Search results for "exposure therapy"

showing 10 items of 21 documents

Treating Cockroach Phobia With Augmented Reality

2009

In vivo exposure is the recommended treatment of choice for specific phobias; however, it demonstrates a high attrition rate and is not effective in all instances. The use of virtual reality (VR) has improved the acceptance of exposure treatments to some individuals. Augmented reality (AR) is a variation of VR wherein the user sees the real world augmented by virtual elements. The present study tests an AR system in the short (posttreatment) and long term (3, 6, and 12 months) for the treatment of cockroach phobia using a multiple baseline design across individuals (with 6 participants). The AR exposure therapy was applied using the "one-session treatment" guidelines developed by Öst, Salko…

Adultmedicine.medical_specialtyTime FactorsPsychotherapistmedicine.medical_treatmentExposure therapyCockroachesVirtual realityUser-Computer InterfaceYoung AdultPhysical medicine and rehabilitationSurveys and Questionnairesbiology.animalmedicineAnimalsHumansPsychiatric Status Rating ScalesCockroachAr systembiologymedicine.diseaseClinical PsychologyTreatment OutcomeMultiple baseline designPhobic DisordersFemaleAugmented realityPsychologyAfter treatmentAnxiety disorderFollow-Up StudiesBehavior Therapy
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Optimizing Exposure Therapy for Pathological Health Anxiety: Considerations From the Inhibitory Learning Approach

2018

Abstract Exposure therapy has demonstrated its efficacy in the treatment of pathological health anxiety—however, psychotherapy research reveals that many patients do not show a clinically significant change. Therefore, improvements are necessary to optimize psychotherapy for pathological health anxiety. Most treatment rationales refer to habituation during exposure as the central mechanism of change. However, there is evidence that extinction learning is mediated by inhibitory learning processes. Targeting these processes may help to improve treatment outcomes in pathological health anxiety. The aim of this review was to adapt, from the inhibitory learning approach and empirical findings, t…

Expectancy theory050103 clinical psychologyPsychotherapistMechanism (biology)medicine.medical_treatment05 social sciencesExposure therapyIllness anxiety disordermedicine.diseaseAffect (psychology)030227 psychiatry03 medical and health sciencesClinical Psychology0302 clinical medicinemedicineAnxiety0501 psychology and cognitive sciencesmedicine.symptomHabituationPsychologyPathologicalClinical psychologyCognitive and Behavioral Practice
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Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise

2016

This study analyzes the potential of virtual reality (VR) to enhance attentional distraction in overweight children as they experience bodily sensations during exercise. It has been suggested that one reason why obese children stop exercising is the perception of bodily sensations. In a counterbalanced design, a total of 109 children (33 overweight, 10-15 years old) were asked to walk twice for 6 minutes on a treadmill under one of two conditions: (a) traditional condition (TC)-focusing their attention on their physical feelings and sensations or (b) distraction condition (DC)-focusing their attention on a virtual environment. Attentional focus during exercise, bad-good feeling states (pre-…

MalePleasuremedicine.medical_specialtyPsychotherapistSocial PsychologyAdolescentmedia_common.quotation_subjecteducationEmotionsHappinessSensationWalkingOverweightPleasureVirtual Reality Exposure Therapy03 medical and health sciences0302 clinical medicineHeart RateDistractionPerceptionSensationmedicineHumansAttentionComputer Simulation030212 general & internal medicineTreadmillChildExerciseApplied Psychologymedia_commonCommunicationVirtual Reality Exposure Therapy030229 sport sciencesGeneral MedicineOverweighthumanitiesComputer Science ApplicationsHuman-Computer InteractionFeelingPhysical therapyFemalemedicine.symptomPsychology
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In vivo versus augmented reality exposure in the treatment of small animal phobia: A randomized controlled trial

2016

Although in vivo exposure is the treatment of choice for specific phobias, some acceptability problems have been associated with it. Virtual Reality exposure has been shown to be as effective as in vivo exposure, and it is widely accepted for the treatment of specific phobias, but only preliminary data are available in the literature about the efficacy of Augmented Reality. The purpose of the present study was to examine the efficacy and acceptance of two treatment conditions for specific phobias in which the exposure component was applied in different ways: In vivo exposure (N = 31) versus an Augmented Reality system (N = 32) in a randomized controlled trial. “One-session treatment” guidel…

Man-Computer InterfaceMale050103 clinical psychologyEmotionsSocial Scienceslcsh:MedicineCockroachesComputer Architecturelaw.inventionMathematical and Statistical Techniques0302 clinical medicineRandomized controlled triallawMedicine and Health SciencesPsychologyMedicineYoung adultSmall Animalslcsh:ScienceMultidisciplinary05 social sciencesVirtual RealitySpidersFearMiddle AgedpsychopathologyIntention to Treat AnalysisInsectsActinobacteriaspecific phobiasTreatment OutcomePhobic DisordersMeta-analysisPhysical SciencesEngineering and TechnologyFemaletreatment for SPStatistics (Mathematics)Research ArticlePsychopathologyClinical psychologyAdultsmall animal phobiaComputer and Information SciencesDrug Research and DevelopmentArthropodaPsychometricsAnimal TypesResearch and Analysis MethodsPhobic disorderVirtual Reality Exposure TherapyYoung Adult03 medical and health sciencesAnimalsHumansClinical Trials0501 psychology and cognitive sciencesStatistical MethodsAgedPharmacologyIntention-to-treat analysisBacteriabusiness.industryVirtual Reality Exposure Therapylcsh:ROrganismsBiology and Life SciencesInvertebratesRandomized Controlled Trials030227 psychiatryHuman Factors Engineeringlcsh:QAugmented realityClinical MedicinebusinessZoologyMycobacterium TuberculosisMathematicsUser InterfacesMeta-AnalysisFollow-Up Studies
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The Adoption of New Treatment Modalities by Health Professionals and the Relative Weight of Empirical Evidence in Favor of Virtual Reality Exposure V…

2020

Anxiety disorders are among the most prevalent mental disorders, and cognitive-behavioral therapy (CBT) with exposure exercises is considered as the gold-standard psychological intervention. New psychotherapeutic modalities have emerged in the last decade and, among them, mindfulness has been rapidly adopted by therapists. The adoption rate is slower for the use of virtual reality (VR) to conduct exposure. The goal of the present position paper is to contrast, for the treatment of anxiety disorders, the weight of empirical evidences supporting the use of exposure in VR with the use of mindfulness-based therapy (MBT). Based on the most recent meta-analyses, we found that CBT with exposure co…

MindfulnessPsychotherapistmindfulnessmedicine.medical_treatmentExposure therapyPsychological interventionexposure therapyReview050105 experimental psychologylcsh:RC321-57103 medical and health sciencesBehavioral Neuroscience0302 clinical medicineanxiety disordersmedicine0501 psychology and cognitive sciencesEmpirical evidencelcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological PsychiatryModalities05 social sciencescognitive behavioral therapyCognitive behavioral therapyPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyPosition paperAnxietyvirtual realitymedicine.symptomPsychology030217 neurology & neurosurgeryNeuroscienceFrontiers in Human Neuroscience
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Virtual reality exposure for OCD: Is it feasible? [Exposición mediante realidad virtual para el TOC: ¿Es factible?]

2014

Virtual reality exposure therapy (VRET) is receiving increased attention, especially in the fields of anxiety and eating disorders. This study is the first trial examining the utility of VRET from the perspective of OCD patients. Four OCD women assessed the sense of presence, emotional engagement, and reality judgment, and the anxiety and disgust levels they experimented in four scenarios, called the Contaminated Virtual Environment (COVE), in which they had to perform several activities. The COVE scenarios were presented on a Full HD 46” TV connected to a laptop and to a Kinect device. Results indicate that the COVE scenarios generated a good sense of presence. The anxiety and disgust leve…

Perspective (graphical)Applied psychologySense of presencemedicine.diseasehumanitiesDisgustVirtual Reality Exposure TherapyPsychiatry and Mental healthClinical PsychologyEmotional engagementEating disordersmedicineAnxietymedicine.symptomPsychologySocial psychologyRevista de Psicopatología y Psicología Clínica
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Cognitive rehabilitation of schizophrenia through NeuroVr training.

2013

Cognitive difficulties are prevalent in people with diagnosis of schizophrenia and are associated with poor long-term functioning. In particular, memory, selective, divided and sustained attention and executive functions are altered by this disease. We used a Virtual Reality environment (developed via the NeuroVr2.0 software) for the rehabilitation of shifting, sustained attention and action planning functions using tasks reminiscent of daily life tasks. Test and retest showed significant differences in the assessed cognitive dimensions.

Settore M-PSI/02 - Psicobiologia E Psicologia FisiologicaCognitive Behavioral TherapyVirtual Reality Exposure TherapyVirtual RealityBiofeedback PsychologyCombined Modality TherapyCognitive RehabilitationTreatment OutcomeExecutive functionSettore M-PSI/08 - Psicologia ClinicaTherapy Computer-AssistedSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.SchizophreniaHumansSettore MED/25 - PsichiatriaSoftwareStudies in health technology and informatics
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Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis.

2020

The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) enabled us to locate seven published articles, yielding a total of nine independent samples. The results reveal statistically significant positive changes in perspective-taking outcomes after VR exposure (

Social PsychologyCommunicationmedia_common.quotation_subjectVirtual Reality Exposure Therapy05 social sciencesVirtual Reality050801 communication & media studies050109 social psychologyEmpathyGeneral MedicineVirtual realityComputer Science ApplicationsHuman-Computer Interaction0508 media and communicationsProsocial behaviorPerspective-takingMeta-analysisHumans0501 psychology and cognitive sciencesEmpathyPsychologyApplied PsychologyCognitive psychologymedia_commonCyberpsychology, behavior and social networking
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An Internet-based treatment for Flying Phobia using 360° images: Study protocol for a feasibility pilot study

2021

Background Flying Phobia (FP) is a prevalent disorder that can cause serious interference in a person's life. ICBT interventions have already shown their efficacy in several studies, but studies in the field of specific phobias are still scarce. Moreover, few studies have investigated the feasibility of using different types of images in exposure scenarios in ICBTs and no studies have been carried out on the role of sense of presence and reality judgement. The aim of the present study is to explore the feasibility of an ICBT for FP (NO-FEAR Airlines) using two types of images with different levels of immersion (still and navigable images). A secondary aim is to explore the potential effecti…

Treatment preferences050103 clinical psychologymedicine.medical_treatmentExposure therapyJudgementApplied psychologyPsychological interventionHealth InformaticsTeràpia de la conductaInformation technologyReality judgementFlying Phobia03 medical and health sciences0302 clinical medicineIntervention (counseling)medicinePsychology0501 psychology and cognitive sciences030212 general & internal medicineFlying PhobiaProtocol (science)business.industry05 social sciencesSense of presenceT58.5-58.64Internet-based interventionExposure therapyFull length ArticleBF1-990AnxietyThe Internetmedicine.symptomPsychologybusinessInternet Interventions
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Virtual reality exposure-based therapy for the treatment of post-traumatic stress disorder: a review of its efficacy, the adequacy of the treatment p…

2015

Introduction The essential feature of post-traumatic stress disorder (PTSD) is the development of characteristic symptoms following exposure to one or more traumatic events. According to evidence-based intervention guidelines and empirical evidence, one of the most extensively researched and validated treatments for PTSD is prolonged exposure to traumatic events; however, exposure therapy can present some limitations. Virtual reality (VR) can help to improve prolonged exposure because it creates fictitious, safe, and controllable situations that can enhance emotional engagement and acceptance. Objective In addition to carrying out a review to evaluate the efficacy of VR exposure-based thera…

medicine.medical_specialtyTreatment protocolbusiness.industrymedicine.medical_treatmentExposure therapyTraumatic stressAlternative medicinePsychological interventionReviewVirtual realityBioinformaticsProlonged exposuretreatment efficacyIntervention (counseling)medicineprolonged exposureevidence-based interventionbusinessClinical psychology
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