Search results for "gesture"

showing 10 items of 186 documents

Modular Middleware for Gestural Data and Devices Management

2017

In the last few years, the use of gestural data has become a key enabler for human-computer interaction (HCI) applications. The growing diffusion of low-cost acquisition devices has thus led to the development of a class of middleware aimed at ensuring a fast and easy integration of such devices within the actual HCI applications. The purpose of this paper is to present a modular middleware for gestural data and devices management. First, we describe a brief review of the state of the art of similar middleware. Then, we discuss the proposed architecture and the motivation behind its design choices. Finally, we present a use case aimed at demonstrating the potential uses as well as the limit…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniClass (computer programming)Article Subjectbusiness.industryComputer science020207 software engineering02 engineering and technologyModular designControl and Systems EngineeringHuman–computer interactionEmbedded systemEnablingMiddlewarelcsh:Technology (General)0202 electrical engineering electronic engineering information engineeringKey (cryptography)lcsh:T1-995020201 artificial intelligence & image processingState (computer science)Electrical and Electronic EngineeringArchitectureGesture Recognition Gesture Management Middleware Sensor management Web servicesbusinessInstrumentationJournal of Sensors
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Continuous hand openness detection using a Kinect-like device

2014

This paper presents a novel method to reproduce in real time the opening and closing gestures of a human hand, animating a three-dimensional model of it. In other works, this result can be achieved by mapping a set of significant points of a real hand on the corresponding points of the model to animate. We propose an alternative way to produce the same effect without mapping points, but using a level-based estimation of the degree of opening of the hand. The experiments have been executed using Microsoft KinectTM, but the method would work on any other Kinect-like devices (as defined herein). The results obtained are particularly encouraging and demonstrate real-time performance of the syst…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrygesture recognitionmicrosoft kinectSet (abstract data type)3D animationGesture recognitionhuman-computer interactionComputer graphics (images)Openness to experienceComputer visionArtificial intelligencedepth dataClosing (morphology)businessComputer animationGesture
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Exploiting Correlation between Body Gestures and Spoken Sentences for Real-time Emotion Recognition

2017

Humans communicate their affective states through different media, both verbal and non-verbal, often used at the same time. The knowledge of the emotional state plays a key role to provide personalized and context-related information and services. This is the main reason why several algorithms have been proposed in the last few years for the automatic emotion recognition. In this work we exploit the correlation between one's affective state and the simultaneous body expressions in terms of speech and gestures. Here we propose a system for real-time emotion recognition from gestures. In a first step, the system builds a trusted dataset of association pairs (motion data -> emotion pattern), a…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniGround truthSettore INF/01 - InformaticaExploitK-nearest neighborbusiness.industrySpeech recognitioncomputer.software_genreMotion (physics)CorrelationDynamic Time Warping Emotion Recognition K-nearest neighborEmotion RecognitionKey (cryptography)Artificial intelligenceState (computer science)businessAssociation (psychology)PsychologycomputerNatural language processingGestureDynamic Time Warping
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Recognition of Human Actions Through Deep Neural Networks for Multimedia Systems Interaction

2019

Nowadays, interactive multimedia systems are part of everyday life. The most common way to interact and control these devices is through remote controls or some sort of touch panel. In recent years, due to the introduction of reliable low-cost Kinect-like sensing technology, more and more attention has been dedicated to touchless interfaces. A Kinect-like devices can be positioned on top of a multimedia system, detect a person in front of the system and process skeletal data, optionally with RGBd data, to determine user gestures. The gestures of the person can then be used to control, for example, a media device. Even though there is a lot of interest in this area, currently, no consumer sy…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniHuman machine interaction;gesture recognitionneural networksMultimedia system interaction
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Conveying Audience Emotions Through Humanoid Robot Gestures to an Orchestra During a Live Musical Exhibition

2017

In the last twenty years, robotics have been applied in many heterogeneous contexts. Among them, the use of humanoid robots during musical concerts have been proposed and investigated by many authors. In this paper, we propose a contribution in the area of robotics application in music, consisting of a system for conveying audience emotions during a live musical exhibition, by means of a humanoid robot. In particular, we provide all spectators with a mobile app, by means of which they can select a specific color while listening to a piece of music (act). Each color is mapped to an emotion, and the audience preferences are then processed in order to select the next act to be played. This dec…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediabusiness.industryComputer scienceMobile appsRobotics02 engineering and technologyMusicalcomputer.software_genreExhibition03 medical and health sciences0302 clinical medicineHuman–computer interaction0202 electrical engineering electronic engineering information engineeringRobot020201 artificial intelligence & image processingActive listeningArtificial intelligencebusinesscomputerHRI Musical Robotics Humanoid Robotics030217 neurology & neurosurgeryHumanoid robotGesture
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A Multimodal Fruition Model for Graphical Contents in Ancient Books

2016

One of the most common and efficient way to preserve ancient books is to digitize them, and make their content someway browsable. However, this process often does not take into account the fruition point of view. Exploiting the currently available technologies allows for new ways of content fruition, to attract more people and help them to better understand the available information. In this paper, we present a solution for an innovative and multimodal exploration of ancient books contents, using both touch and touchless gestures. This allows people for both near and far distance interaction, which results in different interaction models.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPoint (typography)MultimediaComputer scienceProcess (engineering)Far distanceInteraction design multimodal interaction touchless interaction live motion capture cultural heritage.020206 networking & telecommunications02 engineering and technologycomputer.software_genre0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingcomputerGesture
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Elicitation and evaluation of zoom gestures for touchless interaction with desktop displays

2019

Touchless gestural interaction has been widely studied and adopted in many contexts. Furthermore, the growing availability of low-cost enabling devices, such as Kinect or Leap Motion, boosted up the interest in such interaction both for commercial and scientific purposes, both for large public displays and for personal displays. The problem of choosing the right touchless gesture for the right action is thus still an open issue, depending on several aspects, such as context, purpose, users' culture, etc. In this work, we first present the results of a gesture elicitation study that allowed us to identify a set of touchless gestures for performing zoom actions while interacting with desktop …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryComputer sciencetouchless interaction gesture elicitation desktop displays020207 software engineeringContext (language use)WorkloadUsability02 engineering and technologyPreferenceAction (philosophy)Human–computer interaction020204 information systems0202 electrical engineering electronic engineering information engineeringZoombusinessSet (psychology)GestureProceedings of the 8th ACM International Symposium on Pervasive Displays
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Some Mathematical and Computational Relations Between Timbre and Color

2022

In physics, timbre is a complex phenomenon, like color. Musical timbres are given by the superposition of sinusoidal signals, corresponding to longitudinal acoustic waves. Colors are produced by the superposition of transverse electromagnetic waves in the domain of visible light. Regarding human perception, specific timbre variations provoke effects similar to color variations, for example, a rising tension or a relaxation effect. We aim to create a computational framework to modulate timbres and colors. To this end, we consider categorical groupoids, where colors (timbres) are objects and color variations (timbre variations) are morphisms, and functors between them, which are induced by co…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore MAT/02 - AlgebraGesturesSettore INF/01 - InformaticaColorTopologyTimbreCategory theory
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Real-Time Body Gestures Recognition Using Training Set Constrained Reduction

2017

Gesture recognition is an emerging cross-discipline research field, which aims at interpreting human gestures and associating them to a well-defined meaning. It has been used as a mean for supporting human to machine interaction in several applications of robotics, artificial intelligence, and machine learning. In this paper, we propose a system able to recognize human body gestures which implements a constrained training set reduction technique. This allows the system for a real-time execution. The system has been tested on a publicly available dataset of 7,000 gestures, and experimental results have highlighted that at the cost of a little decrease in the maximum achievable recognition ac…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniTraining setComputer sciencebusiness.industrySpeech recognitionRoboticsGesture Recognition Real-time systems Constrained optimizationField (computer science)Reduction (complexity)Gesture recognitionArtificial intelligencebusinessGestureMeaning (linguistics)
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Designing Touchless Gestural Interactions for Public Displays In-the-Wild

2015

Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with use…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUbiquitous computingMultimediaComputer sciencemedia_common.quotation_subjectPublic displaysAffect (psychology)computer.software_genrePublic display User-centered design In-the-wild experiment Gestural interaction Natural user interaction Kinect-like devices Ubiquitous computingHuman–computer interactionCultural biasQuality (business)computerUser-centered designGesturemedia_common
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