Search results for "edge"
showing 10 items of 3866 documents
Collaborative Learning and Computer-Supported Collaborative Learning Environments
2008
A focus on purely individual cognition has set a stage to social construction of knowledge. New learning environments, in many cases supported by computer technology, are often based on collaborating and sharing expertise. As a result research on Computer Supported Collaborative learning (CSCL) environments is a significant and growing field, which actively seeks new methods to resolve the challenges of human learning across diverse levels of interaction in a modern information society. In this chapter we will discuss the concept of collaborative learning and the issues involved in using information and communication technology to support collaborative learning. We begin with the definition…
Facilitating organisational learning through teamwork-based knowledge management: evidence from Spain
2015
[EN] In the context of organisational learning optimisation through knowledge management policies, it is essential to pay careful attention to teamwork design and dynamics. Having these ideas in mind, the aim of our paper is to empirically study whether a number of knowledge management policies related to team design and dynamics facilitate organisational learning processes across the different ontological levels (individual, group, and organisational-institutional). Hence, we propose a model linking teamwork-design based on knowledge management policies (including the sub-dimensions of team composition, team bonding, and team bridging) and organisational learning. We test this model in a s…
Leadership in an online multiplayer strategy game: case – Illuria
2011
This paper looks at leadership communication in the context of online multiplayer games and the groups that operate within them. In multiplayer games promoting teamwork and long-term cooperation, issues of management and leadership are prevalent. The study explores the experiences that members of multiplayer communities have towards leadership in multiplayer games by looking at one specific case of organised team play within the framework of a turn-based online strategy game. The data utilised in this study consist of themed player interviews conducted via e-mail. The analysis proposes three central dimensions that emerged from the data. These were labelled: (1) the leader as primus motor, …
GOING BEYOND TECHNOLOGICAL AFFORDANCES - ASSESSING ORGANIZATIONAL AND SOCIO-INTERACTIONAL AFFORDANCES
2019
I am right here with you - Constructing presence in distributed teams
2013
Based on a naturalistic research approach and observational data from real-life distributed teamwork, this paper illustrates how members of virtual teams in today's knowledge-intensive work places can construct and negotiate (social) presence together. Instead of seeing presence as an individual's interpretation and linking it with perceptual illusion of non-mediation or the assumed traits of chosen communication media, this paper sees presence as being socially constructed in interaction. The paper offers critique towards existing models of computer-mediated presence and offers new directions for research.
INPROF – promoting teamwork processes and interprofessional collaboration in emergency work (2010–2012)
2015
This paper summarises the findings of a research project on interprofessional collaboration in the emergency unit of a major Finnish hospital. The findings are discussed through a broad conceptual framework which involves work process knowledge and interprofessional collaboration. The project, carried out from 2010–2012, investigated different forms of, prerequisites for, and barriers to, collaboration, and the aim was to develop the work together with staff at the unit. An ethnographically informed research strategy was utilised, with observations and interviews as the main data collection methods. On the whole, collaboration in the emergency unit was found to function rather well; i.e. pa…
Soft Skills Development Needs and Methods in Micro-Companies of ICT Sector
2018
Abstract This article calls for the inclusion of soft skills in the development of information and communication technology (ICT) sector's specialists in order to increase the competitiveness of ICT SME's. For a successful activity, ICT specialist needs two categories of skills: hard and soft skills. When talking about hard skills, we refer to direct technical knowledge. On the opposite, soft skills refer to communication, team work, creativity, problem solving and other personal skills. Experts agree that beside hard (technical) skills, soft (also called people-) skills are necessary. The research was based on an analysis of European level documents on skills needs, desk research in partne…
Engaging universities in social innovation research for understanding sustainability issues
2017
International audience; The paper presents the analysis of a three-stage research conducted by the authors within a social innovation project in collaboration with international master students of Riga Technical University for determining the factors, which motivate people to be involved in the solution of social problems. The authors not only analyse and use the outcomes of the students’ research but also provide feasibility study of using the potential of study research at the university, for implementing serious research projects. Data collection from Africa, Asia, America and Europe was organised jointly by all the students via web-based survey for creating an original data base for the…
The Impact of Integration of Instructional Systems Technology into Research and Educational Technology
2012
This paper aims at presenting a review about instructional system technology integration in educational literature. Transitional periods of educational technology are discussed and principles of integration of instructional technology in educational technology are reviewed.
Constructing digital portfolios: teachers evolving capabilities in the use of information and communications technology
2001
Abstract The article describes a collaborative action research project, which encouraged teachers to participate in displaying and developing the pedagogical practices of early childhood institutions through networking and digital web portfolios. Special emphasis is placed on examining the progress of teachers ICT capabilities during the first two cycles of action research. The study is based on the ecological approach to virtual learning environments. In the ecological approach, the description of virtual communities is extended to include features of the overall environment: technical devices, programs, materials, tools for communication and planning, different social and emotional proces…