Search results for "human–computer interaction"

showing 10 items of 663 documents

Evaluating Accessibility and Usability of an Experimental Situational Awareness Room

2018

New advanced emergency management facilities such as a control room which is equipped with advanced ICT technologies should consider universal design principles and ensure the accessibility and usability of some important technical functions available in the room. This paper aims at evaluating the accessibility and usability of an experimental control room. This room has a flexible architecture, i.e., the information displays are interchangeable through drag-drop system on a control-panel. We used a complementary heuristic and user testing approach. A video analysis, open questionnaire and discussion with testers were applied to detect technology usage barriers. The results show that the pr…

Control roomsEmergency managementSituation awarenessbusiness.industryComputer scienceUniversal designUsability05 social sciencesControl (management)Usability02 engineering and technologyAccessibilityControl roomUniversal designSituational awarenessInformation and Communications TechnologyHuman–computer interaction0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing0501 psychology and cognitive sciencesbusinessUser testing050107 human factorsDesk
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The Interplay Between Gesture and Discourse as Mediating Devices in Collaborative Mathematical Reasoning:A Multimodal Approach

2008

This article aims to identify the mathematical reasoning strategies expressed through gestures and speech used by two groups of sixth-grade pupils when solving a task related to the transition between two semiotic representations: figure and Cartesian diagram. The article also identifies the difficulties the pupils meet in the solution process. The analyses of the group dialogues focus particularly on the gesture dimension of deixis. The pupils in both groups have used the following deictic gestures: pointing, held-point, linear point-slide, and circular point-slide in their solution process, while repeated pointing has been identified only in one of the groups. These pointing gestures are …

Cooperative learningCommunicationInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)business.industryComputer scienceGeneral MathematicsTransition (fiction)DeixisEducationTask (project management)Focus (linguistics)Nonverbal communicationHuman–computer interactionDevelopmental and Educational PsychologySemioticsbusinessGestureMathematical Thinking and Learning
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E-Learning material presentation and visualization types and schemes

2014

Multimedia and content visualisation provide ability to transform electronic materials into more dynamic format. This can provide positive aspect on learning, but also can overload the limited information processing capacity in human brains. Cognitive load in technology-enhanced learning is closely related to the learning styles of learners. This study examines interactions between learning styles of students and how these are related to student’s working memory and cognitive traits. To investigate the learning styles of learners the Felder- Soloman questionnaire was chosen. It allows analyse students’ learning styles with respect to the Felder-Silverman learning style model, which is t…

Cooperative learningLearning stylesMultimodal learningMultimediaHuman–computer interactionComputer scienceE-learning (theory)Auditory learningCollaborative learningcomputer.software_genrecomputerCognitive loadSynchronous learning
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Co-participatory multimodal intergenerational storytelling : preschool children’s relationship with modality creating elder inclusion

2021

The COVID-19 crisis has highlighted elderly people as a vulnerable and excluded community, and connecting to the younger social media generation requires a shift in intergenerational storytelling performance. Recent research on multimodality has emphasized its benefits for the interactional process in storytelling. This study examines three aspects of storytelling – participation, multimodality, and emotional interaction – and uses co-creation and multimodal discourse analysis to investigate two questions: (1) To what extent can intergenerational storytelling benefit older people’s community engagement? (2) In a globalized world, how do children’s relationships with modalities create new l…

Coronavirus disease 2019 (COVID-19)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)hyvinvointico-participationlapset (ikäryhmät)preschoolEducationMultimodalityDevelopmental psychologywell-beingylisukupolvisuus0501 psychology and cognitive sciencesSocial mediamultimodalitymultimodaalisuusosallistuminenModality (human–computer interaction)intergenerational storytelling05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 educationCitizen journalismesikouluinclusionWell-beingPsychology0503 educationInclusion (education)kielellinen vuorovaikutusinkluusioikääntyneet050104 developmental & child psychologyStorytelling
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Modality and Uncertainty in Data Visualizations: A Corpus Approach to the Use of Connecting Lines

2020

In data visualizations, connecting lines may have various semiotic functions, including the semiotic potential of indicating modality and uncertainty. The goal of this article is to find out how this semiotic potential is realized in current best practices of data visualizations and what conventions exist for the visual manifestations of these functions. This issue is addressed by using a corpus-based approach and a two-level analysis method within a social semiotic framework. First, the article offers a theoretical discussion on how the concepts of modality and uncertainty interrelate. Second, a method for investigating how these concepts are visualized at different levels is presented. Th…

Corpus analysisData visualizationModality (human–computer interaction)Visual Manifestationsbusiness.industryComputer scienceHuman–computer interactionBest practiceDesigntheorySemioticsbusinessSocial semiotics
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Immediate elaborated feedback personalization in online assessment

2008

Providing a student with feedback that is timely, most suitable and useful for her personality and the performed task is a challenging problem of online assessment within Web-based Learning Systems (WBLSs). In our recent work we suggested a general approach of feedback adaptation in WBLS and through a series of experiments we demonstrated the possibilities of tailoring the feedback that is presented to a student as a result of her response to questions of an online test, taking into account the individual learning styles (LS), certitude in a response and correctness of this response. In this paper we present the result of the most recent experimental field study where we tested two feedback…

CorrectnessMultimediaComputer sciencemedia_common.quotation_subjectcomputer.software_genreField (computer science)Task (project management)PersonalizationLearning stylesFormative assessmentHuman–computer interactionPersonalityAdaptation (computer science)computermedia_common
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Tailoring feedback in online assessment: Influence of learning styles on the feedback preferences and elaborated feedback effectiveness

2008

Design of feedback is a critical issue of online assessment development within Web-based Learning Systems (WBLSs). This paper examines the potential possibilities of tailoring the feedback that is presented to a student as a result of his/her preferences and responses to questions of an online test with respect to the individual learning styles (LS). The paper briefly reviews the main types of feedback that can be presented during online assessment and discusses the challenges in authoring and tailoring of feedback in WBLSs. We report the results of some recent experiments organized as online assessment of students through multiple-choice quizzes in which students were able to request diffe…

CorrectnessMultimediaPeer feedbackbusiness.industryComputer sciencecomputer.software_genreTest (assessment)Online assessmentLearning stylesHuman–computer interactionEngineering educationThe Internetbusinesscomputer
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Kognitive Prozesse und dynamische Zeitstrukturen. Vorstellung eines Meßgerätes zur Untersuchung der Mikro-Vigilanz-Shift-(MVS-)Hypothese. Cognitive P…

2003

The psychophysiological measuring method for the determination of the auditory order threshold (OT) is steadily gaining in importance, both for the diagnosis and treatment of speech disorders. Observed intraindividual variability of (macro-) vigilance led to the hypothesis of discontinuous cognitive processing in the central nervous system. The base for the variability of microvigilance is hypothesized to be in the phase difference of the alpha rhythm. To test for this hypothesis, we developed an EEG-comparator, which allows for a phase-dependent triggering of external stimuli. In direct comparison with stochastic (i.e. non-phase-dependent) stimulus presentation, the threshold in phase-depe…

CorrelationPhase differenceComputer scienceHuman–computer interactionAlpha rhythmmedia_common.quotation_subjectBiomedical EngineeringCognitionStimulus (physiology)NeuroscienceVigilance (psychology)media_commonBiomedizinische Technik/Biomedical Engineering
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Structural modelling and mechanical tests supporting the design of the ATHENA X-IFU thermal filters and WFI optical blocking filter

2018

Copyright 2018 Society of Photo-Optical Instrumentation Engineers (SPIE). One print or electronic copy may be made for personal use only. Systematic reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited. ATHENA is a Large high energy astrophysics space mission selected by ESA in the Cosmic Vision 2015-2025 Science Program. It will be equipped with two interchangeable focal plane detectors: the X-Ray Integral Field Unit (X-IFU) and the Wide Field Imager (WFI). Both detectors require x-ray transparent filters to fully exploit their sensitivity. In order to maximize the X-ray tra…

Cosmic VisionComputer scienceCondensed Matter PhysicBlocking (statistics)01 natural sciencesSettore FIS/05 - Astronomia E AstrofisicaWFI0103 physical sciencesSensitivity (control systems)Aerospace engineeringElectrical and Electronic Engineering010306 general physicsFEAX-IFU010308 nuclear & particles physicsbusiness.industryFilterElectronic Optical and Magnetic MaterialDetectorComputer Science Applications1707 Computer Vision and Pattern RecognitionTransparency (human–computer interaction)ATHENAVibrationApplied MathematicCardinal pointFilter (video)X-Raybusiness
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Exploring offensive players’ collective movements and positioning dynamics in high-performance padel matches using tracking technology

2021

Racket sports such as padel are characterised by a variety of specific displacements and behaviours on the court with the aim to cover spaces and take an offensive advantage during the point. The a...

Cover (telecommunications)Computer scienceDynamics (music)Human–computer interactionRacketOffensivePhysical Therapy Sports Therapy and RehabilitationOrthopedics and Sports MedicinePoint (geometry)Tracking (particle physics)computercomputer.programming_languageVariety (cybernetics)International Journal of Performance Analysis in Sport
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