Search results for "heuristiikat"

showing 2 items of 2 documents

Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä

2013

Tutkimuksen tavoitteena oli soveltaa peliarviointimenetelmiä hyvin to- teutettujen elementtien löytämiseksi peleistä. Menetelmäksi valittiin heuristinen ar- viointi. Esimerkkipeliksi valittiin Dota 2. Esimerkkipelin arviointiin ei löytynyt so- pivaa heuristiikkakokoelmaa. Tämän takia muodostettiin uusi kokoelma poimien heuristiikkoja kolmesta eri peliheuristiikkakokoelmasta. Tuloksina löydettiin useita hyviä toteutuksia Dota 2:sta. The goal of this research was to apply game evaluation methods to find effective elements from games to inspire and help design. Applied method was heu- ristic evaluation. Dota 2 was selected as an example game. No suitable collections for evaluating the example …

Dota 2heuristiikatMOBA
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Introducing usability heuristics for mobile map applications

2013

In this paper, a set of heuristics for evaluating the usability of mobile map applications is introduced. We developed the heuristics by exploring the present generic heuristics and then forming new theory-based heuristics. Usability specialists tested the heuristics by evaluating the usability of a mobile map application with both generic and domain-specific heuristics. As a result, more usability problems were found with the proposed domain-specific heuristics. In addition, based on the evaluators’ views the initial domain-specific heuristics were further developed. We conclude by proposing domain-specific usability heuristics for evaluating the mobile map applications. peerReviewed

heuristiikatmobiilikarttaheuristicsmobile map
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