Search results for "human–computer interaction"

showing 10 items of 663 documents

Prototype proposal for profiling and identification of tv viewers using watching patterns

2020

Computer scienceHuman–computer interactionProfiling (information science)
researchProduct

Coordination and Sociability for Intelligent Virtual Agents

2008

This paper presents a multi-agent framework designed to simulate synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses on the social library integrated in BDI agents to provide socially acceptable decisions. We propose the use of ontologies to define the social relations within an artificial society and the use of a market based mechanism to reach sociability by means of task exchanges. The social model balances rationality, to control the global coordination of the group, and sociability, to simulate relations (e.g. friendliness) and reciprocity among agents. The multi-agent framework has been tested successfully in dynamic envi…

Computer scienceHuman–computer interactionReciprocity (social psychology)Artificial societySocial competenceSocial psychologySocial relationTask (project management)Social simulationSocial behaviorVirtual actor
researchProduct

A taxonomy of augmented reality annotations

2020

Computer scienceHuman–computer interactionTaxonomy (general)Augmented reality
researchProduct

A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
researchProduct

Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
researchProduct

Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
researchProduct

Design and Investigation of a Touch Gesture for Dividing in a Virtual Manipulative Model for Equation-solving

2020

AbstractPhysical models for equation solving typically lack feedback regarding their appropriate use. Such feedback is possible in virtual environments and could be implemented in hybrid models. Based on an epistemological analysis, this article presents a touch gesture as a way for users to signal they want to divide both sides of an equation and a design for feedback on the use of this so-called ‘division gesture’. The design is investigated by contrasting a case study, in which students used an app with the division gesture, with a preparatory study where students had to perform corresponding actions on physical manipulatives. This investigation revealed insight into feedback functions, …

Computer scienceLearning environment05 social sciencesSIGNAL (programming language)Educational technology050301 educationBoundary (topology)Division (mathematics)VDP::Matematikk og Naturvitenskap: 400::Matematikk: 410050105 experimental psychologySides of an equationHuman–computer interaction0501 psychology and cognitive sciences0503 educationGestureEquation solving
researchProduct

Developing hand-worn input and haptic support for real-world target finding

2019

Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…

Computer scienceNovel interaction paradigmMobile computingAugmented reality02 engineering and technologyInteraction designManagement Science and Operations ResearchGestural inputHuman–computer interactionNovel interaction paradigms020204 information systems0202 electrical engineering electronic engineering information engineeringAuditory feedback; Augmented reality; Gestural input; Haptic devices; Novel interaction paradigms; Pointing; Ubiquitous and mobile computing design and evaluationHaptic devicesHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAuditory feedbackHaptic deviceSettore INF/01 - InformaticaUbiquitous and mobile computing design and evaluation020206 networking & telecommunicationsInteraction techniquePointingComputer Science ApplicationsHardware and ArchitectureAugmented realityMobile deviceAuditory feedbackGesturePersonal and Ubiquitous Computing
researchProduct

CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization

2021

Virtual and augmented reality technologies have known an impressive market evolution due to their potential to provide immersive experiences. However, they still have significant difficulties to enable fully fledged, consumer-ready applications that can handle complex tasks such as multi-user collaboration or time-persistent experiences. In this context, CultReal is a rapid creation and deployment platform for augmented reality (AR), aiming to revitalize cultural spaces. The platform’s content management system stores a representation of the environment, together with a database of multimedia objects that can be associated with a location. The localization component fuses data from beacons …

Computer scienceOrientation (computer vision)Chemical technologyContext (language use)TP1-1185Mobile ApplicationsBiochemistryArticleAtomic and Molecular Physics and Opticsaugmented realitylocalizationcomputer visionAnalytical ChemistryBeaconHuman–computer interactionSoftware deploymentComputers HandheldComponent (UML)beaconsAugmented realitySmartphoneElectrical and Electronic EngineeringInstrumentationMobile deviceImplementationSensors
researchProduct

Measurement, Prediction, and Control of Individual Heart Rate Responses to Exercise-Basics and Options for Wearable Devices.

2018

The use of wearable devices or "wearables" in the physical activity domain has been increasing in the last years. These devices are used as training tools providing the user with detailed information about individual physiological responses and feedback to the physical training process. Advantages in sensor technology, miniaturization, energy consumption and processing power increased the usability of these wearables. Furthermore, available sensor technologies must be reliable, valid, and usable. Considering the variety of the existing sensors not all of them are suitable to be integrated in wearables. The application and development of wearables has to consider the characteristics of the p…

Computer scienceProcess (engineering)Physiologyheart rate control0206 medical engineeringControl (management)Wearable computerphenomenological approaches02 engineering and technologyReviewUSablelcsh:Physiology03 medical and health sciences0302 clinical medicineheart rate predictionHuman–computer interactionPhysiology (medical)training monitoringWearable technologyheart rate modelinglcsh:QP1-981business.industrywearable sensorsUsability030229 sport sciencesEnergy consumption020601 biomedical engineeringVariety (cybernetics)load controlddc:004businessFrontiers in physiology
researchProduct