Search results for "ergonomics"

showing 10 items of 626 documents

The transformation of R&D into neo open innovation- a new concept in R&D endeavor triggered by amazon

2019

Amazon was the world's top Research and Development (R&D) firm in 2017. Its R&D investment was double that of 2015, five times that of 2012, and ten times that of 2011. Such a rapid and notable increase in R&D investment has raised the question of a new R&D definition and focus in the digital economy, which Amazon insists includes both “routine or periodic alterations” (traditionally classified as non-R&D) and “significant improvement” (classified as R&D). Using an empirical analysis of Amazon's R&D model as a system, this paper attempts to provide a convincing answer to this question. It has been identified that Amazon, which is based on R&D as a culture, has been promoting companywide exp…

kansainväliset yrityksetSociology and Political Science020209 energymedia_common.quotation_subjectHuman Factors and Ergonomics02 engineering and technologyEducationresearch and developmentinnovaatiotoimintatutkimus- ja kehittämistoiminta0502 economics and business0202 electrical engineering electronic engineering information engineeringEconomicsDigital economyBusiness and International ManagementArchitectureuser-driven innovationFunction (engineering)AmazonIndustrial organizationneo open innovationOpen innovationmedia_commonbusiness.industryAmazon rainforesttransformation05 social sciencesuusi talousInvestment (macroeconomics)Virtuous circle and vicious circleinnovaatiotThe Internetbusiness050203 business & management
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On the relationship between occlusion times and in-car glance durations in simulated driving

2023

Drivers have spare visual capacity in driving, and often this capacity is used for engaging in secondary in-car tasks. Previous research has suggested that the spare visual capacity could be estimated with the occlusion method. However, the relationship between drivers’ occlusion times and in-car glance duration preferences has not been sufficiently investigated for granting occlusion times the role of an estimate of spare visual capacity. We conducted a driving simulator experiment (N = 30) and investigated if there is an association between drivers’ occlusion times and in-car glance durations in a given driving scenario. Furthermore, we explored which factors and variables could explain t…

kuljettajatvisual searchspare visual capacityPublic Health Environmental and Occupational Healthperipheral visiontask structureinter-individual differencesHuman Factors and ErgonomicsliikenneturvallisuusocclusionSafety Risk Reliability and Quality
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Evaluation of ergonomics and efficacy of instruments in dentistry

2013

Abstract: Purpose: To evaluate the ergonomics and efficacy of five instruments used in dentistry for scaling and root planing. Methods: This experimental study with a comparative cross-sectional design was carried out during a simulated scaling and root planing task. Seven female dentists and one dental hygienist aged 26–58 years participated. Five instruments were evaluated in a subjective analysis of usability and musculoskeletal strain and with measurements of muscular activity, postures of the upper limbs, and work productivity. Results: The instruments with the thickest (diameter of 12–14 mm) silicon handles caused the lowest perceived strain in both the fingers/palm and the thumb. Wor…

käsityökaluWork productivityEngineeringergonomiadentistrykäytettävyysbusiness.industrytehokkuustuottavuusDentistryHuman factors and ergonomicsUsabilityta3142ThumbvaikuttavuusHand toolDental instrumentshammashuoltoScaling and root planingmedicine.anatomical_structuremedicinebusinesskäsi-instrumenttihand toolhand instrument
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Psychosocial Work Factors, Job Stress and Strain at the Wheel: Validation of the Copenhagen Psychosocial Questionnaire (COPSOQ) in Professional Drive…

2019

Introduction: Psychosocial work environment has been related to many negative health outcomes in different workforces. However, evidence in this regard is still limited in the case of transport workers, and most of the tools used in research, often excessively generic, do not fully consider the specific key stressors and adverse issues present in the psychosocial environment of professional driving. Objective: Thus, the purpose of this study was to obtain a complete description of the validation of measurement applied to psychosocial factors at work in professional drivers, using the Enterprise version (2018) of COPSOQ-III. Methods: The data was collected from 726 Spanish professional drive…

lcsh:BF1-990Applied psychologyPoison control050105 experimental psychologyOccupational safety and health03 medical and health sciencesInterpersonal relationship0302 clinical medicineprofessional driversInjury preventionPsychology0501 psychology and cognitive sciencespsychosocial work factorstransport workersGeneral PsychologyOriginal Researchjob stressSeguretat viària05 social sciencesStressorHuman factors and ergonomicswork environmentConfirmatory factor analysisCOPSOQlcsh:PsychologyPsicologiaPsychologyPsychosocial030217 neurology & neurosurgeryFrontiers in psychology
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Co-evolution between streaming and live music leads a way to the sustainable growth of music industry : Lessons from the US experiences

2017

While digitization of music, particularly streaming services, has gained increasing popularity, it has also led to a steady decline in the revenues of recorded music industry. This is causing strong concern regarding a potential collapse of the music industry comparable to other print media industries such as newspaper and book publishing. However, recent changes in the music industry initiated by a resurgence of the live music industry are giving rise to some expectations for the survival and growth of the music industry. The parallel paths of increasing popularity of streaming services and a resurgence of live music suggest that these two dynamics are working together in a co-evolutionary…

live musicliiketoimintamallitsuoratoistoSociology and Political Sciencemusic industry020209 energymedia_common.quotation_subjectlive-concert-streaming music industryHuman Factors and Ergonomics02 engineering and technologyBusiness modelco-evolutioncultural industrymusiikkiteollisuusEducation0502 economics and businesskulttuuriteollisuus0202 electrical engineering electronic engineering information engineeringSocial mediaSociologyDynamismbusiness modelsstreamingBusiness and International ManagementMarketingta512media_commonta113Harmony (color)business.industry05 social sciencesconcertstrust-based IDBM with CCSDAdvertisingCreativityPopularityPublishingMusic industrybusinesselävä musiikki050203 business & managementkonsertit
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Ergonomics of tools usage for video game localisation: a user survey

2021

This paper presents some of the results of two online surveys addressed to professionals working in localisation and video game testing, respectively. The aim is to analyse the ergonomics of CAT tools usage for game localisation by contrasting the data with current business practices and common linguistic bugs. The first survey, which received 620 complete answers from freelance and in-house professional localisers, was conceived to gather information about business practices as well as the tools they use in terms of project management software, terminology databases, specialised corpora, CAT tools, etc. The second survey received 550 complete answers and was addressed to linguistic testers…

localisationergonomicssurvey[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/Linguisticslinguistic testingComputingMilieux_MISCELLANEOUSCAT toolsvideo game
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TOOLS FOR VIDEO GAME LOCALISATION: A USER SURVEY

2021

International audience

localisationergonomicsvideo gamessurvey[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/LinguisticsComputingMilieux_MISCELLANEOUS
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ERGONOMICS OF TOOLS’ USAGE FOR VIDEO GAME LOCALISATION

2021

International audience

localisationvideo gamesErgonomics[SHS.LANGUE]Humanities and Social Sciences/Linguistics[SHS.LANGUE] Humanities and Social Sciences/LinguisticsComputingMilieux_MISCELLANEOUSCAT tools
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The power of status: What determines one's reactions to anger in a social situation?

2017

Abstract The present study examined how social status and gender determine anger expression and behavioral reactions toward experienced anger. In two experiments, anger was induced in a staged social interaction. Behavioral anger reactions were judged by observers. In Experiment 1 ( equal status condition ; N  = 110) participants were provoked by a confederate, in Experiment 2 ( low status condition ; N  = 116) participants were provoked by the experimenter. We found that participants expressed their anger to a lesser extent, were less resistant, and engaged in submissive behaviors if they had a lower status than the anger-target. As expected, gender had a moderating effect: While women's a…

media_common.quotation_subject05 social sciencesHuman factors and ergonomicsPoison control050109 social psychologyAngerbehavioral disciplines and activitiesSuicide prevention050105 experimental psychologyOccupational safety and healthSocial relationDevelopmental psychologymental disordersInjury preventionbehavior and behavior mechanisms0501 psychology and cognitive sciencesPsychologypsychological phenomena and processesGeneral PsychologyClinical psychologySocial statusmedia_commonPersonality and Individual Differences
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A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behaviora…

2011

This paper presents preliminary efficacy data in a controlled study of the use of a virtual reality (VR) system for treating stress-related disorders (Post-Traumatic Stress Disorder, or PTSD; Pathological Grief, or PG; and Adjustment Disorders, or AD). ''EMMA's World'' is a VR application in which patients can explore negative experiences to the degree required for their specific therapeutic needs. To accomplish therapeutic goals, a series of virtual elements is customized to be meaningful to the user; the elements contain the fundamental emotional components that the person must confront. Thirty-nine participants diagnosed with PTSD (N=10), PG (N=16), and AD (N=13) were randomly assigned t…

media_common.quotation_subjectAdjustment disordersHuman Factors and ErgonomicsVirtual realityVirtual realityEducationmedicineAdjustment DisorderDepression (differential diagnoses)media_commonStress-related disordersPsychological treatmentsRelaxation (psychology)Post-Traumatic Stress DisorderGeneral EngineeringStress-related disordersCognitionmedicine.diseasePathological GriefHuman-Computer InteractionHardware and ArchitectureAnxietyGriefmedicine.symptomPsychologySoftwareClinical psychologyInternational Journal of Human-Computer Studies
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