Search results for "human–computer interaction"
showing 10 items of 663 documents
The Human Modes of Being in Investigating User Experience
2008
An important challenge for interaction designers is to understand factors that shape user experience, and novel approaches are being developed to establish user experience as a specific field of research. Previous attempts to provide a comprehensive theory of user experience have focused on analyzing sensations and emotions as well as perceptions and behaviors. A holistic view of human experience is still lacking. I argue that a holistic view of the human being is needed to provide the appropriate theoretical foundations for user experience analyses in diverse contexts. In this chapter I introduce a theoretical framework for understanding human experience, and discuss how such a holistic vi…
Human-centred Assembly: A Case Study for an Anthropocentric Cyber-physical System
2014
Abstract To engineer the factory of the future the paper argues for an anthropocentric cyber-physical reference model that assimilate in an integrated, dynamic, structural and functional way all the required components (i.e. physical, computational and human) of a synthetic hybrid system. This is due to the real need to design large-scale complex systems that accommodate the latest achievements in factory automation where the human is not merely playing a simple and clear role inside the control-loop, but is becoming a composite factor in a highly automated system (“man-in-the-mesh”). The concept is demonstrated by instantiating our anthropocentric cyber-physical reference model in a concre…
Unraveling the Complexity of Tourist Experience with NFC Technology and Mobile Wallets
2014
By considering the tourist experience as a complex dynamic system, in this paper we depict the traveler as a kybernetes (κυβeρνήτης is the ancient Greek word for ‘sea captain’, ‘steersman’, or ‘governor’) in search of powerful tools to help him or her to obtain directions in the mare magnum of complexity, overcoming the fear of action and taking decisions. We focus our attention on the key role of Near Field Communication technology and mobile wallet as ‘attenuators of complexity’ in the travel and tourism industry.
VISOCAR: an autonomous industrial transport vehicle guided by visual navigation
2003
The authors describe a vision system, called VISOCAR, for mobile robot guidance in industrial environments. VISOCAR is an optically navigating AGV (automatically guided vehicle) that, owing to its local intelligence, can travel automatically in its natural environment, does not need any dedicated floor installations, and does not impose any restrictions on the route network or factory environment. It can navigate accurately on its track and integrate multisensor information to enhance functional redundancy and system reliability. It is shown that the navigation task can be broken down into a hierarchy of goals, which can be attained by functionally independent modules. The system architectu…
The “coach” metaphor in CSCW decision making system design
1998
From Extensity to Protensity in CAS: Adding Sounds to Icons
2009
Being aware of the gap between technological offers and user expectations, the paper aims to illustrate the necessity of anthropocentric designs ("user-pulled") and to reveal the dangers of current ICT designs ("technology-pushed"). Since the gap is deepened because of insufficient innovative use of new agent-oriented technology potential, an affordable manner to "invent new Computer-Aided x" application domains is proposed. To substantiate the approach, the domain must be challenging, easy to implement and "as humanist as possible": Computer-Aided Semiosis (CAS). On this background, the paper also presents a new and challenging concept in IT applied research, borrowed from psychology and m…
Table Top Augmented Reality System for Conceptual Design and Prototyping
2011
The AugmenTable is a desktop augmented reality workstation intended for conceptual design and prototyping. It combines a thin form factor display, inexpensive web cameras, and a PC into a unique system that enables natural interaction with virtual and physical parts. This initial implementation of the AugmenTable takes advantage of the popular open source augmented reality software platform ARToolkit to enable manual interaction with physical parts, as well as interaction with virtual parts via a physically marked pointer or a color-marked fingertip. This paper describes similar previous work, the methods used to create the AugmenTable, the novel interaction it affords users, and a number o…
Physics demos for all UVEG degrees: a unique project in Spain
2016
Abstract The Physics Demo Project at the University of Valencia ( www.uv.es/fisicademos ) has developed a collection of physics demonstrations to be used during lectures. It consists of more than 130 experimental demos about different physics topics. More than 30 professors borrow them whenever they lecture on physics in any of our 40 courses in 17 different science or technical degrees, involving 246 ECTS and more than 3500 students. Each demo kit with a simple experimental set displays a particular physics phenomenon. An on-line user guide highlights the main physics principles involved, instructions on how to use it and advices of how to link it to the theoretical concepts or to technica…
CiceRobot: a cognitive robot for interactive museum tours
2007
PurposeThe aim of this paper is to integrate perception, action and symbolic knowledge to allow an autonomous robot to operate in unstructured environments and to interact with non‐expert users.Design/methodology/approachTo achieve such goals, a cognitive robot architecture is proposed based on the integration between subsymbolic and linguistic computations through the introduction of an intermediate level of representation based on conceptual spaces.FindingsThe architecture has been tested in the CiceRobot project on tasks related to guided tours in the Archaeological Museum of Agrigento. Experimental results show that robot cognitive behaviors allow one to achieve a full functional roboti…
Characterizing the "driver DNA" through CAN bus data analysis
2017
People's driving behavior is influenced by different human and environmental factors, and several attempts to characterize it have been proposed. Nowadays, the standardization of the CAN bus and the increase of the electronic components units in modern cars offer a large availability of sensors data that make possible a more reliable and direct characterization of driving styles. In this work, we propose the concept of "Driving DNA" as a way of describing the complexity of driving behavior through a set of individual and easy-to-measure quantities. These quantities are responsible for some aspects of the driver's behavior, just as -- in the metaphor -- genes are responsible for the tracts o…