Search results for "haptic"

showing 10 items of 47 documents

Contribution of vibrational modalities for navigation in virtual environments

2016

The virtual environment navigation may induces the simulator sickness depending on conditions and user’s profile. The potential virtual reality multimodality may provide solutions to these problems while improving the sense of presence. In this context, the objective of this research is to determine what is the impact of vibrational modalities for navigation in virtual environments on the simulation.A taxonomy of navigation methods is proposed. It results in 4 types, specific egocentric, specific exocentric, abstract egocentric and abstract exocentric. First we simulate rumble strip vibrations during a driving simulation. The experimentation exposed that these vibrations make driver more aw…

Réalité virtuelle[INFO.INFO-TS] Computer Science [cs]/Signal and Image ProcessingVibrationsVirtual environmentEnvironnement virtuelVirtyal realityHaptiqueNavigationHaptic
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Do Children Cooperate Conditionally? Adapting the Strategy Method for First-Graders

2018

We develop a public goods game (PGG) to measure cooperation and conditional cooperation in young children. Our design addresses several obstacles in adapting simultaneous and sequential PGGs to children who are not yet able to read or write, do not possess advanced abilities to calculate payoffs, and only have a very limited attention span at their disposal. It features the combination of haptic offline explanation, fully standardized audiovisual instructions, computerized choices based on touch-screens, and a suitable incentive scheme. Applying our experimental protocol to a sample of German first-graders, we find that already 6-year-olds cooperate conditionally and that the relative frequ…

Scheme (programming language)Protocol (science)IncentiveHuman–computer interactionComputer sciencePublic goods gameIn-group favoritismSample (statistics)computerAttention spancomputer.programming_languageHaptic technologySSRN Electronic Journal
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Designing for Mixed Reality Urban Exploration

2021

Funding Information: Acknowledgments. This work was supported by the European Union Seventh Framework Programme (grant agreement no 601139) and the Italian Ministry of Education, University, and Research (MIUR) PON AIM project (id: AIM1875400-1, CUP: B74I18000210006). Publisher Copyright: © 2021. All Rights Reserved. This paper introduces a design framework for mixed reality urban exploration (MRUE), based on a concrete implementation in a historical city. The framework integrates different modalities, such as virtual reality (VR), augmented reality (AR), and haptics-audio interfaces, as well as advanced features such as personalized recommendations, social exploration, and itinerary manage…

Settore INF/01 - InformaticaCULTURAL-HERITAGEhaptic guidanceAugmented realityTAXONOMYcultural heritage113 Computer and information sciencesComputer Science ApplicationsEducationHuman-Computer InteractionArchitectureMedia Technologyvirtual realityurban explorationSocial Sciences (miscellaneous)mixed reality3D
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Accessing and selecting menu items by in-air touch

2019

Is it possible to realize a non-visual, purely tactile version of an icon-based menu? Driven by such question, a hierarchical tactile dock was designed for an array of ultrasound emitters. The icons were conceived as spatio-temporal variable-speed sequences of tactile stimulation points, that are passively perceived as trajectories drawn on the palm of the hand. The recognition rate on four icons largely improved prior performance results obtained by active haptic exploration. As a result, a four-icons set can be used as the first level of a hierarchy of symbols that can be navigated by touch and gesture. The design process, based on controlled recognition experiments and exploration of dis…

Settore INF/01 - InformaticaHierarchy (mathematics)Haptic interfaces in-air haptics non-visual signageInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencePerformance resultsHuman–computer interactionDOCKIconEngineering design processSet (psychology)computerGestureHaptic technologycomputer.programming_languageProceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction
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Isostructural Potassium and Thallium Salts of Sterically Crowded Thio‐ and Selenophenols: A Structural and Computational Study

2008

Because of their similar cationic radii, potassium and thallium(I) compounds are usually regarded as closely related. Homologous molecular species containing either K+ or Tl+ are very rare, however. We have synthesized potassium and thallium salts MEAr* [M, E = K, S (2a); K, Se (2b); Tl, S (3a); Tl, Se (3b); Ar* = 2,6-Trip2C6H3, Trip = 2,4,6-iPr3C6H2] derived from terphenyl-substituted thio- and selenophenols. In the solid-state structures of dimeric 2a, 2b, 3a, and 3b additional metal-ηn–π-arene interactions to the flanking arms of the terphenyl substituents of different hapticity n are observed. Remarkably, the homologous potassium and thallium complexes 2b and 3b crystallize in isomorpho…

Steric effectsStereochemistryPotassiumCationic polymerizationThio-chemistry.chemical_elementInorganic ChemistryCrystallographychemistry.chemical_compoundchemistryTerphenylHapticityThalliumIsostructuralEuropean Journal of Inorganic Chemistry
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A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning

2022

As a result of several governments closing educational facilities in reaction to the COVID-19 pandemic in 2020, almost 80% of the world’s students were not in school for several weeks. Schools and universities are thus increasing their efforts to leverage educational resources and provide possibilities for remote learning. A variety of educational programs, platforms, and technologies are now accessible to support student learning; while these tools are important for society, they are primarily concerned with the dissemination of theoretical material. There is a lack of support for hands-on laboratory work and practical experience. This is particularly important for all disciplines related …

VRVR; AR; haptics; STEM; educationeducationControl and OptimizationScience & TechnologyMechanical EngineeringCiências Naturais::Ciências da Computação e da InformaçãoSTEMVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420VDP::Teknologi: 500hapticsArtificial IntelligenceVDP::Teknologi: 500::Maskinfag: 570ComputingMilieux_COMPUTERSANDEDUCATIONAR
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Do Children Cooperate Conditionally?:Adapting the Strategy Method for First-Graders

2020

We develop a public goods game (PGG) to measure cooperation and conditional cooperation in young children. Our design addresses several obstacles in adapting simultaneous and sequential PGGs to children who are not yet able to read or write, do not possess advanced abilities to calculate payoffs, and only have a very limited attention span. It features the combination of haptic offline explanation, fully standardized audiovisual instructions, computerized choices based on touchscreens, and a suitable incentive scheme. Applying our experimental protocol to 129 German first-graders, we find that already 6-year-olds cooperate conditionally and that the relative frequency of different cooperati…

Value (ethics)Scheme (programming language)Organizational Behavior and Human Resource ManagementEconomics and EconometricsComputer scienceEconomicsPublic goods gameAttention span050105 experimental psychologyHuman–computer interaction0502 economics and businessPublic goods game0501 psychology and cognitive sciencesIn-group favoritism050207 economicsChildren/dk/atira/pure/core/keywords/557389186computer.programming_languageHaptic technologyProtocol (science)MeasurementGroup Identity05 social sciencesRevealed preferencesIncentiveIngroup biascomputerConditional cooperationStrategy method
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Retour sensoriel du toucher dans les environnements virtuels

2018

This thesis tackles the subject of the feedbacks of interactions in virtual environments. The theoretical part addresses the different perception schemes and the corresponding haptic modalities. We especially focused on the relevance of each modality for each use-case, on the compatibility with the visual systems which take an important place in virtual reality, and on the problematics of each situation. These studies led us to evaluate passive haptics and sensory substitution for interactions in CAVEs. The results show the importance of choosing the right modality relative to the scenario design. We also evaluated how mismatched the visual and haptic workfield can be, and how the performan…

Virtua realityRéalité virtuelleInteractionsHaptique[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processing[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processingHaptic
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The importance of the insular cortex for vestibular and spatial syndromes.

2020

BACKGROUND AND PURPOSE The aim of the study was to identify the neuroanatomical correlates and associations of neuropsychological syndromes after acute unilateral right-hemisphere brain lesions. The neuropsychological syndromes considered were orientation in three-dimensional space such as tilts of the subjective visual vertical or of the subjective haptic vertical, pusher syndrome, visual neglect and unawareness of paresis (anosognosia for hemiparesis). These neuropsychological phenomena have been found to occur separately or in different combinations after lesions to the right insular cortex. METHOD Magnetic resonance imaging scans were obtained from 82 patients with acute right-hemispher…

anosognosia for hemiparesisInsular cortexinsulaFunctional LateralityPerceptual Disorders03 medical and health sciences0302 clinical medicineOrientation (mental)diagnostic imaging [Cerebral Cortex]medicinediagnostic imaging [Stroke]Humans030212 general & internal medicineddc:610StrokeVestibular systemCerebral Cortexbusiness.industryAnosognosianeglectNeuropsychologySyndromemedicine.diseaseMagnetic Resonance ImagingStrokeHemiparesisNeurologypusher syndromeetiology [Perceptual Disorders]Neurology (clinical)medicine.symptombusinessInsulaNeurosciencesubjective visual and haptic vertical030217 neurology & neurosurgery
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Haptic Visuality and Film Narration. Mapping New Women’s Cinema in Spain

2020

There is a trend in female film production in the 21st century in the context of Spain towards a type of cinema that we could classify as haptic. It is a mode of representation concerned with multisensory expression in film images. In this article, we shall study this haptic visuality in the works of four filmmakers: Isabel Coixet, Paula Ortiz, Mar Coll and Carla Simón, whose films in this century exemplify the trend. The method chosen is textual analysis, which will provide us with the necessary tools to study matters concerning representation (framing), narration (nuclei and catalysis) and communication (spectatorial subject). These three analytical categories together will enable us to s…

business.industryCommunicationhaptic visualitySpanish cinemalcsh:P87-96lcsh:Communication. Mass medialcsh:AdvertisingMovie theaterFraming (social sciences)Aestheticstextual analysisfilmic narrationOpenness to experienceNarrativelcsh:HF5801-6182Sociologybusinesswomen's cinemaHaptic technologyCommunication & Society
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