Search results for "experience design"

showing 10 items of 92 documents

Augmented Reality Applications: The Impact of Usability and Emotional Perceptions on Tourists’ App Experiences

2019

There is a rising amount of research contributing to the knowledgebase of Augmented Reality (AR) application usage. However, up until now there is no sound understanding about how the emotional perception of AR application users impact on different types of experience. This paper aspires to contribute to this gap by analysing the link between usability, emotional perception (i.e. entertainment, playfulness and enjoyment), two types of experience viz. action- and emotional experience and users’ intention to use the app in a travel context. 796 questionnaires show that emotional experience is driven by entertainment while action experience is mainly triggered by playfulness. However, only emo…

media_common.quotation_subjectApplied psychologyContext (language use)Intention to usesovellusohjelmatEntertainmenttunteetPerception0502 economics and businessEmotional perceptionexperience designlisätty todellisuusemotional perceptionmedia_commonkäytettävyysbusiness.industry05 social sciencesUsabilityaugmented realitymobile applicationsusabilityAction (philosophy)050211 marketingAugmented realitykäyttäjäkokemusbusinessPsychology050203 business & management
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Virtual reality and 3D printing improve preoperative visualization of 3D liver reconstructions-results from a preclinical comparison of presentation …

2021

BACKGROUND: Preoperative three-dimensional (3D) reconstructions for liver surgery planning have been shown to be effective in reduction of blood loss and operation time. However, the role of the ‘presentation modality’ is not well investigated. We present the first study to compare 3D PDFs, 3D printed models (PR) and virtual reality (VR) 3D models with regard to anatomical orientation and personal preferences in a high volume liver surgery center. METHODS: Thirty participants, 10 medical students, 10 residents, 5 fellows and 5 hepatopancreatobiliary (HPB) experts, assigned the tumor-bearing segments of 20 different patient’s individual liver reconstructions. Liver models were presented in a…

medicine.medical_specialtyModalitiesModality (human–computer interaction)business.industryUsabilityStandardized testGeneral MedicineVirtual realitySurgical planningText miningUser experience designmedicineMedical physicsOriginal ArticlebusinessAnnals of translational medicine
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2021

Abstract Background As virtual reality (VR) has become more accessible, it has increasingly come into focus for clinical application. Therapy with VR shows potential as an engaging, effective, and economic way to improve cognitive abilities following a stroke. Objectives While application of VR in clinical settings appears promising, its widespread use will crucially depend on acceptance of immersive head mounted display virtual reality (HMD-VR) systems when used in different patient groups. This study aimed to investigate acceptance of HMD-VR in stroke patients compared to a control group of healthy age-matched adults. Methods The attitude towards HMD-VR, as one of the most important predi…

medicine.medical_specialtyPoint (typography)business.industryOptical head-mounted displayCognitionGeneral MedicineVirtual realityPhysical medicine and rehabilitationUser experience designScale (social sciences)Memory spanmedicineTechnology acceptance modelPsychologybusinessComputers in Human Behavior Reports
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Comparative ergonomic workflow and user experience analysis of MRI versus fluoroscopy-guided vascular interventions: an iliac angioplasty exemplar ca…

2014

A methodological framework is introduced to assess and compare a conventional fluoroscopy protocol for peripheral angioplasty with a new magnetic resonant imaging (MRI)-guided protocol. Different scenarios were considered during interventions on a perfused arterial phantom with regard to time-based and cognitive task analysis, user experience and ergonomics. Three clinicians with different expertise performed a total of 43 simulated common iliac angioplasties (9 fluoroscopic, 34 MRI-guided) in two blocks of sessions. Six different configurations for MRI guidance were tested in the first block. Four of them were evaluated in the second block and compared to the fluoroscopy protocol. Relevant…

medicine.medical_specialtymedicine.medical_treatmentBiomedical EngineeringHealth InformaticsProtocol analysisImaging phantomWorkflowUser experience designAngioplastymedicineFluoroscopyHumansRadiology Nuclear Medicine and imagingMedical physicsComputer SimulationRetrospective StudiesProtocol (science)medicine.diagnostic_testbusiness.industryAngioplastyGeneral MedicineComputer Graphics and Computer-Aided DesignMagnetic Resonance ImagingComputer Science ApplicationsWorkflowSurgery Computer-AssistedFluoroscopyIliac AneurysmTask analysisSurgeryComputer Vision and Pattern RecognitionRadiologyErgonomicsbusiness
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User experience targets as design drivers:A case study on the development of a remote crane operator station

2013

In recent years, the notion of user experience, or UX, as an essential aspect to be addressed in the design and development of technologies has been increasingly discussed. In this paper, we present a case study in which we have used UX targets as the main design drivers and focus areas in developing a new remote operator station user interface for container cranes. UX targets describe the experiential qualities to which the product design should aim at. However, taking UX targets into consideration during product design is challenging, because only little is known about how they would be best operationalized to serve the different phases of the design process. Through our case study, we de…

ta113Focus (computing)EngineeringOperationalizationProduct designbusiness.industryExperiential learninguser experience targetconcept designUser experience designcontainer crane operationHuman–computer interactionuser experienceContainer (abstract data type)Systems engineeringremote operator stationUser interfaceEngineering design processbusiness
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Design time, run time, and artificial intelligence techniques for mobility of user interface

2011

Abstract Advancement in technology provides opportunities to user as well as challenges for application development organization. User interfaces which were design for specific device tend to be developed for various devices. Users are busy people, when they move among different context would like to move application with them. The current trend of users demanding mobile graphic user interface to support their daily life and work has led to a new generation of techniques. Design time technique provides better usability as compare to run time technique. On the other hand artificial intelligence technique like agent provides better flexibility and usability as compare to others. In this paper…

ta113Mobile agentMultimediaDesign time techniquebusiness.industryComputer scienceNatural user interfaceUsabilityGraphical user interface testingcomputer.software_genreUser interface designRun time techniqueUser experience designInterface metaphorHuman–computer interactionHeuristic evaluationGeneral Earth and Planetary Sciences10-foot user interfaceArtificial intelligenceUser interfacebusinesscomputerGeneral Environmental ScienceGraphical user interfaceProcedia Computer Science
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H.264 QoS and Application Performance with Different Streaming Protocols

2015

Streaming techniques, including the selected streaming protocol, have an effect on the streaming quality. In this study, the performance of three different streaming protocols in a disturbed communication channel is evaluated with a modified version of the FFPlay player. A H.264 encoded video is used as a test sequence. The number of displayed image frames, the frame rate and playout duration are used as objective metrics for QoS. The metrics brings out differences of streaming protocols in our test environment. They are measured at the application level and have a connection to the user experience. peerReviewed

ta113Protocol (science)HLSbusiness.industryComputer sciencecomputer.internet_protocolQuality of serviceReal-time computingstreaming protocolsQoSFrame rateRTSPTest sequenceUser experience designRTMPReal Time Streaming ProtocolQoEH.264businesscomputerComputer networkProceedings of the 8th International Conference on Mobile Multimedia Communications
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Online user survey on current mobile augmented reality applications

2011

Augmented reality (AR) as an emerging technology in the mobile computing domain is becoming mature enough to engender publicly available applications for end users. Various commercial applications have recently been emerging in the mobile consumer domain at an increasing pace — Layar, Junaio, Google Goggles, and Wikitude are perhaps the most prominent ones. However, the research community lacks an understanding of how well such timely applications have been accepted, what kind of user experiences they have evoked, and what the users perceive as the weaknesses of the various applications overall. During the spring of 2011 we conducted an online survey to study the overall acceptance and user…

ta113World Wide WebUser experience designEmerging technologiesbusiness.industryComputer scienceEnd userMobile computingContext (language use)Augmented realityMobile telephonybusinessUser Research2011 10th IEEE International Symposium on Mixed and Augmented Reality
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Emotional user experience and feeling of control

2015

Current research on emotional user experience lacks a clear exposition on the relationship between feeling of control and the emotion response. The appraisal theory of emotion posits that perceived control over an event is an important factor in determining the emotional response to the event. It is therefore hypothesised, that the relationship between emotional experiences and interaction events is mediated by feeling of control. In an experiment (N = 38), participants used a joystick to control game objects, and gave self-reports of their emotional states and feeling of control. Pathway analyses predicting the factors of emotional experience with event logs reveal that feeling of control …

ta113business.industrymedia_common.quotation_subjectemotionEmotion workAppraisal theoryfeeling of controlPAD emotional state modelFeelingUser experience designuser experienceEmotional expressionPsychologybusinessEmotional exhaustionSocial psychologyCompetence (human resources)ta515media_common
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Appraisal and Mental Contents in Human-Technology Interaction

2015

User experience has become a key concept in investigating human-technology interaction. Therefore it has become essential to consider how user experience can be explicated using psychological concepts. Emotion has been widely considered to be an important dimension of user experience, and one obvious link between modern psychology and the analysis of user experience assumes the analysis of emotion in interaction processes. In this paper, the focus is on the relationship between action types and elicited emotional patterns. In three experiments including N = 40 participants each, it is demonstrated that the types of emotions experienced when people evaluate and use technical artefacts differ…

ta113cognitionbusiness.industryfrustrationcompetenceemotionCognitionhuman-technology interactionuser psychologyHuman-Computer InteractionUser experience designuser experienceactionPsychologybusinessCompetence (human resources)Social psychologyta515Information SystemsCognitive psychologyInternational Journal of Technology and Human Interaction
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