Search results for "git"

showing 10 items of 7116 documents

The usage of digital marketing channels in SMEs

2015

Purpose – The purpose of this paper is to provide insights into the utilization and goals of digital marketing, and examines factors that influence the adoption and use of digital marketing channels in SMEs. Design/methodology/approach – The data comprises semi-structured theme interviews in SMEs among 16 managers and 421 survey respondents in Central Finland. Findings – The results of this study reveal that SMEs seem not use the full potential of the new digital tools, and so are not deriving benefit from the opportunities they provide. Furthermore, the results also raise the question of whether SMEs have understood the fundamental change in the nature of communication brought about by di…

Governmentmarketing communicationsDigital marketingbusiness.industryEmerging technologiesStrategy and Managementsosiaalinen mediatechnology adoptionchannelsresurssitsmall- and medium-sized organizationstyövälineetBusiness Management and Accounting (miscellaneous)Social mediaThe InternetMarketingbusinessMarketing researchDigitizationdigitaalinen markkinointiPace
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12-month follow-up analysis of a multicenter, randomized, prospective trial in de novo liver transplant recipients (LIS2T) comparing cyclosporine mic…

2006

The LIS2T study was an open-label, multicenter study in which recipients of a primary liver transplant were randomized to cyclosporine microemulsion (CsA-ME) (Neoral) (n = 250) (monitoring of blood concentration at 2 hours postdose) C2 or tacrolimus (n = 245) (monitoring of trough drug blood level [predose]) C0 to compare efficacy and safety at 3 and 6 months and to evaluate patient status at 12 months. All patients received steroids with or without azathioprine. At 12 months, 85% of CsA-ME patients and 86% of tacrolimus patients survived with a functioning graft (P not significant). Efficacy was similar in deceased- and living-donor recipients. Significantly fewer hepatitis C–positive pati…

Graft RejectionMaleTime Factorsmedicine.medical_treatmentTACROLIMUSAzathioprineHepacivirusHEPATITIS-CLiver transplantationmedicine.disease_causeGastroenterologychemistry.chemical_compoundLiving DonorsLongitudinal StudiesC-2IMMUNOSUPPRESSIONHEPATITIS-C DIABETES-MELLITUS C-2 REPLICATION RECURRENCE SURVIVALGraft SurvivalHepatitis CTreatment Outcomesurgical procedures operativeCreatinineSURVIVALEmulsionsFemaleSteroidsImmunosuppressive Agentsmedicine.drugmedicine.medical_specialtyHepatitis C virusRenal functionRANDOMIZED STUDYAge DistributionInternal medicinemedicineDiabetes MellitusHumansHypoglycemic AgentsRECURRENCEMonitoring PhysiologicHepatitisTransplantationCreatinineHepatologybusiness.industryLIVER TRANSPLANTATIONDIABETES-MELLITUSmedicine.diseaseSurvival AnalysisTacrolimusSurgerychemistryREPLICATIONCYCLOSPORINESurgerybusinessFollow-Up Studies
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Technology-Enhanced Course in English Theoretical Grammar and Phonetics at the Tertiary Level

2021

The advancement of technologies and the recently forced lockdown by Covid-19 are bringing changes to the organisation of the learning process by accelerating the introduction of e-learning to create a learner-centred technology-based approach to English studies, thus stepping towards digital humanities. These trends initiated the institutional project Mobile and Desktop Software Integration in Bachelor and Master Study Programmes. The present study, using a questionnaire, elicits university students’ attitudes to the mobile applications and speech analysis software-based seminar activities in Moodle e-course in accordance with the blended learning model selected for the studies of theoretic…

GrammarProcess (engineering)Computer sciencebusiness.industrymedia_common.quotation_subjectEnglish grammartheoretical grammar and phoneticsEnglish studiesPhoneticsP1-1091General Medicineblended learningBachelorlearning management system (lms)Blended learningMathematics educationSystem integrationLiterature (General)businessPN1-6790Philology. Linguisticsdigital toolsmedia_commonBaltic Journal of English Language, Literature and Culture
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Constructing identities in San Andreas : characterizing the protagonists in Grand Theft Auto V

2015

Digitaalisten pelien merkitys on nykyään huomattava taloudellisesti ja kulttuurisesti. Ihmiset käyttävät aikaa ja rahaa digitaalipelien pelaamiseen enemmän kuin koskaan aikaisemmin ja pelaajamäärät kasvavat jatkuvasti. Yksi viime vuosien suurimmista digitaalipeleistä, niin budjetiltaan kuin pelaajamäärältäänkin, on Grand Theft Auto V. Lisäksi GTA V on saanut erinomaiset arvostelut ja peliä pidetäänkin yhtenä parhaana digitaalipelinä kautta aikojen. Erityisesti pelin hahmoja on kehuttu. Edellä mainittujen seikkojen perusteella GTA V -pelin päähahmot, Michael, Franklin ja Trevor, ovat tämän tutkimuksen keskiössä. Tutkimuksessa Grand Theft Auto V -peliä tarkastellaan kulttuurituotteena. Päähah…

Grand Theft Auto V (peli)pelihahmotidentiteettidigitaaliset pelit
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Innovative and Sustainable Food Business Models

2019

Companies are called upon to solve the great challenges of the new millennium. The food sector, from this point of view, plays a strategic role. Poverty, malnutrition, hunger, climate change, and social inequalities are just some of the trends which the agri-food sector has to cope with. The digital transformation that companies will need to embrace to survive requires new ways of creating, thinking, and working with technology-driven tools to provide value for their businesses and customers. Digitization, whether it pertains to new technologies, the analysis of big data or the development of on-line and spatial applications, can contribute to achieving systemic food production transformati…

Grand challengeFood industryEmerging technologiesbusiness.industrySupply chainBig dataDigital transformationGrand challengesBusiness modelSustainabilitySustainabilitySustainable agricultureBusiness model; Business model innovation; Food industry; Grand challenges; SustainabilityBusiness model innovationbusinessIndustrial organizationBusiness modelGrand Challenges
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Supporting struggling readers with digital game-based learning

2019

This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support, or a control group receiving only school-provided support. The intervention took place at the students’ homes and schools under the supervision of their parents and teachers. The results showed that the children who received the GL intervention developed significantly faster in word reading than the control group. Moreover, their reading development w…

GraphoLearn050101 languages & linguisticsReading disabilitymedia_common.quotation_subjectTeaching methodeducationEducationDevelopmental psychologyFluencyoppimisvaikeudetmotivationIntervention (counseling)Reading (process)tietokoneavusteinen oppiminen0501 psychology and cognitive sciencesserious gamemedia_commondigital game-based learning05 social sciencesreading disabilityEducational technology050301 educationSpellingoppimispelitReading comprehensionhyötypelitlukutaitoPsychologylukihäiriöt0503 educationengagement
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GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography

2020

Recognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital game environment that trains basic reading skills by extensive-but-playful exposure to grapheme–phoneme correspondences. The results obtained from 33 Indonesian first graders show that game progress was found to be a significant predictor of reading and decoding abilities both at the posttest and the 5-month follow-up assessment. Our results additionally indicated a significant interaction effect of game progress and letter–sound knowledge at posttest: Progress in the gam…

GraphoLearnoppimisympäristöSocial Psychologymedia_common.quotation_subjectGraphoGamePersonalized learninglukeminenFluencyPhonological awarenessReading (process)Mathematics educationDigital learningtechnology-enhanced reading supportmedia_commonreading acquisitionCommunicationdigital learning environmentlanguage.human_languageHuman-Computer InteractionIndonesianStandard IndonesianlanguagePsychologylukihäiriötOrthographyReading skills
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Reconsidering authorship in the Ciceronian corpus through computational authorship attribution

2019

In recent years, methods of computational authorship attribution have offered promising results for the reattribution of classical texts. We use and further develop these methods to verify the authorship of several texts belonging or related to the Ciceronian corpus: Rhetorica ad C. Herennium, De inventione, De optimo genere oratorum, and Commentariolum petitionis. We use two classifiers, Support Vector Machine and Convolutional Neural Network, of which the latter is more accurate except in regard to certain aspects of vocabulary. The most important of our results is that Commentariolum petitionis seems to be authored by Marcus Cicero, not by his brother Quintus. Negli ultimi anni metodi co…

Greek language and literature. Latin language and literatureDe optimo genere oratorumDe inventionetekstinlouhintakirjalliset lähteetP1-1091cultural historylatinankielinen kirjallisuusCicerodigitaaliset ihmistieteetRutilius Lupuscomputational authorship attributionQuintus Tullius CiceroRhetorica ad Herenniumdigital humanitiesMarcus Tullius CiceroauthorshipPhilology. Linguisticsklassillinen filologiatekijyysPACommentariolum petitionis
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Exploring travelers’ willingness to pay for green hotels in the digital era

2021

The past few years have witnessed an intensifying effort by hotels to respond to customers’ growing environmental sensitivities. A critical aspect of this market trend is the actual willingness of tourists to pay (WTP) for green products and services offered by green hotels. Previous studies in this research field have mainly focused on the relationship between guests’ attitudes and their behavioral intentions, neglecting the influence of external and situational factors. In light of this, the present paper contributes to knowledge by analyzing the influence of e-Word-of-Mouth (e-WOM) and physical image, as it emerges from digital platforms, and the effect of green hotel attributes on the t…

Green imageEconomics and BusinessTourism Leisure and Hospitality ManagementGeography Planning and DevelopmentGreen attributesSustainable tourisme-WOMSocial SciencesSustainable tourism digital platform green image psychological determinants green attributes e-WOMPsychological determinantsDigital platform
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Geoacoustic Inversion with Drifting Buoys: Enverse 1997–98 Experiments (Marettimo Is.)

2000

Acoustic buoys were developed to allow the rapid determination of range-dependent bottom properties in a shallow water environment from the inversion of propagation measurements. The main features of the buoys are the large dynamic range, digital signal conditioning unit, global positioning system receiver and reliable radio data link. The buoys drift away from a broadband source receiving its pings at known positions. Single hydrophone, matched waveform, inversion techniques are applied to the received signals to invert for geoacoustic parameters. Eight prototypes were tested over the southern continental shelf off the island of Marettimo (Sicily) during the EnVerse 97 sea trials. Calibrat…

Ground truthWaves and shallow watergeographygeography.geographical_feature_categoryHydrophoneContinental shelfAcousticsSea trialDigital signal conditioningWaveformInversion (meteorology)GeodesyGeology
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