

2021

We examined the effects of different types of cognitive distraction coming from a hands-free phone conversation on the processing of information provided by variable message signs (VMS), on driving performance indicators, and on a physiological index of mental effort (heart rate). Participants drove a route in a driving simulator and had to respond to VMS messages under three conditions: no-distraction, visuospatial distraction (attending phone calls with questions inducing visuospatial processing), and conceptual distraction (attending phone calls with questions requiring semantic memory). Results showed more errors responding to VMS messages in the visuospatial distraction condition. In a…

050210 logistics & transportationAutomobile DrivingText MessagingComputer scienceCommunication05 social sciencesControl (management)Public Health Environmental and Occupational HealthDriving simulatorAccidents TrafficHuman Factors and ErgonomicsTask (project management)PhoneDistractionQUIET0502 economics and businessSemantic memoryHumans0501 psychology and cognitive sciencesAttentionPerformance indicatorSafety Risk Reliability and Quality050107 human factorsCell PhoneCognitive psychologyAccident; analysis and prevention
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Effectiveness and user acceptance of infotainment-lockouts: A driving simulator study

2019

Abstract Lockout is a system-initiated distraction mitigation strategy that renders certain features of in-vehicle information systems (IVISs) non operable while the vehicle is in motion. The aim of this driving simulator study was to examine the influence of lockouts on driving performance and user acceptance. Overall, 52 participants performed six tasks with fully unlocked, partially locked, and completely locked IVIS. Within a repeated-measures design, we assessed user acceptance. As participants were free to decide where to conduct a secondary task, we could only analyse driving performance of 26 drivers. After each driving section, the participants rated the respective system with resp…

050210 logistics & transportationComputer science05 social sciencesControl (management)Driving simulatorPoison controlHuman factors and ergonomicsTransportationMotion (physics)Order (business)Human–computer interactionDistraction0502 economics and businessAutomotive EngineeringInformation system0501 psychology and cognitive sciences050107 human factorsApplied PsychologyCivil and Structural Engineering
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The behavioral validity of dual-task driving performance in fixed and moving base driving simulators

2016

Abstract Next generation automotive hardware and user interfaces are increasingly pre-tested in driving simulators. What are the potential limitations of such simulations? We determined the relative and absolute validity of five different driving simulators at the Daimler AG by evaluating five functions of an in-vehicle system based on the guideline of the Alliance of Automobile Manufacturers (2006). The simulations were compared to on-road driving. We hypothesized that not only simulator characteristics, but also user characteristics, such as simulator sickness, gender, or age, influence behavioral validity. Even though relating simulator characteristics and user characteristics to driving…

050210 logistics & transportationEngineeringbusiness.industry05 social sciencesAutomotive industryDriving simulatorPoison controlTransportationDual (category theory)Task (computing)0502 economics and businessAutomotive EngineeringSimulator sickness0501 psychology and cognitive sciencesUser interfacebusinessPractical implications050107 human factorsApplied PsychologySimulationCivil and Structural EngineeringTransportation Research Part F: Traffic Psychology and Behaviour
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Serum nitrotyrosine and psychometric tests as indicators of impaired fitness to drive in cirrhotic patients with minimal hepatic encephalopathy

2013

BACKGROUND & AIMS: Cirrhotic patients with minimal hepatic encephalopathy (MHE) show impaired driving ability and increased vehicle accidents. The neurological deficits contributing to impair driving and the underlying mechanisms are poorly understood. Early detection of driving impairment would help to reduce traffic accidents in MHE patients. It would be therefore useful to have psychometric or biochemical parameters reflecting driving impairment. The aims of this work were as follows: (i) to shed light on the neurological deficits contributing to impair driving; (ii) to assess whether some psychometric test or biochemical parameter is a good indicator of driving impairment. METHODS: We a…

AdultLiver Cirrhosismedicine.medical_specialtyAutomobile DrivingCirrhosisPsychometricsEncephalopathyPoison controlminimal hepatic encephalopathyAudiologyNitric Oxidepsychometric testsFlicker FusionmedicineHumansHepatic encephalopathyCyclic GMPAgedPsychomotor learning3-nitrotyrosineAnalysis of VarianceHepatologybusiness.industryDriving simulatorMiddle Agedmedicine.diseaseAnticipationfitness to driveMotor coordinationHepatic EncephalopathyPhysical therapyTyrosineChemokinesbusinesshuman activitiesBiomarkers
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Further development of a commercial driving simulation for research in occupational medicine

2012

Objectives: The purpose of this study was to refine a commercial car driving simulation for occupational research. As the effects of ethanol on driving behavior are well established, we choose alcohol as a test compound to investigate the performance of subjects during simulation. Materials and Methods: We programmed a night driving scenario consisting of monotonous highway and a rural road on a Foerst F10-P driving simulator. Twenty healthy men, 19-30 years, participated in a pilot study. Subjects were screened for simulator sickness, followed by training on the simulator one hour in total. Experiments were performed in the morning on a separate day. Participants were randomized into eithe…

AdultMaleAutomobile DrivingOccupational Medicinemedicine.medical_specialtyBiomedical Researchbraking reaction timelane keeping behaviorPoison controllcsh:MedicinePilot ProjectsOccupational safety and healthlaw.inventionOccupational medicineYoung AdultRandomized controlled triallawTask Performance and AnalysisReaction TimeHumansLearningMedicineComputer SimulationMorningbusiness.industrydriving simulatorlcsh:RPublic Health Environmental and Occupational HealthDriving simulatorGeneral Medicinesimulator sicknessTest (assessment)Simulator sicknessPhysical therapyethanolbusinessAlcoholic Intoxicationhuman activitieslearning effectInternational Journal of Occupational Medicine and Environmental Health
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Effects of Visually Induced Motion Sickness on Emergency Braking Reaction Times in a Driving Simulator

2019

Objective: The study explores associations of visually induced motion sickness (VIMS) with emergency braking reaction times (RTs) in driving simulator studies. It examines the effects over the progression of multiple simulated drives. Background: Driving simulator usage has many advantages for RT studies; however, if it induces VIMS, the observed driving behavior might deviate from real-world driving, potentially masking or skewing results. Possible effects of VIMS on RT have long been entertained, but the progression of VIMS across simulated drives has so far not been sufficiently considered. Method: Twenty-eight adults completed six drives on 2 days in a fixed-base driving simulator. At f…

AdultMaleTime-varying covariateAutomobile DrivingMotion SicknessComputer scienceHuman Factors and ErgonomicsYoung AdultBehavioral Neuroscience0502 economics and businessReaction TimemedicineHumansDriving simulationComputer Simulation0501 psychology and cognitive sciences050107 human factorsApplied PsychologySimulation050210 logistics & transportation05 social sciencesDriving simulatormedicine.diseaseMotion sicknessSimulator sicknessFemaleEmergencies
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A Case Study on Vestibular Sensations in Driving Simulators.

2022

Motion platforms have been used in simulators of all types for several decades. Since it is impossible to reproduce the accelerations of a vehicle without limitations through a physically limited system (platform), it is common to use washout filters and motion cueing algorithms (MCA) to select which accelerations are reproduced and which are not. Despite the time that has passed since their development, most of these algorithms still use the classical washout algorithm. In the use of these MCAs, there is always information that is lost and, if that information is important for the purpose of the simulator (the training simulators), the result obtained by the users of that simulator will no…

Automobile DrivingSeguretat viàriaMotion SicknessSensationBiochemistryAtomic and Molecular Physics and OpticsAnalytical ChemistryMotiondriving simulator; motion platform; motion cueing algorithm; washout filter; car characterization; vestibular perceptionHumansComputer SimulationVestibule LabyrinthElectrical and Electronic EngineeringInstrumentationSensors (Basel, Switzerland)
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Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control

2015

In this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an in-car touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver?s visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drivers are aware of the passage of time during the search task; they try to adjust their glances at the display to a time limit, after which they switch back to the driving task; and they adjust their t…

Cognitive modelComputer scienceHuman Factors and ErgonomicsEducationTask (project management)Cognitive modelingInhibition of returnHuman–computer interactionDistractionHuman multitaskingComputer visionVisual searchCommunication designta113business.industryVisual searchGeneral EngineeringDriving simulatorDistractionGazeIn-car displaysHuman-Computer InteractionHardware and ArchitectureEye trackingArtificial intelligenceInterleaving strategybusinessSoftwareDriving
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