Search results for "git"

showing 10 items of 7116 documents

Guardar como. La historia y las fuentes digitales

2011

Este artículo pretende analizar los cambios que vive la historia en el mundo digital. En particular, se centra sobre la digitalización de las fuentes. Por un lado, trata las implicaciones de la conversión digital de antiguos documentos escritos; por otro, se plantea el significado de aquellas otras que lla­mamos "nacidas digitales". El ensayo repasa algunas de las distintas actitudes de los historiadores ante esas modificaciones y señala que necesitamos atender a sus críticas, pero que también hay otros aspectos que debemos estudiar. En suma, defiende que la historia digital supone un reto sobre el que los historiadores han de reflexionar. This article analyzes the changes that the discipli…

Cultural StudiesLiteratureHistorysourcesBorn-digitalHistorybusiness.industrylcsh:History (General) and history of EuropeGeography Planning and Developmentdigitalization.lcsh:History (General)lcsh:D1-2009Epistemologylcsh:DarchivosfuentesMeaning (existential)Historia digitalbusinessDigital historySocial Sciences (miscellaneous)archives
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Achievement Orientations, School Adjustment, and Well-being: A Longitudinal Study

2007

This study set out to identify the kinds of achievement orientations that adolescents show, and to examine the kinds of antecedents and consequences the use of a particular orientation has. The participants were 734 Swedish adolescents (335 boys and 399 girls) who filled in questionnaires measuring their achievement beliefs and behaviors, depressive symptoms, engagement with school, and norm-breaking behavior. By using clustering-by-cases analysis, five achievement orientation groups were identified: optimism, defensive-pessimism, self-handicapping, and learned helplessness, and a group showing average levels of criteria variables. The results showed further that a decrease in depressive sy…

Cultural StudiesLongitudinal studyAchievement Orientationmedia_common.quotation_subjectLearned helplessnessAcademic achievementDevelopmental psychologyBehavioral NeuroscienceOptimismWell-beingDevelopmental and Educational PsychologyBig Five personality traitsPsychologySet (psychology)Social psychologySocial Sciences (miscellaneous)media_commonJournal of Research on Adolescence
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Intensity of Aggression in Childhood as a Predictor of Different Forms of Adult Aggression: A Two-Country (Finland and United States) Analysis

2009

This study examined the prediction of different forms of adult aggression in 2 countries from child and adolescent aggression. It was based on 2 longitudinal projects: the Jyväskylä Longitudinal Study of Personality and Social Development (JYLS; N=196 boys and 173 girls) conducted in Finland and the Columbia County Longitudinal Study (CCLS; N=436 boys and 420 girls) conducted in the United States. The same peer‐nominated items for aggression were used in both studies at age 8; comparable measures of aggression were also available in adolescence (age 14 in the JYLS/19 in the CCLS) and adulthood (ages 36/30 and 42/48). Results showed that in both countries and in both genders, aggression in s…

Cultural StudiesLongitudinal studyaggressiivisuusAggressionmedia_common.quotation_subjectkeskilapsuusHuman factors and ergonomicsPoison controlSelf-controlkeskiaikuisuusSuicide preventionArticleDevelopmental psychologyBehavioral NeuroscienceInjury preventionDevelopmental and Educational PsychologymedicinejatkuvuusPersonalitykulttuurienvälinenmedicine.symptomPsychologySocial Sciences (miscellaneous)media_common
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“Not Only for a Celebration of Competitive Overwatch but Also for National Pride”: Sportificating the Overwatch World Cup 2016

2020

While the most popular forms of organized competitive digital gaming, also known as eSports, have begun finding their place within and in relation to both mainstream entertainment culture and the field of traditional sports, their history is one of struggling to be accepted as “true sports.” Partly because of this history, great effort has been put into the sportification of eSports by presenting competitions in familiar ways adapted from traditional sports. In this article, we examine the process of sportification of eSports in the context of tournament broadcasts. We analyze the Overwatch World Cup 2016 tournament, comparing its final broadcast to the 2014 FIFA World Cup’s final broadcast…

Cultural StudiesPridetelevisioelektroninen urheilumedia_common.quotation_subject518 Media and communicationsOverwatch050801 communication & media studiesbroadcastingEntertainment0508 media and communicationsBroadcasting (networking)sportificationurheiluArts and Humanities (miscellaneous)Political scienceMainstreamta616Relation (history of concept)Applied Psychologymedia_commonCommunicationmedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGMedia studies050301 educationHuman-Computer InteractionFIFAAnthropology0503 educationdigitaaliset pelitGames and Culture
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Cyber-Activism Against Sexual Violence: #BringBackOurGirls

2020

En els últims anys, les campanyes digitals s’han convertit en eines potents de denúncia i defensa de les violències contra les dones. El seguiment massiu en demostra l’èxit. No obstant això, continuem preguntant-nos sobre els límits i les oportunitats d’aquests instruments, especialment en àrees de conflicte i violència extrema. En aquest article, a través d’una etnografia digital i de l’anàlisi de les dades de l’activisme en la xarxa social Twitter, explorem l’impacte de la campanya #BringBackOurGirls, que es va iniciar per a reclamar l’alliberament de 276 xiquetes segrestades pel grup terrorista nigerià Boko Haram a la ciutat de Chibok. Els resultats de la nostra investigació indiquen que…

Cultural StudiesSociology and Political ScienceExtreme violenceDigital campaignsViolències de gènereViolència extremaCibercampanyesPost-colonialPostcolonialGendered violence
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National museums and nation-building

2016

National Museums and Nation-Building in Europe 1750–2010: Mobilization and Legitimacy, Continuity and Change is a volume edited by Peter Aronsson and Gabriella Elgenius. Together with Stefan Berger...

Cultural StudiesSociology and Political ScienceMuseum informaticsPolitical scienceMuseologyNation-buildingMedia studiesLegitimacyInternational Journal of Cultural Policy
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Movilizaciones por la red. Las evoluciones del movimiento <em>open</em>

2019

El movimiento open es el conjunto de luchas protagonizadas por individuos, foros, organizaciones e instituciones de muy diverso tipo que postulan una visión abierta, inclusiva y participativa de internet y de los bienes digitales. Consta de seis ramas fundamentales en función del campo sobre el que operan: el software, la comunicación científica, los materiales educativos, la creación cultural, la producción maker y la neutralidad de la red. Este artículo ofrece una visión sintética del movimiento, de sus características y aportaciones fundamentales.

Cultural StudiesSociology and Political Sciencebusiness.industryMovement (music)General Arts and HumanitiesMedia studiesDigital goodsSoftwarePolitical scienceProduction (economics)The InternetNeutralitybusinessScientific communicationArbor
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Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

2015

Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalent genres. Moreover, we find that games vary to a great extent as to whether they belong mostly to one genre or to a combination of several genres. We also compare the results of our data-driven model with two product databases, Metacritic and Mobyga…

Cultural StudiesTopic modelta520Game genreComputer sciencegenresvideopelitdigital gamesgenret050801 communication & media studiestext miningcomputer.software_genreData-driven0508 media and communicationsArts and Humanities (miscellaneous)quantitativeta517ta518topic modelMetacriticVideo gameta512game corpusApplied Psychologyta515ta113Databaseta213Communicationtekstinlouhinta05 social sciences050301 educationvideo gamesHuman-Computer Interactiondata-driven modelingDominance (economics)Anthropology0503 educationcomputerdigitaaliset pelitMobygamesgame genreGAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA
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The ethics of hospitality in changing journalism: The response to the rise of the anti-immigrant movement in Finnish media publicity

2013

This article examines the role of the media in the rise of nationalist populism in Finland. The interplay between social media and mainstream media has facilitated the emergence of anti-immigrant agendas into the public debate, which has strengthened nationalist populist politics, despite mainstream journalism following professional ethics of balanced reporting. The article concludes that the traditional journalistic framework of agenda setting is not morally adequate for the new fragmented media environment. It proposes the ethics of hospitality (Derrida, Silverstone) with an emphasis on transnationalism as a moral goal for a multi-ethnic public sphere where everyone has the right to voic…

Cultural Studiesbusiness.industryMedia studiesPublic debateEducationDigital mediaArts and Humanities (miscellaneous)HospitalityLawProfessional ethicsMainstreamPublic sphereSocial mediaJournalismSociologyta518businessEuropean Journal of Cultural Studies
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Communicative memory of irregular migration: The re-circulation of news images on YouTube

2016

This article analyses user-generated YouTube cut and mix videos of irregular migration as producing communicative memory of those who have suffered at Europe’s external borders. Visual and textual analyses examine a neglected perspective on the study of media representations of migration by examining a particular practice through which people engage with news images and participate in (re)construction of collective memory in relation to irregular migration. The analysis shows that while hegemonic Eurocentric imagery prevails also in the vernacular amateur productions, re-mixing different cultural productions nevertheless complicates the representation of irregular migration and affords alte…

Cultural StudiescitizenshipHistorySocial Psychologymedia_common.quotation_subjectmuistin politiikkarajat0507 social and economic geography050801 communication & media studiesExperimental and Cognitive Psychologykansalaisuuskärsimysmigrationcomputer.software_genre0508 media and communicationsdigitaalinen kulttuurihumanitarismimuistaminenta518boundariesCitizenshipkuvatmedia_commonMultimediaYouTube05 social sciencesMedia studiesta5142Irregular migrationuutiskuvatmuuttoliikeDigital cultureRe circulationkollektiivinen muisti050703 geographycomputerMemory Studies
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