Search results for "git"
showing 10 items of 7116 documents
Oppimistyylien merkitys videoteknologiaa hyödyntävässä opetuksessa
2007
Pohjoisen mytologian vaikutus digitaalisissa peleissä : Edda-runojen ja visuaalisen analyysin avulla
2013
Käsittelee pohjoisen mytologian vaikutusta digitaalisissa peleissä. Keskeisimmät esille nousevat pelit ovat Smite, World or Warcraft ja Persona4.
Perspectives on Digital Content Markets: A Literature Review of Trends in Technologies, Business and Consumer Behaviour
2010
In this paper, we focus on digital content markets (DCMs), which have typically been seen as an offspring of technological and business innovations. However, recent trends indicate that these two perspectives are not enough when attempting to understand how DCMs actually work. Technology is obviously a prerequisite for business innovations, which in turn provide new possibilities for consumers. Nevertheless, consumer behaviour is not only a result of technological and business innovations, but by itself a crucial factor of DCMs. In this paper, we attempt to clarify the general view of DCMs by carrying out a literature study that is based on the above mentioned three perspectives: technology…
Sosiaalinen media, kieli ja merkitykset
2017
Perustaidoilla arjen osallisuutta ja hyvinvointia
2019
Digital Humanities in the Cultural Environment
2013
The explanatory variables of narrative transportation and consumer engagement with a transmedia consumption experience
2019
International audience; Professionals in the cultural sector are increasingly designing transmedia narrative devices. By that new strategy, they expect to increase cultural consumption and attendance. Considering the central role of the narrative transportation during the transmedia experience, this article presents results about six anticipated antecedents of this process experienced by users of a transmedia device that combines digital and physical elements, and deals with the heritage history of a French province. The six variables tested are gender, age, level of education (to describe the socio-demographic profile), geographical proximity (to proxy the familiarity with the topic and co…
Architettura e second digital turn, l’evoluzione degli strumenti informatici e il progetto
2021
La condizione digitale che ha gradualmente ibridato le nostre esistenze, trasformando atomi in bit, si è oggi cementificata sulla nostra società, arricchendone la postmodernità e determinando una nuova liquidità acuitasi con l’avvento di internet. Un momento storico segnato da una nuova maturità del digitale, evidente nel nostro diverso rapporto con i dati, e nella diffusione di metodi di machine learning avanzato, che promettono una nuova capacità di comprensione della complessità contemporanea e nel frattempo contribuiscono alla propagazione dell’apparato tecnico sul mondo. Questi cambiamenti, tanto profondi da toccare la nostra cultura, stanno modificando il nostro modo di interpretare e…
Supporting student teachers’ reflection through assessment : The case of reflective podcasts
2023
Reflection is a key learning objective of teacher education, yet little is known about the ways in which it could be supported through assessment. In this case study (N = 14), we examine the potential of a novel assessment task—reflective podcasting—in supporting first-year student teachers’ reflection. We analyzed student group podcasts and corresponding student reflections and found that the task engendered reflection. Three theory-driven dimensions were constructed to emphasize the unique nature of podcasts for student reflection: experientiality, authenticity, and communality. We encourage factoring these dimensions into assessment designs that seek to foster student reflection. peerRev…
How is the use of mobile money services transforming lives in Ghana?
2018
Mobile money (MM) is considered a revolutionary phenomenon in the developing world and relies on basic mobile handsets capable of voice and SMS or text. This chapter assesses the potential of mobile phones as a delivery mechanism for financial services in Ghana. Based on the sample of 595 responses collected during the months of September and October, 2016, we investigated various consequences that influence the consumer decision-making process and continuous usage within the mainstream MM or micro-financial services. In total, six hypotheses were developed and tested. The results provided support for all the hypotheses. The key takeaway from this chapter is that MM service agent credibilit…