Search results for "human–computer interaction"
showing 10 items of 663 documents
Shared online spreadsheets and hidden profiles: Technological effects on dyad decision strategy
2012
We report a study in which dyads use Instant Messaging to agree a preference among a set of three apartments. The information given to participants is partially overlapping, and contains a ''hidden profile'' (HP), such that a single apartment emerges as the best according to an unweighted sum of feature values only if dyad members pool information that is presented to only one of them. When dyads were additionally provided with a shared online spreadsheet, their decision strategy was more likely to be compensatory and relatively exhaustive, even if the distribution of importance among the cues in which the apartments vary meant that a ''fast and frugal'' heuristic such as take-the-best woul…
Social interaction design--
2019
From the Editor in Chief: Humans and their technologies play the infinite game
2019
Long-term working memory and interrupting messages in human – computer interaction
2004
The extent to which memory for information content is reliable, trustworthy, and accurate is crucial in the information age. Being forced to divert attention to interrupting messages is common, however, and can cause memory loss. The memory effects of interrupting messages were investigated in three experiments. In Experiment 1, attending to an interrupting message decreased memory accuracy. Experiment 2, where four interrupting messages were used, replicated this result. In Experiment 3, an interrupting message was shown to be most disturbing when it was semantically very close to the main message. Drawing from a theory of long-term working memory it is argued that interrupting messages ca…
Neural and muscular changes after 4 and 8 weeks of electromyostimulation training
2005
Electromyostimulation (EMS) has been recently used as a modality of resistance training in healthy subjects to enhance maximal voluntary strength (Duchateau 1990, Maffiuletti 2002). The underlying ...
Intention recognition in manufacturing applications
2015
In this article, we present a novel approach to intention recognition, based on the recognition and representation of state information in a cooperative human-robot environment. States are represented by a combination of spatial relations along with cardinal direction information. The output of the Intention Recognition Algorithms will allow a robot to help a human perform a perceived operation or, minimally, not cause an unsafe situation to occur. We compare the results of the Intention Recognition Algorithms to those of an experiment involving human subjects attempting to recognize the same intentions in a manufacturing kitting domain. In almost every case, results show that the Intention…
On the Development of VR and AR Learning Contents for Children on the Autism Spectrum
2018
Autism spectrum disorder (ASD) is an umbrella term used to group a range of brain development disorders. The learning profile of most people with ASD is mainly visual, and VR and AR technologies offer important advantages to provide a visually based mean for gaining access to educational contents. The prices of VR and AR glasses and helmets have fallen. Also, a number of tools that facilitate the development and publication of AR and VR contents have recently appeared. Therefore, a scenario of opportunity for new developments has appeared in this field. This chapter offers guidelines for developing AR and VR learning contents for people on the autism spectrum and analyses those guidelines f…
Designing an Online Escape Room as an Educational Tool
2021
In this chapter, online escape rooms are assessed as part of game-based learning (GBL) that can be used as a free educational tool for teachers to enrich their remote classes. This study was created to test the possibilities that an escape room can provide in a remote learning environment. The benefits and the downsides are explored to understand the design process and the results from the different mechanisms used. The results can give an insight into future possibilities for making escape rooms for classes or for using this format as a prototype for an escape room application. An online escape room for Latvia’s Independence Day was developed for this purpose based on flexible learning iti…
Interacting with Augmented Reality Mirrors
2018
This chapter deals with the topic of Augmented Reality Mirrors (ARMs) – a kind of specular interfaces making use of Augmented Reality technology. The review presented in the chapter first analyses the current setups for the construction of ARMs. Secondly, it presents a study on their potential for inferring in human perception (e.g. behaviour and emotions) and the high interactivity potential and usability they have. In the third place, it shows their use in different areas of knowledge, namely entertainment, edutainment, clothing, arts and medical therapy. Then, the chapter presents a discussion, highlighting the current technological barriers and the need for more research. Finally, futur…
A Mobile Augmented Reality System for Enhancing Electrical Machine Supervision
2019
Electrical machines are used almost everywhere, and our daily life depends on them. For this reason, it is important to articulate mechanisms to control, supervise, and perform proper maintenance of these machines, especially those used in critical industrial process. The SCADA protocol is one of the technologies that eases the operation and supervision of electrical machines. However, the absence of a spatial connection between the SCADA signals and the machines being supervised suggests the use of augmented reality (AR) to fill this void. This chapter describes SIMARA: A Mobile AR application based on a dual computer-vision system (QR-codes and fiducial markers). SIMARA provides a robust …