Search results for "gesture"
showing 10 items of 186 documents
KIND-DAMA: A modular middleware for Kinect-like device data management
2018
In the last decades, we have witnessed a growing interest toward touchless gestural user interfaces. Among other reasons, this is due to the large availability of different low-cost gesture acquisition hardware (the so-called âKinect-like devicesâ). As a consequence, there is a growing need for solutions that allow to easily integrate such devices within actual systems. In this paper, we present KIND-DAMA, an open and modular middleware that helps in the development of interactive applications based on gestural input. We first review the existing middlewares for gestural data management. Then, we describe the proposed architecture and compare its features against the existing similar so…
Novel Human-to-Human Interactions from the Evolution of HCI
2011
The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…
Human-to-human interfaces: emerging trends and challenges
2011
We present a new research domain, human-to-human interaction (HHI) that describes how today's human interaction is largely indirect and mediated by a wide variety of technologies and devices. We show how this new and exciting field of design originates from the convergence of a few well-established research areas, such as traditional graphical user interfaces (GUIs), tangible user interfaces (TUIs), touchless gesture user interfaces (TGUIs), voice user interfaces (VUIs), and brain computer interfaces (BCIs). We analyse and describe current research in those areas and offer a first-hand view and presentation of its salient aspects for the human-to human interaction domain.
Performative Habitats and the aesthetics of ordinary gestures
2022
Il saggio analizza il progetto artistico di Egle Oddo, Performative Habitats, alla luce dell’estetica dei gesti ordinari. Con Performative Habitats biologia, botanica e scienze naturali incontrano i molteplici linguaggi delle discipline artistiche. In un momento storico in cui il cambiamento climatico è tra le emergenze primarie, l’artista si prefigge l’obiettivo di riconvertire le pratiche quotidiane e stabilire nuove modalità di produzione artistica che siano sostenibili per l’ambiente. The essay explores Egle Oddo's artistic project, Performative Habitats, in light of the aesthetics of ordinary gestures. With Performative Habitats biology, botany and natural sciences meet the multiple la…
Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign
2020
International audience; A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few …
Innovative Tools for Sound Sketching Combining Vocalizations and Gestures
2016
International audience; Designers are used to produce a variety of physical and digital representations at different stages of the design process. These intermediary objects (IOs) do support the externalization of ideas and the mediation with the different stakeholders. In the same manner, sound designers deliver several intermediate sounds to their clients, through iteration and refinement. In fact, these preliminary sounds are sound sketches representing the intermediate steps of an evolving creation. In this paper we reflect on the method of sketching sounds through vocalizations and gestures, and how a technological support, grounded in the understanding of the design practice, can fost…
Gesture Recognition for Improved User Experience in a Smart Environment
2013
Ambient Intelligence (AmI) is a new paradigm that specifically aims at exploiting sensory and context information in order to adapt the environment to the user's preferences; one of its key features is the attempt to consider common devices as an integral part of the system in order to support users in carrying out their everyday life activities without affecting their normal behavior. Our proposal consists in the definition of a gesture recognition module allowing users to interact as naturally as possible with the actuators available in a smart office, by controlling their operation mode and by querying them about their current state. To this end, readings obtained from a state-of-the-art…
2019
The development of phonological awareness, the knowledge of the structural combinatoriality of a language, has been widely investigated in relation to reading (dis)ability across languages. However, the extent to which knowledge of phonemic units may interact with spoken language organization in (transparent) alphabetical languages has hardly been investigated. The present study examined whether phonemic awareness correlates with coarticulation degree, commonly used as a metric for estimating the size of children's production units. A speech production task was designed to test for developmental differences in intra-syllabic coarticulation degree in 41 German children from 4 to 7 years of a…
Perception and replication of planar sonic gestures
2012
As tables, boards, and walls become surfaces where interaction can be supported by auditory displays, it becomes important to know how accurately and effectively a spatial gesture can be rendered by means of an array of loudspeakers embedded in the surface. Two experiments were designed and performed to assess: (i) how sequences of sound pulses are perceived as gestures when the pulses are distributed in space and time along a line; (ii) how the timing of pulses affects the perceived and reproduced continuity of sequences; and (iii) how effectively a second parallel row of speakers can extend sonic gestures to a two-dimensional space. Results show that azimuthal trajectories can be effectiv…