Search results for "graphics"

showing 10 items of 1223 documents

Mesh connectivity compression using convection reconstruction

2007

International audience; During a highly productive period running from 1995 to about 2002, the research in lossless compression of 3D meshes mainly consisted in a hard battle for the best bitrates. But for a few years, compression rates seem stabilized around 1.5 bit per vertex for the connectivity coding of usual meshes, and more and more work is dedicated to remeshing, lossy compression, or gigantic mesh compression, where memory and CPU optimizations are the new priority. However, the size of 3D models keeps growing, and many application fields keep requiring lossless compression. In this paper, we present a new contribution for single-rate lossless connectivity compression, which first …

Theoretical computer scienceTexture compressionLossless[ MATH.MATH-IT ] Mathematics [math]/Information Theory [math.IT]02 engineering and technologyLossy compression[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG][MATH.MATH-IT] Mathematics [math]/Information Theory [math.IT][ INFO.INFO-IT ] Computer Science [cs]/Information Theory [cs.IT]I.3.5 [Computing Methodologies]: Computer Graphics--Computational Geometry and Object Modeling0202 electrical engineering electronic engineering information engineeringPolygon meshComputingMethodologies_COMPUTERGRAPHICSMathematicsMeshConnected componentLossless compressionConnectivityDelaunay triangulationCompression[MATH.MATH-IT]Mathematics [math]/Information Theory [math.IT]020207 software engineering[INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG][INFO.INFO-IT]Computer Science [cs]/Information Theory [cs.IT][ INFO.INFO-CG ] Computer Science [cs]/Computational Geometry [cs.CG]020201 artificial intelligence & image processing[INFO.INFO-IT] Computer Science [cs]/Information Theory [cs.IT]ReconstructionAlgorithmImage compressionData compressionProceedings of the 2007 ACM symposium on Solid and physical modeling
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LeSSS: Learned Shared Semantic Spaces for Relating Multi-Modal Representations of 3D Shapes

2015

In this paper, we propose a new method for structuring multi-modal representations of shapes according to semantic relations. We learn a metric that links semantically similar objects represented in different modalities. First, 3D-shapes are associated with textual labels by learning how textual attributes are related to the observed geometry. Correlations between similar labels are captured by simultaneously embedding labels and shape descriptors into a common latent space in which an inner product corresponds to similarity. The mapping is learned robustly by optimizing a rank-based loss function under a sparseness prior for the spectrum of the matrix of all classifiers. Second, we extend …

Theoretical computer sciencebusiness.industryComputer scienceRank (computer programming)Cognitive neuroscience of visual object recognitioncomputer.software_genreComputer Graphics and Computer-Aided DesignProduct (mathematics)Similarity (psychology)Line (geometry)Metric (mathematics)Collaborative filteringEmbeddingArtificial intelligencebusinesscomputerNatural language processingComputer Graphics Forum
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Mean Field Linear Quadratic Games with Set Up Costs

2013

This paper studies linear quadratic games with set up costs monotonic on the number of active players, namely, players whose action is non-null. Such games arise naturally in joint replenishment inventory systems. Building upon a preliminary analysis of the properties of the best response strategies and Nash equilibria for the given game, the main contribution is the study of the same game under large population. We also analyze the influence of an additional disturbance in the spirit of the literature on H∞ control. Numerical illustrations are provided. © 2012 Springer Science+Business Media New York.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsMathematical optimizationSequential gamedifferential games game theory control and optimizationJoint-replenishmentOutcome (game theory)symbols.namesakeMean field gamesGame theoryMathematicsMean field games; Linear quadratic differential games; Joint-replenishment[INFO.INFO-NI] Computer Science [cs]/Networking and Internet Architecture [cs.NI]Applied MathematicsNormal-form gameComputingMilieux_PERSONALCOMPUTINGoperational researchTheoryofComputation_GENERALScreening gameComputer Graphics and Computer-Aided DesignComputer Science ApplicationsComputational MathematicsComputational Theory and MathematicsNash equilibriumBest responseRepeated gamesymbolsLinear quadratic differential gamesSettore MAT/09 - Ricerca OperativaoptimizationGame theoryMathematical economicsDynamic Games and Applications
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Familiar objects and memory color

1998

This research was supported in part by a grant from ADEIT- Universitat de Valencia and IMPIVA to M.D. de F.

Thesaurus (information retrieval)Color visionComputer scienceGeneral Chemical EngineeringComputer graphics (images)Human Factors and ErgonomicsGeneral ChemistryColor Research & Application
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VR studio: Solid modelling in a Virtual Reality Environment

2007

Today one of the most important industrial needs is to improve the design process, making it faster and more robust; of course such a requirement can be obtained by using virtual reality. In the field of mechanical design, in fact, there is a great demand for more intuitive and natural modelling systems to speed up the modelling process. All that can be reached by stereocopic visualization tecnology and 3D input systems. In this paper we present a software for 3D solid modelling in a virtual reality system. The CAD models, carried out by this software, can be studied in their natural scale thanks to a large screen display. Moreover the user is free to move his hands to sketch the models tha…

Three dimensional computer graphics Virtual realitySettore ING-IND/15 - Disegno E Metodi Dell'Ingegneria Industriale
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Color memory matching: Time effect and other factors

1998

The methods of simultaneous and successive, or memory, color matching have been compared for 10 color reference samples distributed in two groups each performed by 50 observers (25 men and 25 women). Our results, obtained with a total of two hundred Munsell color chips arrayed on ten gray cardboard panels, indicate that: (a) while by simultaneous matching the mean color differences obtained are, in most cases, lower than 1 CIELAB unit, those obtained by memory are generally higher; (b) the worst remembered colors are yellow, light green, blue, and pink, and the best remembered color is orange; (c) the influence of the delay time (15 s, 15 min, and 24 h) is significant for the remembered mea…

Time effectColor visionbusiness.industryGeneral Chemical EngineeringHuman Factors and ErgonomicsGeneral ChemistryColor matchingComputer graphics (images)Computer visionArtificial intelligencebusinessGray (horse)Delay timeMathematicsColor Research & Application
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<title>Electronic eye occluder with time-counting and reflection control</title>

2008

ABSTRACT In pediatric ophthalmology 2 – 3 % of all the children are impacted by a visual pathology – amblyopia. It develops if a clear image isn’t presented to the retina during an early stage of the developmen t of the visual system. A common way of treating this pathology is to cover the better-seeing eye to force the „lazy” eye to learn seeing. However, children are often reluctant to wear such an occluder because they are as hamed or simply because they find it inconvenient. This fact requires to find a way how to track the regi me of occlusion because results of occlus ion is a hint that the actual regime of occlusion isn’t that what the optometrist has recommended. We design an electr…

Time informationgenetic structuresComputer sciencebusiness.industryTrack (disk drive)Control (management)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONeye diseasesData loggerOcclusionComputer visionPediatric ophthalmologyTime momentArtificial intelligenceReflection (computer graphics)businessSPIE Proceedings
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Finite element method for a nonlocal Timoshenko beam model

2014

A finite element method is presented for a nonlocal Timoshenko beam model recently proposed by the authors. The model relies on the key idea that nonlocal effects consist of long-range volume forces and moments exchanged by non-adjacent beam segments, which contribute to the equilibrium of a beam segment along with the classical local stress resultants. The long-range volume forces/moments are linearly depending on the product of the volumes of the interacting beam segments, and their relative motion measured in terms of the pure beam deformation modes, through appropriate attenuation functions governing the spatial decay of nonlocal effects. In this paper, the beam model is reformulated wi…

Timoshenko beam theoryFinite element methodApplied MathematicsGeneral EngineeringStiffnessPure deformation modeComputer Graphics and Computer-Aided DesignFinite element methodLong-range interactionClassical mechanicsVariational formulationBending stiffnessStress resultantsNonlocal Timoshenko beammedicineDirect stiffness methodmedicine.symptomAnalysisBeam (structure)Stiffness matrixMathematics
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Intrusion of nonwetting liquid in paper

2007

The saturation curve of a sample of paper board was measured with mercury-intrusion porosimetry, and the three-dimensional structure of its pore space was determined by x-ray tomographic imaging. Ab initio numerical simulation of intrusion on the tomographic reconstruction, based on the lattice-Boltzmann method, was in excellent agreement with the measured saturation curve. A numerical invasion-percolation simulation in the same tomographic reconstruction showed good agreement with the lattice-Boltzmann simulation. The access function of the sample, determined from the saturation curve and the pore-throat distribution determined from the tomographic reconstruction, indicated that the ink-bo…

Tomographic reconstructionMaterials scienceComputer simulationPhysics::Medical PhysicsAb initioSaturation vapor curvesense organsPorosimetryPorous mediumGranular materialSample (graphics)eye diseasesComputational physicsPhysical Review E
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A genetic algorithm for combined topology and shape optimisations

2003

A method to find optimal topology and shape of structures is presented. With the first the optimal distribution of an assigned mass is found using an approach based on homogenisation theory, that seeks in which elements of a meshed domain it is present mass; with the second the discontinuous boundaries are smoothed. The problem of the optimal topology search has an ON/OFF nature and has suggested the employment of genetic algorithms. Thus in this paper a genetic algorithm has been developed, which uses as design variables, in the topology optimisation, the relative densities (with respect to effective material density) 0 or 1 of each element of the structure and, in the shape one, the coord…

Topology optimisationGenetic algorithms; Shape optimisation; Topology optimisation; Computer Science Applications1707 Computer Vision and Pattern Recognition; Computer Graphics and Computer-Aided Design; Industrial and Manufacturing EngineeringStructure (category theory)Shape optimisationComputer Science Applications1707 Computer Vision and Pattern RecognitionTopologyComputer Graphics and Computer-Aided DesignDomain (mathematical analysis)Finite element methodIndustrial and Manufacturing EngineeringComputer Science ApplicationsVariable (computer science)Distribution (mathematics)Genetic algorithmGenetic algorithmLimit (mathematics)Settore ING-IND/15 - Disegno E Metodi Dell'Ingegneria IndustrialeTopology (chemistry)Mathematics
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