Search results for "games"

showing 10 items of 429 documents

Obesity prevalence and unfavorable health risk behaviors among German kindergarten teachers: cross-sectional results of the kindergarten teacher heal…

2013

Background The aim of the study was to investigate obesity status and associated health risk behaviors in a sample of German kindergarten teachers. At present, such data are not available, despite the fact that kindergarten teachers educate children at a formative time in their lives. Methods Kindergarten teachers aged 18–62 years (n = 313) were invited to participate in the Kindergarten Teacher Health Study (KTHS) by completing a self-reported questionnaire. We analyzed their obesity status, health risk behaviors (i.e., habitual physical activity, screen time activities, eating behavior patterns, smoking), and their general ability to identify overweight children and the associated health …

AdultMaleAdolescentHabitual physical activityHealth BehavioreducationScreen time activities796 Athletic and outdoor sports and gamesEatingYoung AdultRisk-TakingGermanyPrevalenceHumansObesity796 SportChildren’s healthPublic Health Environmental and Occupational HealthMiddle AgedFacultyCross-Sectional StudiesChild PreschoolPerceptionFemaleTelevisionSelf ReportKindergarten teacherResearch ArticleBMC Public Health
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Exploring the Enjoyment of Playing Browser Games

2009

Browser games--mostly persistent game worlds that can be used without client software and monetary cost with a Web browser--belong to the understudied digital game types, although they attract large player communities and motivate sustained play. The present work reports findings from an online survey of 8,203 players of a German strategy browser game ("Travian"). Results suggest that multiplayer browser games are enjoyed primarily because of the social relationships involved in game play and the specific time and flexibility characteristics ("easy-in, easy-out"). Competition, in contrast, seems to be less important for browser gamers than for users of other game types. Findings are discuss…

AdultMaleCompetitive BehaviorAdolescentComputer scienceDecision MakingInternet privacycomputer.software_genreChoice BehaviorYoung AdultGame clientGame designGermanyAdaptation PsychologicalHumansInterpersonal RelationsSocial BehaviorVideo game designGame DeveloperVideo gameProblem SolvingApplied PsychologyMotivationNon-cooperative gameGame mechanicsVideo game developmentMultimediaAttitude to Computersbusiness.industryCommunicationComputingMilieux_PERSONALCOMPUTINGGeneral MedicineBehavior AddictiveHuman-Computer InteractionVideo GamesFemalebusinesscomputerSoftwareCyberPsychology & Behavior
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Comparison of service tactic formation on players’ movements and point outcome between national and beginner level padel

2021

The aim of this study was to analyze the influence of service tactic formation on players’ movements and point outcome at two different performance levels. The sample contained 2,148 points corresponding to 18 matches from two male padel indoor tournaments. Players were classified according to their game level: high-level (N = 36; age = 33.3 ± 6.9 years) and beginner (N = 36; age = 35.4 ± 6.8 years). Variables pertaining to service tactic formation (conventional or Australian), point outcome and movement patterns were analysed from the matches through systematic observation. The results showed how high-level players used a significantly higher percentage of the Australian formation than beg…

AdultMaleComputer and Information SciencesKinematicsScience PolicyMovementComputer VisionScienceAccelerationSocial SciencesEquipmentSample (statistics)Athletic PerformanceDiscount pointsResearch EthicsOutcome (game theory)Computer SoftwareServerTask Performance and AnalysisComputer softwareStatisticsHumansPsychologyResearch IntegrityService (business)BehaviorMultidisciplinaryMovement (music)PhysicsQAustraliaROffensiveBiology and Life SciencesSoftware EngineeringClassical MechanicsCamerasSports ScienceOptical EquipmentTennisPhysical SciencesRecreationEngineering and TechnologyMedicineGamesPsychologyResearch ArticleSportsPLOS ONE
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fMRI-activation patterns in the detection of concealed information rely on memory-related effects

2012

Recent research on potential applications of fMRI in the detection of concealed knowledge primarily ascribed the reported differences in hemodynamic response patterns to deception. This interpretation is challenged by the results of the present study. Participants were required to memorize probe and target items (a banknote and a playing card, each). Subsequently, these items were repeatedly presented along with eight irrelevant items in a modified Guilty Knowledge Test design and participants were instructed to simply acknowledge item presentation by pressing one button after each stimulus. Despite the absence of response monitoring demands and thus overt response conflicts, the experiment…

AdultMaleDeceptionCognitive Neurosciencemedia_common.quotation_subjectLie DetectionExperimental and Cognitive PsychologyStimulus (physiology)Neuropsychological TestsBrain mappingbehavioral disciplines and activitiesMemorizationDevelopmental psychologyLie detectionYoung AdultMemorymedicineImage Processing Computer-AssistedReaction TimeHumansResponse conflictLevels-of-processing effectmedia_commonBrain MappingSupplementary motor areaBrainGeneral MedicineGalvanic Skin ResponseOriginal ArticlesDeceptionMagnetic Resonance ImagingOxygenmedicine.anatomical_structureGames ExperimentalSkin conductanceGuiltFemaleGuilty knowledge testPsychologySkin conductanceConcealed informationCognitive psychology
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Acute effects of strength exercises and effects of regular strength training on cell free DNA concentrations in blood plasma.

2017

Creatine kinase (CK) is a marker for muscle cell damage with limited potential as marker for training load in strength training. Recent exercise studies identified cell free DNA (cfDNA) as a marker for aseptic inflammation and cell damage. Here we overserved in a pilot study the acute effects during strength exercise and chronic effects of regular strength training on cfDNA concentrations over a period of four weeks in three training groups applying conservation training (CT) at 60% of the 1 repetition maximum, high intensity-low repetition training (HT) at 90% of the 1 repetition maximum and differential training (DT) at 60% of the 1 repetition maximum. EDTA-plasma samples were collected b…

AdultMalePhysiologyeducationImmunologylcsh:MedicinePilot ProjectsPathology and Laboratory Medicine796 Athletic and outdoor sports and gamesBlood PlasmaYoung AdultSigns and SymptomsDiagnostic MedicineMedicine and Health SciencesHumansPublic and Occupational HealthSports and Exercise Medicinelcsh:ScienceCreatine KinaseExerciseImmune ResponseInflammation796 SportCell-Free SystemOrganic Compoundslcsh:ROrganic ChemistryChemical CompoundsBiology and Life SciencesResistance TrainingDNAPhysical ActivityCreatineAdaptation PhysiologicalSports ScienceBody FluidsCapillariesChemistryBloodPhysical FitnessStrength TrainingPhysical SciencesPhysical EnduranceCardiovascular AnatomyBlood Vesselslcsh:QAnatomyDNA DamageResearch ArticlePloS one
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A comparison of the cheater detection and the unrelated question models: a randomized response survey on physical and cognitive doping in recreationa…

2016

PURPOSE:This study assessed the prevalence of physical and cognitive doping in recreational triathletes with two different randomized response models, that is, the Cheater Detection Model (CDM) and the Unrelated Question Model (UQM). Since both models have been employed in assessing doping, the major objective of this study was to investigate whether the estimates of these two models converge. MATERIAL AND METHODS:An anonymous questionnaire was distributed to 2,967 athletes at two triathlon events (Frankfurt and Wiesbaden, Germany). Doping behavior was assessed either with the CDM (Frankfurt sample, one Wiesbaden subsample) or the UQM (one Wiesbaden subsample). A generalized likelihood-rati…

AdultMaleQuestionnairesMedical DoctorsPhysiologyHealth Care Providerslcsh:MedicineSurveysResearch and Analysis Methods796 Athletic and outdoor sports and gamesRandom AllocationYoung AdultCognitionGermanySurveys and QuestionnairesPrevalenceMedicine and Health SciencesHumansBiomechanicsSports and Exercise Medicinelcsh:ScienceSwimmingAgedDoping in SportsLikelihood FunctionsBehaviorSurvey Research796 SportBiological Locomotionlcsh:RBiology and Life SciencesMiddle AgedModels TheoreticalSports ScienceBody HeightHealth CareProfessionsPhysiological ParametersResearch DesignPeople and PlacesRecreationCognitive Sciencelcsh:QFemalePopulation GroupingsResearch ArticleSportsNeuroscience
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Kinetics and Topology of DNA Associated with Circulating Extracellular Vesicles Released during Exercise.

2021

AbstractAlthough it is widely accepted that cancer derived extracellular vesicles (EVs) carry DNA cargo, the association of cell-free circulating DNA (cfDNA) and EVs in plasma of healthy humans remains elusive. Using a physiological exercise model, where EVs and cfDNA are synchronously released, we aimed to characterize the kinetics and localization of DNA associated with EVs. EVs were separated from human plasma using size exclusion chromatography or immuno-affinity capture for CD9+, CD63+, and CD81+ EVs. DNA was quantified with an ultra-sensitive qPCR assay targeting repetitive LINE elements, with or without DNase digestion. This model shows that a minute part of circulating cell-free DNA…

AdultMalelcsh:QH426-470KineticsexosomesExtracellular vesiclesPolymerase Chain ReactionArticle796 Athletic and outdoor sports and games570 Life sciencescell-free DNAchemistry.chemical_compoundExtracellular VesiclesYoung Adultphysical exerciseHumansExerciseCD63human plasma796 SportChemistryHealthy VolunteersCell biologylcsh:GeneticsKineticsLong Interspersed Nucleotide ElementsHuman plasmaChromatography GelCirculating DNAFemalecoronavesicular genomic DNACell-Free Nucleic AcidsDNACD81extracellular DNAintraluminal570 BiowissenschaftenGenes
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Efficacy of Short-term Treatment of Internet and Computer Game Addiction

2019

Importance Internet and computer game addiction represent a growing mental health concern, acknowledged by the World Health Organization. Objective To determine whether manualized cognitive behavioral therapy (CBT), using short-term treatment for internet and computer game addiction (STICA), is efficient in individuals experiencing internet and computer game addiction. Design, Setting, and Participants A multicenter randomized clinical trial was conducted in 4 outpatient clinics in Germany and Austria from January 24, 2012, to June 14, 2017, including follow-ups. Blinded measurements were conducted. A consecutive sample of 143 men was randomized to the treatment group (STICA; n = 72) or wai…

AdultMalemedicine.medical_specialtyAdolescentmedia_common.quotation_subjectlaw.inventionYoung Adult03 medical and health sciences0302 clinical medicineRandomized controlled triallawOutcome Assessment Health CareComputer addictionHumansOutpatient clinicMedicinemedia_commonCognitive Behavioral Therapybusiness.industryAddictionRemission Inductionmedicine.disease030227 psychiatryComputer gamePsychiatry and Mental healthInternet addiction disorderVideo GamesPhysical therapyPsychotherapy BriefbusinessAddictive behaviorPsychosocialInternet Addiction Disorder030217 neurology & neurosurgeryFollow-Up StudiesJAMA Psychiatry
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Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates

2014

Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics.Method. A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling unit participated in the study.Assessment. Measures included the video game dependency test (VDT), symptom checklist-90-revised, and the temperament and character inventory-revised, as well as a number of other GD indices.Results. In GD, the observed prevalence of VG (use or addiction) was 37.3% (95% CI:…

AdultMalemedicine.medical_specialtyArticle SubjectInternet addictionmedia_common.quotation_subjectVideojocslcsh:MedicineLogistic regressionGeneral Biochemistry Genetics and Molecular BiologyVideo gamesSurveys and QuestionnairesmedicineAddictesPersonalityHumansBig Five personality traitsPsychiatryVideo gamemedia_commonGeneral Immunology and MicrobiologyAddictionlcsh:RComputer gamesBehavior disordersGeneral MedicineMiddle AgedAddictsBehavior AddictiveCompulsive behaviorVideo GamesVideo game addictionGamblingTemperamentFemaleAddicció a InternetPsychologyConducta compulsivaTrastorns de la conductaPsychopathologyResearch ArticleJocs per ordinador
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Investigating Risk Factors for Internet Gaming Disorder: A Comparison of Patients with Addictive Gaming, Pathological Gamblers and Healthy Controls r…

2013

Engaging in online games has become increasingly important as a part of leisure activity in adolescents and adults. While the majority of people use these games in a healthy way, epidemiological studies show that some develop excessive use and symptoms that are related to those of substance-related addictions. Despite increasing research concerning the epidemiology of internet gaming disorder (IGD), predisposing factors have been examined to a lesser extent. Knowing about specific risk factors would help clarify the nosological features of IGD and enhance prevention and intervention. This study aimed to evaluate the relationships between personality traits and IGD. A total of 115 patients m…

AdultMalemedicine.medical_specialtyHealth (social science)AdolescentPersonality Inventorymedia_common.quotation_subjectmedicine.medical_treatmentMedicine (miscellaneous)Young AdultRisk FactorsmedicinePsychoeducationHumansPersonalityBig Five personality traitsPsychiatrymedia_commonInternetExtraversion and introversionConscientiousnessmedicine.diseaseNeuroticismBehavior AddictivePsychiatry and Mental healthVideo GamesCase-Control StudiesGamblingPersonality Assessment InventoryAddictive behaviorPsychologyPersonalityClinical psychologyEuropean Addiction Research
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