Search results for "haptic"

showing 10 items of 47 documents

A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch

2020

International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…

Computer sciencebusiness.industrymedia_common.quotation_subject010401 analytical chemistryIllusion02 engineering and technologyTechnology readiness levelVirtual realityModular design021001 nanoscience & nanotechnology01 natural sciences0104 chemical sciencesVisualizationHuman-Computer InteractionSoftwareModalHuman–computer interaction[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]0210 nano-technologybusinessComputingMilieux_MISCELLANEOUSWearable HapticsHaptic technologymedia_commonMultimodality
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Impact of fabric end-use knowledge on handle perception

2006

Abstract The objective was to determine whether the knowledge of the fabrics' end-use may impact the way textile experts organize their haptic perception. Two groups of 10 textile experts were asked to freely sort the same set of 25 fabrics in two different contexts. The first group was informed that the set of fabrics would be used to make dresses and the other one that they would be used to make sportswear. Both groups also rated the appropriateness of each fabrics for each end-use. Results did not show any effect of the end-use context. The two perceptual spaces were basically the same and accounted for appropriateness of use similarly. If confirmed, this result indicates that descriptiv…

Computer sciencemedia_common.quotation_subjectContext (language use)Description de tissus02 engineering and technology0404 agricultural biotechnologyHuman–computer interactionNeed to knowPerceptionsortSet (psychology)Applied Psychologymedia_commonCommunicationbusiness.industry[SCCO.NEUR]Cognitive science/Neuroscience04 agricultural and veterinary sciences021001 nanoscience & nanotechnology040401 food scienceOrganisation perceptive[ SCCO.NEUR ] Cognitive science/NeuroscienceContexte d'usagePerception haptiqueHaptic perception0210 nano-technologyTextile (markup language)business
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Reimagining cultural memory of the arctic in the graphic narratives of Oqaluttuaq

2021

The Greenlandic oral story-telling tradition, Oqaluttuaq, meaning “history,” “legend,” and “narrative,” is recognized as an important entry point into Arctic collective memory. The graphic artist Nuka K. Godtfredsen and his literary and scientific collaborators have used the term as the title of graphic narratives published from 2009 to 2018, and focused on four moments or ‘snippets’ from Greenland’s history (from the periods of Saqqaq, late Dorset, Norse settlement, and European colonization). Adopting a fragmentary and episodic approach to historical narrativization, the texts frame the modern European presence in Greenland as one of multiple migrations to and settlements in the Artic, ra…

Cultural StudieslegendatHistorySocial Psychologymedia_common.quotation_subjectGrönlantipostkolonialismiExperimental and Cognitive PsychologygrönlantilaisetOqaluttuaqCollective memoryhaptic memoryVisual artsddc:741.5forensic aestheticskulttuuriddc:890cultural memory of GreenlandNarrativeMeaning (existential)Cultural memorymuisti (kognitio)media_commonarktinen aluepostcolonial memorycomics and memorysuullinen perinneLegendsarjakuvatThe arcticHaptic memoryArctictarinatkollektiivinen muisti
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A cultural heritage experience for visually impaired people

2020

Abstract In recent years, we have assisted to an impressive advance of computer vision algorithms, based on image processing and artificial intelligence. Among the many applications of computer vision, in this paper we investigate on the potential impact for enhancing the cultural and physical accessibility of cultural heritage sites. By using a common smartphone as a mediation instrument with the environment, we demonstrate how convolutional networks can be trained for recognizing monuments in the surroundings of the users, thus enabling the possibility of accessing contents associated to the monument itself, or new forms of fruition for visually impaired people. Moreover, computer vision …

Cultural heritagePotential impactComputer scienceVisually impairedHuman–computer interactionSettore ING-INF/03 - TelecomunicazioniMediationComputer vision algorithmsImage processingnavigation visually impaired computer vision augmented reality cultural context convolutional neural network machine learning hapticPhysical accessibility
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Is backward disequilibrium in the elderly caused by an abnormal perception of verticality? A pilot study

2007

International audience; OBJECTIVE: We hypothesised that backward disequilibrium (BD), defined by a posterior position of the centre of mass with respect to the base of support, could be caused by a backward tilt in the perception of verticality. METHODS: The relationship between BD, the perception of verticality, and the history of falls in 25 subjects aged 84.5+/-7.4 years was analysed. An original ordinal scale, the BD scale (BDS), was used to quantify BD. Postural (PV) and haptic verticals (HV) were measured in sagittal plane. RESULTS: BDS scores closely correlated with the number of falls (r = 0.81, p =10(-5)). The more the PV was tilted backward, the greater the BDS scores (r = -0.95, …

DisequilibriumPilot ProjectsAudiologySeverity of Illness IndexAbnormal perceptionMESH: Postural Balance[ SDV.NEU.SC ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Cognitive SciencesMESH: Aged 80 and over0302 clinical medicine030212 general & internal medicinePostural BalanceMESH: Geriatric Assessmentmedia_commonAged 80 and overMESH : Pilot Projects[SDV.NEU.SC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Cognitive SciencesMESH: PostureCognitionMESH: Accidental FallsSensory SystemsTilt (optics)medicine.anatomical_structureMESH : Vestibular Function TestsVestibular DiseasesNeurologyVisual PerceptionMESH : Severity of Illness IndexMESH : Accidental Fallsmedicine.symptomMESH: Vestibular DiseasesPsychologyMESH : Visual Perceptionmedicine.medical_specialtyMESH : Geriatric Assessmentmedia_common.quotation_subjectPostureMESH: Vestibular Function TestsBase of support03 medical and health sciencesMESH : Postural BalanceMESH: Severity of Illness IndexPhysiology (medical)PerceptionmedicineHumansMESH : Aged 80 and overGeriatric AssessmentCommunicationMESH: HumansMESH: Visual Perceptionbusiness.industryMESH : HumansMESH : PostureVestibular Function TestsMESH: Pilot ProjectsSagittal planeMESH : Vestibular DiseasesAccidental FallsNeurology (clinical)Haptic perceptionbusiness030217 neurology & neurosurgeryClinical Neurophysiology
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Understanding of tactile pictures in visual impaired children

2015

The present PhD aims at understanding how Visual Impaired (VI) children process the tactile pictures that illustrate the tactile books specially designed for them. Our work is organized around two main axes of analysis. The first axis concentrates on the child who explores the tactile images, while the second axis focuses on the impact that the properties of these images can have on children’s haptic processing. Our researches included children presenting various degrees of visual impairment but without any associated disorders (in particular, without any cognitive delay), distinguishing early blind children from children with low vision. We also compared their performance with those of sig…

EnfantsImages tactiles[SHS.PSY] Humanities and Social Sciences/PsychologyExploration haptiqueHaptic explorationTactile picturePerception haptiqueVisual impairmentHaptic perceptionHandicap visuelChildren
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Enabling independent navigation for visually impaired people through a wearable vision-based feedback system

2017

This work introduces a wearable system to provide situational awareness for blind and visually impaired people. The system includes a camera, an embedded computer and a haptic device to provide feedback when an obstacle is detected. The system uses techniques from computer vision and motion planning to (1) identify walkable space; (2) plan step-by-step a safe motion trajectory in the space, and (3) recognize and locate certain types of objects, for example the location of an empty chair. These descriptions are communicated to the person wearing the device through vibrations. We present results from user studies with low- and high-level tasks, including walking through a maze without collisi…

EngineeringSituation awarenessbusiness.industry05 social sciencesWearable computer02 engineering and technologyPlan (drawing)Motion (physics)Obstacle0202 electrical engineering electronic engineering information engineeringTrajectory020201 artificial intelligence & image processing0501 psychology and cognitive sciencesComputer visionArtificial intelligenceMotion planningbusiness050107 human factorsHaptic technology2017 IEEE International Conference on Robotics and Automation (ICRA)
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Ephaptic coupling of myelinated nerve fibers

2001

Numerical predictions of a simple myelinated nerve fiber model are compared with theoretical results in the continuum and discrete limits, clarifying the nature of the conduction process on an isolated nerve axon. Since myelinated nerve fibers are often arranged in bundles, this model is used to study ephaptic (nonsynaptic) interactions between impulses on parallel fibers, which may play a functional role in neural processing.

Functional roleMaterials scienceMyelinated axonEphaptic couplingMyelinated nerve fiberNeural processingStatistical and Nonlinear PhysicsCondensed Matter PhysicsA delta fiberNeuroscienceNerve axonPhysica D: Nonlinear Phenomena
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The affect of contact force sensations on user performance in virtual assembly tasks

2007

International audience; Abstract The development of a realistic virtual assemblyenvironment is challenging because of the complexity of the physical processes and the limitation of available VRtechnology. Many research activities in this domain pri-marily focused on particular aspects of the assembly task such as the feasibility of assembly operations in terms of interference between the manipulated parts. The virtualassembly environment reported in this research is focusedon mechanical part assembly. The approach presented ad-dresses the problem of part-to-part contacts during themating phase of assembly tasks. The system describedcalculates contact force sensations by making their inten-s…

Haptic interface[SPI]Engineering Sciences [physics][SPI] Engineering Sciences [physics][ SPI ] Engineering Sciences [physics]Virtual assemblySpring-damper modelHuman performance
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Importance of force feedback for following uneven virtual paths with a stylus

2021

It is commonly known that a physical textured path can be followed by indirect touch through a probe also in absence of vision if sufficiently informative cues are delivered by the other sensory channels, but prior research indicates that the level of performance while following a virtual path on a touchscreen depends on the type and channel such cues belong to. The re-enactment of oriented forces, as they are induced by localized obstacles in probe-based exploration, may be important to equalize the performance between physical and virtual path following. Using a stylus attached to a force-feedback arm, an uneven path marked by virtual bars was traversed while time and positions were measu…

Human-Computer InteractionSettore INF/01 - InformaticaComputer scienceHaptic renderingSignal ProcessingHaptic rendering; Multisensory textures; Path following; Pen-based interactionPen-based interactionStylusPath followingPen-based interaction Haptic rendering Multisensory textures Path followingSimulationHaptic technologyMultisensory textures
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