Search results for "git"
showing 10 items of 7116 documents
Smart Cities. Luci e ombre di una visione di futuro
2019
L’epoca che stiamo attraversando è caratterizzata da grandi trasformazioni. I sistemi urbani permangono al centro del cambiamento, confrontandosi sempre più con sfide e minacce alla loro sostenibilità. Ormai circe metà della popolazione mondiale vive nelle città e il processo di inurbamento è inarrestabile. Agli inizi del ’900 si pensò che città con 8 o 10 milioni di abitanti fossero inimmaginabili e in ogni caso ingestibili. Sociologi e urbanisti dell’epoca ritennero che la crescita delle città dovesse essere bloccata e che dovessero essere offerte soluzioni alternative. Tesi del genere non hanno avuto, evidentemente, riscontro nella realtà e la crescita delle città è continuata. In Euro…
Autonomous maritime ecosystem : digital concepts and business case : results from the JYU TJTSM54 course on advanced topics on systems development
2019
Ceļš / The way, Nr. 71
2020
Digital Hydraulic Technology for Linear Actuation:A State of the Art Review
2020
This paper analyses the current state of the art in linear actuation with digital hydraulics. Based on the differences in their aims the paper partitions the area into four actuation concepts – parallel valve solutions, single switching valve solutions, multi-chamber cylinders, and multi-pressure cylinders. The concepts are evaluated based on accuracy and smoothness of motion, switching load, reliability, efficiency and the number of components required.
Mobilie sociālie tīkli kā digitālā mārketinga rīki: Vine, Snapchat un Tinder
2016
Bakalaura darba “Mobilie sociālie tīkli kā digitālā mārketinga rīki: Vine, Snapchat un Tinder” mērķis ir noskaidrot vai un kā tīkli Vine, Snapchat un Tinder tiek izmantoti kā digitālā mārketinga rīki globālā un lokālā praksē. Teorētiskajā darba daļā ir iekļauta informācija par mārketingu un digitālo mārketingu kā jauno nozares virzienu, sociālajiem medijiem un mobilajiem sociālajiem tīkliem. Pētījumā izmantota gadījuma analīze, kontentanalīze un daļēji strukturētās intervijas, lai iegūtu informāciju no pieciem Latvijas nozares speciālistiem, kā arī izpētītu 18 dažādu tīklu lietotāju profilus. Galvenie veiktie secinājumi – mobilie sociālie tīkli tiek izmantoti kā digitālā mārketinga rīki, uz…
Self-Efficacy, Planning, or a Combination of Both? A Longitudinal Experimental Study Comparing Effects of Three Interventions on Adolescents’ Body Fat
2016
Author(s): Luszczynska, Aleksandra; Hagger, Martin S; Banik, Anna; Horodyska, Karolina; Knoll, Nina; Scholz, Urte | Abstract: BackgroundThe superiority of an intervention combining two sets of theory-based behavior change techniques targeting planning and self-efficacy over an intervention targeting planning only or self-efficacy only has rarely been investigated.PurposeWe compared the influence of self-efficacy, planning, and self-efficacy+planning interventions with an education-based control condition on adolescents' body fat, assuming mediating effects of respective social cognitive variables and moderate-to-vigorous physical activity (MVPA). The moderating role of the built environment…
More years, more technologies : aging in the digital era
2018
This special issue presents research on the role of digital health and communication technologies in later life. Drawing from the observation that people’s longer lives are affected by digital technologies to varying extents and recognizing the vast supply of traditional and digital technologies targeted at older users, we maintain that the principle of aged heterogeneity also manifests itself with respect to the adoption and use of digital technologies. Basing on the findings presented in the articles of the issue, we conclude n this introduction to the issue that the concept of aged heterogeneity and the particularities of old age as a stage of life are still insufficiently incorporated i…
Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign
2020
International audience; A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few …
Digital Diasporas : An Overview of the Research Areas of Migrationand New Media Through a Narrative Literature Review
2019
Academic research on migration and the use of new media constitutes a growing field. The first studies dealing explicitly with the field appeared in the end of the 1990s. Now, it has become an established research area. The impact and importance of the new technologies for migrants is well established. Appropriation of ICTs and new media environments have become a ubiquitous feature of everyday life in migrant groups. The research area is still understudied, characterized by rapid changes and shifts, and is shaped by the changing structural conditions of migrants and the proliferation of forms of media. In this article, I provide an overview of the developing research area through a review …
Open Access Publishing as a Bridge Across the Digital Divide
2007
In today’s world of snappy catchphrases, the complexity of a phenomenon is often hiddenbehind the simplicity of the terminology. Take, for instance, the concept of the digital divide.In short, the term means that there is a gap between those people who have effective access todigital technologies (and all the benefits that brings) and those who do not (Organization forEconomic Cooperation and Development [OECD], 2001; Selhofer & Husing, 2002). Whilethe definition seems simple enough, in fact, there are numerous reasons for the technologygap among people in the world. Typical reasons for the digital divide include material access(i.e., no access to a computer, lack of access to specific soft…