Search results for "edge"

showing 10 items of 3866 documents

The ‘magic square’: A roadmap towards emotional business intelligence

2014

Emotions are known to be an important driver in human behaviour and decision-making. In the business world, there is a growing belief that emotions are not an obstacle but rather an enabler for a successful business. Business intelligence (by providing analytical processing and convenient presentation of a business data) traditionally supports rational decision-making. However, opposite to former opinion that all decisions should be ‘cleansed’ of emotions, there are more and more indicators of the need for solutions supporting also emotional decision-making. The domain of emotional business intelligence, suggested in this paper, concerns emotional and emotion-aware decisions, intuition, inn…

Knowledge managementmedia_common.quotation_subjectemotionLibrary and Information Sciencesemotional intelligencebusiness intelligenceManagement Information SystemsEmotional competencetunneälyemotional businessGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)media_commonta113business.industryHuman intelligenceEmotional intelligencedecision-makingCreativityObstacleEnablingBusiness analysisBusiness intelligencerational vs. emotionalsemantic technologybusinessPsychology
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Knowledge Discovery from the Programme for International Student Assessment

2017

The Programme for International Student Assessment (PISA) is a worldwide study that assesses the proficiencies of 15-year-old students in reading, mathematics, and science every three years. Despite the high quality and open availability of the PISA data sets, which call for big data learning analytics, academic research using this rich and carefully collected data is surprisingly sparse. Our research contributes to reducing this deficit by discovering novel knowledge from the PISA through the development and use of appropriate methods. Since Finland has been the country of most international interest in the PISA assessment, a relevant review of the Finnish educational system is provided. T…

Knowledge managementmedia_common.quotation_subjectknowledge discoveryBig dataLearning analytics02 engineering and technologyKnowledge extractionbig data020204 information systemsReading (process)Political science0202 electrical engineering electronic engineering information engineeringMathematics educationQuality (business)Cluster analysismedia_commonStatistical hypothesis testinglearning analyticsbusiness.industry05 social sciencesPISA050301 educationTest (assessment)businesshierarchical clustering0503 education
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Supporting Creativity and Learning at Work : Practices and Structures from Growth Companies

2021

The constant change embedded in contemporary working life requires employees and organisations alike to continuously learn and, simultaneously, adapt and be creative. The potential to attract, manage and engage creative people, as well as support learning, has become increasingly important in organisational contexts. It is essential to recognise what the underlying learning theories are and how they connect with the current understanding of creativity. It is also important to study different manifestations of creativity and learning and reactively and proactively discover ways of supporting and developing both aspects in contemporary organisations. In this chapter, we first present our appr…

Knowledge managementmixed methodsoppiminenmedia_common.quotation_subjectContext (language use)henkilöstöjohtaminenorganisaatiorakennetyössäoppiminentyöntekijätLearning theoryluovuusSociologyyhteisöllinen oppiminenHuman resourcescreativitymedia_commonbusiness.industrygrowth companiesCreativityyrityksetVariety (cybernetics)Work (electrical)kasvuyrityksetHuman resource managementHRDOrganizational structureworkplace learningbusinessHRM
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The effect of culture on requirements: a value-based view of prioritization

2015

This paper examines how culture affects requirements and their prioritization. We analyze the requirements of a mobile service, which were collected from Helsinki, Hong Kong, and Las Vegas. We argue that the current prioritization techniques for requirements do not sufficiently account for the cultural effects, nor does the literature offer information on ways of prioritizing such requirements according to users’ values. We see this as problematic because the literature suggests that culture should be viewed as a set of values. Our findings support the argument that we should use a value-based approach in prioritizing requirements. Furthermore, by focusing on the links between needs and val…

Knowledge managementmobile serviceComputer scienceladdering interviews050109 social psychology02 engineering and technologyLibrary and Information SciencesBusiness modelLaddering020204 information systems0202 electrical engineering electronic engineering information engineeringInformation system0501 psychology and cognitive sciencesSoft systems methodologyta113Requirements managementbusiness.industry05 social sciencesvalue typologyrequirements prioritizationcultureManagement information systemsRequirement prioritizationStrategic information systembusinessInformation SystemsEuropean Journal of Information Systems
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Extending the international new venture phenomenon to digital platform providers : A longitudinal case study

2018

People increasingly interact with services enabled by digital platforms. This has been a consequence of the digitalization of artifacts, which has transmuted traditional businesses into digital forms. With the increasing digitalization and modularization of services, digital platforms have given many digital service providers possibilities to scale globally, and to rapidly transcend national borders by serving multi-sided markets. However, we still know very little about how digital platform providers actually internationalize their services, or how they make their platforms available for global markets. In this paper, we contribute to the increasing literature on digital-based INVs, examin…

Knowledge managementmulti-sided marketsProcess (engineering)verkostoituminendigital platformsdigitalizationMulti-sided marketsLongitudinal case studynetwork relationshipsINV theoryPhenomenon0502 economics and businessbottlenecksBusiness and International ManagementdigitalisaatiokansainvälistyminenMarketingResource dependency theoryta113Resource dependence theoryBottlenecksScope (project management)longitudinal case studybusiness.industry05 social sciencesService providerresource dependency theoryyrityksetInternationalizationScale (social sciences)Modular programmingdigitaaliset alustat050211 marketingBusinesspienet ja keskisuuret yritykset050203 business & managementFinanceJournal of World Business
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A fuzzy framework to evaluate service quality in the healthcare industry: An empirical case of public hospital service evaluation in Sicily

2016

A novel fuzzy framework is considered to analyze healthcare service quality.The fundamental quality structure of healthcare service delivered in Sicily is described.The public healthcare in Sicily (Italy) is strategically analyzed.Strategic stakeholders' oriented implications for healthcare improvements are given. A novel fuzzy evaluation framework is applied in this study to evaluate service quality in the public healthcare sector. In particular, the proposed framework is based on the ServQual disconfirmation paradigm and incorporates the Analytic Hierarchy Process (AHP) method to elicit reliable estimations of service quality expectations. Moreover, degrees of uncertainty, subjectivity an…

Knowledge managementpatient satisfactionAHPComputer sciencemedia_common.quotation_subjecthealthcare service qualityAnalytic hierarchy process02 engineering and technologyFuzzy logicSERVQUALPatient satisfaction0502 economics and businessHealth care0202 electrical engineering electronic engineering information engineeringFuzzy numberQuality (business)ServQualSettore ING-IND/16 - Tecnologie E Sistemi Di Lavorazionestakeholders’ uncertaintymedia_commonService (business)Service qualitybusiness.industryService design05 social sciences020201 artificial intelligence & image processingfuzzy sets theorybusiness050203 business & managementSoftwareApplied Soft Computing
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Techno-Trust and Rational Trust in Technology – A Conceptual Investigation

2018

Part 2: Methodological; International audience; Trust is essential when using technology. If people do not trust new technology, they do not accept it. If people do not accept new technologies such as autonomous ships, their development is hampered in the absence of financial support. The importance of trust brings into question the essential conceptual components of phenomena that contribute to trust. This knowledge is required for the basis of investigating trust in technology. Especially, it is important to understand why humans trust. The reasons can be intuitive but they can also be supported by rational arguments. The latter type of trust can be called rational trust. A beneficial way…

Knowledge managementrational trustDesignComputer scienceEmerging technologiesbusiness.industrydesignData_MISCELLANEOUShuman-technology interactionHuman-technology interactionOrder (business)Techno-Trustluottamusihminen-konejärjestelmätrationaalisuusteknologia[INFO]Computer Science [cs]Rational trustbusinesstechno-trust
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Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

2015

This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers’ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT selfefficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the …

Knowledge managementserious gameskoulutusteknologiamedia_common.quotation_subjectGame based learningeducational technologySchool teacherspelillistäminentechnology acceptanceOpenness to experienceta516gamificationadoptione-learningActual usemedia_commonta113Secondary levelVariablesbusiness.industryInformation technologyadoptiogame-based learninghyötypelitInformation and Communications TechnologybusinessPsychology
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How to Raise Different Game Collaboration Activities : The Association Between Game Mechanics, Players' Roles and Collaboration Processes

2018

Background. Designing collaborative three-dimensional (3D) learning games is one way to enhance the quality of learning and respond to the needs of working life. However, there is little research on how to apply different game mechanics to support different educational aims.Aim. This study determines how game mechanics implemented within computer-supported collaboration roles (scripted vs. emergent) are associated with the emergence of collaboration.Method. The research at hand applies both qualitative and quantitative content analysis. The target group consisted of 15 vocational school students. The data were gathered by recording the groups’ discussions and saving the game logs. A total o…

Knowledge managementsynchronous gamingoppiminenAssociation (object-oriented programming)media_common.quotation_subjectpelisuunnitteluGame based learning050801 communication & media studiespelit0508 media and communicationsGame designscripted rolesta616Quality (business)ta516tietämysmedia_commonemergent rolesta113Working lifeGame mechanicslearningbusiness.industry05 social sciences050301 educationGeneral Social SciencesjakaminenComputer Science ApplicationsKnowledge sharinggame-based learningknowledge constructiongame designPsychologybusinessknowledge sharingroles0503 educationroolitSimulation and Gaming
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Intention to use mobile customer relationship management systems

2014

Purpose – The purpose of this paper is to investigate the behavioral intentions of business-to-business (B2B) sales managers to use mobile customer relationship management (CRM) systems in the course of their day-to-day activities. Design/methodology/approach – An extended Technology Acceptance Model (TAM) of mobile CRM system adoption is developed and tested with data from 105 international sales managers representing five B2B companies. Findings – The study extends the TAM framework with three additional constructs derived from mobile technology and sales force automation literature, namely personal innovativeness in the domain of IT, perceived risk, and perceived reachability. The model…

Knowledge managementtechnology acceptance modelperceived reachability in the domain of ITbusiness.industryCRM systemStrategy and ManagementSmall sampleIntention to useCustomer relationship managementpersonal innovativenessperceived riskIndustrial and Manufacturing EngineeringComputer Science ApplicationsManagement Information SystemsRisk perceptionSales force automationmobile technologyIndustrial relationsTechnology acceptance modelMobile technologyBusinessPractical implicationsB2B sales
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