Search results for "end-user"

showing 10 items of 10 documents

Co-creation of Knowledge for Innovation Requires Multi-Stakeholder Public Relations

2018

Co-creation of knowledge requires intensive collaboration. Knowing the main challenges to address will help the functioning of co-creation collaboration networks and their public relations.

business.industryEnd userPublic relationsend-userinnovationtietämyksenhallintayhteistyöinnovaatiotoimintaprojectsuhdetoimintaCo-creationMulti stakeholdersidosryhmätbusinesstietämysco-creation
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Social Computing: A Classification of Existing Paradigms

2012

In less than three decades, several paradigms of social computing have emerged. Among them, groupware, social software and mobile social software (MoSoSo) are the most widely known. Although all significant, it is challenging to recognize the function and unique features of each single paradigm. This situation represents an obstacle for a coherent development of social computing, a research domain that is highly fragmented and with relevant literature spread across several disciplines. In this paper, a classification of existing social computing paradigms is introduced as an initial effort to combine the lines of discourse concerning social computing.

Collaborative softwareSocial software engineeringSocial computingbusiness.industryComputer sciencemedia_common.quotation_subjectSocial softwareMobile computingcomputer.software_genreAutonomic computingWorld Wide WebEnd-user computingbusinessFunction (engineering)computermedia_common2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing
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Finding Usability Problems in ERP Application Help and End-user Training Material

2017

Over the last decade, many organisations have implemented the standardised information system called Enterprise Resource Planning (ERP). ERP systems offer great promise for business process improvement, system integration, cost reduction and logistics efficiencies. While millions of dollars have been spent on the implementation of ERP systems, the potential users are still not able to use it. Usability problems are the big barrier preventing end-users from achieving required productivity. This research, based on 80 respondents, tried to find out the usability problems in ERP application Help and end-user training material. The results indicate that 56% of end-users did not consider the ERP …

enterprise resource planningkäytettävyysERP application Helpend-user training material
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The Brave New World of development in the internetwork computing architecture (InterNCA): or how distributed computing platforms will change systems …

1998

This essay is a speculation of the impact of the next generation technological platform — the internetwork computing architecture (InterNCA) — on systems development. The impact will be deep and pervasive and more substantial than when computing migrated from closed computer rooms to ubiquitous personal computers and flexible client-server solutions. Initially, by drawing upon the notion of a technological frame, the InterNCA, and how it differs from earlier technological frames, is examined. Thereafter, a number of hypotheses are postulated with regard to how the architecture will affect systems development content, scope, organization and processes. Finally, some suggestions for where the…

Context-aware pervasive systemsUtility computingScope (project management)Computer Networks and CommunicationsComputer scienceDistributed computingEnd-user computingFrame (networking)Systems designArchitectureSoftwareInformation SystemsAutonomic computingInformation Systems Journal
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Investigating the success of ERP systems in Pakistan : end-users' perspective

2016

The global business environment is changing rapidly, and organisations from developing countries such as Pakistan have to re-engineer their business processes to meet the challenges of increased competition and rising customer expectations. Enterprise resource planning (ERP) systems intend to deliver many benefits, such as business automation, reduced operating costs, accurate demand forecasts, better decision-making and improved customer service. However, organisations adopting ERP systems encounter many types of problems that may lead to failures in processes, expectations and interactions. In order to address these failures, researchers have identified the critical success factors in the…

käytettävyysenterprise resource planning (ERP)multiple document interface (MDI)effectivenesscontext of usekäyttäjäkoulutuscritical success factorsusabilitylearnabilitykäyttöliittymätefficiencytoiminnanohjaus (organisaatiot)ERP application Helpend-user training materialoppaat (teokset)computer literacysingle document interface (SDI)toiminnanohjausjärjestelmätmenestystekijätkäyttöönotto
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Applying Minimalism in the Real World: Results From a Workshop

2020

Minimalism is a user-centered, contextual and goal-oriented approach to technical communication originally developed by John M. Carroll (1990). In minimalism, the aim is to produce user documentation that focuses on the user’s needs, helps the user recover from error situations, and strengthens the user’s skills in working with the system (Carroll & van der Meij 1995: 245). The challenge with minimalism has been its practical application: although user-centeredness – the core of minimalism – is the key issue in technical communication, the abstract nature of the approach and its focus on software documentation has made it difficult to apply in industry settings (Virtaluoto, Suojanen & Isohe…

minimalismhardware documentationCommunication. Mass mediatekninen viestintäheuristic evaluationP87-96heuristiikkaheavy industry machinery end-user instructionskäyttäjälähtöisyyskäyttöohjeetminimalismitechnical communicationkoneistotVAKKI Publications
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Evaluation of a Visual Tool for Early Patent Infringement Detection During Design

2019

Patent infringement detection usually implies research among documents in different forms, in both natural and unstructured language, often involving a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing them with useful and reliable information for deciding whether to steer their design away from potential patent infringements. In this work, we report on a usability study carried out on such a tool with 21 professional designers from industry in the field of mechanical engineering. The outcome of our study shows that our tool is very well accepted …

Computer scienceProcess (engineering)Visual interfaceEnd-user programmingPatent infringement detectionPatent infringementComputingMilieux_LEGALASPECTSOFCOMPUTING02 engineering and technologyBlock programming; End-user programming; Patent infringement detection; Visual interfaces; Visual programming050905 science studiesField (computer science)Block programmingVisual interfaces0202 electrical engineering electronic engineering information engineeringHuman resourcesVisual programming languageSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniVisual programmingSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringUsabilityData scienceWork (electrical)0509 other social sciencesbusinessEngineering design process
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End-user ethics teaching: issues and a solution based on universalization

2005

The ethical aspects of computing have gained increasing attention at the professional level of education in universities. As a result, several works have been produced relating to computer ethics education at this level. However, the ever-increasing role and usage of computer technology means that ethical education related to computing is also necessary for non-professional/non-major computing/information systems students. Due to the differences between professional and non-professional education in terms of substance, along with pragmatic reasons (e.g. lack of resources), the ordinary end-users need a different educational program. This paper first explores issues (i.e. challenges and prob…

Knowledge managementComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industryEnd userComputer scienceComputer ethicsEducational technologyUniversalizationEnd-user computingInformation ethicsInformation systemEngineering ethicsbusinessEducational programProceedings of the 34th Annual Hawaii International Conference on System Sciences
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On the design of pervasive computing applications based on Bluetooth and a P2P concept

2006

As an example of implementing the pervasive computing, we developed an application framework to deploy an easy, spontaneous, and infrastructureless network. We selected the Bluetooth technology with the peer-to-peer (P2P) concept to develop an experimental application which enables peers to exchange their resources. Overall network architecture and the prototype application are presented. We selected a small test-bed and simulation to evaluate the overall performance and system behaviour. We measured and present our findings in term of the duration of inquiry procedure and the throughput, according to various experimental parameters such as physical distance between nodes and their speeds.

BluetoothContext-aware pervasive systemsNetwork architectureUbiquitous computinglawComputer scienceDistributed computingEnd-user computingDuration (project management)Throughput (business)law.inventionTerm (time)2006 1st International Symposium on Wireless Pervasive Computing
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Vastuullisuusarvot suomalaisten tekstiiliyritysten tarinoissa

2022

Textile industry causes significant negative environmental and social impacts. Sustainability in the industry has lately yielded more and more research interest, however, sustainability communication is underresearched area. In this paper, we will focus on sustainability communications in the Finnish textile industry through the stories of companies in their webpages. Storytelling has traditionally been a mode of transmitting, producing and reproducing the culture. Stories produce a structure in the reality, explain phenomena and concretize abstract concepts. In this research, we approach the stories as rhetorical devises, which address, attract and connect the reader to the company behind …

minimalismkestävä kulutushardware documentationvastuullisuusheuristic evaluationtekstiiliteollisuusmielikuvamarkkinointivastuuviestintäWWW-sivutretoriikkaeettisyysyrityksetmarkkinointiviestintäheavy industry machinery end-user instructionsnarratiivisuusyritysvastuuSuomitechnical communicationympäristövastuuulkoinen viestintä
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