Search results for "human–computer interaction"

showing 10 items of 663 documents

A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments

2007

This paper presents a multi-agent framework oriented to animate groups of synthetic humans that properly balance task-oriented and social behaviors. We mainly focus on the social model designed for BDI-agents to display socially acceptable decisions. This model is based on an auction mechanism used to coordinate the group activities derived from the character's roles. The model also introduces reciprocity relations between the members of a group and allows the agents to include social tasks to produce realistic behavioral animations. Furthermore, a conversational library provides the set of plans to manage social interactions and to animate from simple chats to more complex negotiations. Th…

Intelligent agentMultimediaHuman–computer interactionVirtual machineComputer scienceReciprocity (social psychology)Multi-agent systemcomputer.software_genreSet (psychology)computerComputer animationSocial behaviorTask (project management)2007 International Conference on Cyberworlds (CW'07)
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Touchless gestural interfaces for networked public displays

2015

In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).

Interaction blindnessFocus (computing)ModalitiesNetworked public displaysMultimediaBlindnessTouchless gestural interfacesComputer Networks and CommunicationsComputer scienceEnvironment controlledPublic displayscomputer.software_genremedicine.diseaseTouchless gestural interfaceComputer Networks and CommunicationInteractivityHardware and ArchitectureHuman–computer interactionmedicineExperiments in-the-wild; Interaction blindness; Networked public displays; Touchless gestural interfaces; Computer Networks and Communications; Hardware and Architecture; SoftwareInteraction blindneNetworked public displaycomputerSoftwareExperiments in-the-wildProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15
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Defining Interaction Design Patterns to Extract Knowledge from Big Data

2018

[EN] The Big Data domain offers valuable opportunities to gain valuable knowledge. The User Interface (UI), the place where the user interacts to extract knowledge from data, must be adapted to address the domain complexities. Designing UIs for Big Data becomes a challenge that involves identifying and designing the user-data interaction implicated in the knowledge extraction. To design such an interaction, one widely used approach is design patterns. Design Patterns describe solutions to common interaction design problems. This paper proposes a set of patterns to design UIs aimed at extracting knowledge from the Big Data systems data conceptual schemas. As a practical example, we apply the…

Interaction patternsBig Databusiness.industryComputer scienceBig data020207 software engineering0102 computer and information sciences02 engineering and technologyInteraction design01 natural sciencesDomain (software engineering)Set (abstract data type)Knowledge extraction010201 computation theory & mathematicsInteraction design patternHuman–computer interactionSoftware design pattern0202 electrical engineering electronic engineering information engineeringUser interfacebusinessLENGUAJES Y SISTEMAS INFORMATICOSUser Interfaces
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A Pedagogical Software for the Analysis of Loudspeaker Systems

2009

In this paper, a pedagogical software for the design and analysis of loudspeaker systems is presented, with emphasis on training students in the interaction between system parameters. Loudspeakers are complex electromechanical system, whose behavior is neither intuitive nor easy to understand by inexperienced students. Although commercial simulation software provides computation of the equations governing loudspeaker systems, they are mainly focused on the final product and are intended for experienced audio engineers. The proposed software was intentionally designed for education and training purposes. This software allows students to investigate loudspeaker systems that involve complex in…

Interactive computingCommercial softwareEngineeringDiaphragm (acoustics)business.industryComputationcomputer.software_genreEducationSimulation softwareSoftwareHuman–computer interactionLoudspeakerElectrical and Electronic EngineeringbusinesscomputerSimulationGraphical user interfaceIEEE Transactions on Education
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Mental contents in interacting with a multiobjective optimization program

2008

User psychology aims at understanding human-machine interaction from a psychological point of view. Its ultimate goal is to provide knowledge about human psychological properties for interaction designers. In this article, we are particularly interested in applying the theoretical concepts of mental contents (i.e., the information contents of users’ mental representations), in studying interaction with professional software. The immediate motivation for adopting such an approach arises from problems met in designing interaction processes in multiobjective optimization software. These types of software are meant to support complex thought and decision-making processes and this is why interac…

Interactive systems engineeringDescriptive knowledgebusiness.industryManagement scienceComputer scienceInteraction designDomain (software engineering)Human-Computer InteractionSubject-matter expertSoftwareHuman–computer interactionMental representationbusinessInformation SystemsUser-centered design
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GAIML: A New Language for Verbal and Graphical Interaction in Chatbots

2008

One of the aims of the research in the field of the human-computer interaction is the design of a natural and intuitive interaction modalities. In particular, many efforts have been devoted in the development of systems able to interact with the user in natural language. Chatbots are the classical interfaces for natural language interaction. Such systems can be very sophisticated, including support for 3D avatars and speech analysis and synthesis. However, all of them present only a text area allowing the user to input her sentences. No doubt, an interaction involving also the natural language can increase the comfort of the user with respect to common interfaces using only graphical widget…

Interactive systems engineeringNatural language user interfacebusiness.industryComputer scienceNatural language programmingAIMLcomputer.software_genreChatbotHuman–computer interactionUser interfacebusinesscomputerNatural languagecomputer.programming_languageGraphical user interface2008 International Conference on Complex, Intelligent and Software Intensive Systems
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Integrating xAPI in AR applications for Positive Behaviour Intervention and Support

2021

The spread of new technologies like Augmented Reality and recent technological developments, provide innovative techniques and tools that show increasing potential in education. In this paper we will showcase the work implemented within the Horizon 2020 European project ARETE (Augmented Reality Interactive Educational System). One of the pilots of this project aims to investigate for the first time the introduction of AR to support a behavioral lesson in schools where Positive Behaviour Intervention and Support (PBIS) methodology is adopted. In particular, we present the study conducted to track user interactions with augmented reality objects through the use of the Experience API standard.

Intervention (law)Work (electrical)Human–computer interactionEmerging technologiesComputer scienceAugmented realityTrack (rail transport)Educational systems2021 International Conference on Advanced Learning Technologies (ICALT)
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A VR/AR Environment for Multi-User Liver Anatomy Education

2021

We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training scenarios ranging from small learning groups to classroom-size education, where students and teachers can participate in virtual reality, augmented reality, or via desktop PCs. In an iterative development process with surgeons and teachers, a virtual organ library was created. Nineteen liver data sets were used comprising 3D surface models, 2D image data, pathology information, diagnosis and treatment decisions. These data sets can interactively be sorted and investigated individually regarding their volumetric and meta information. The …

Iterative and incremental development020205 medical informaticsProcess (engineering)business.industryComputer scienceLearning environmenteducation020207 software engineeringUsabilityQualitative property02 engineering and technologyVirtual realityHuman–computer interaction0202 electrical engineering electronic engineering information engineeringAugmented realityUser interfacebusiness2021 IEEE Virtual Reality and 3D User Interfaces (VR)
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Sociability in Virtual Reality

2021

This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familia…

Iterative and incremental developmentComputer sciencebusiness.industryProcess (engineering)media_common.quotation_subject05 social sciencesGeneral EngineeringContext (language use)Virtual realityPersonalizationUser experience designHuman–computer interaction0502 economics and business050211 marketingDesign science researchEmpowermentbusiness050203 business & managementmedia_commonACM Transactions on Social Computing
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A Task Execution Scheme for Dew Computing with State-of-the-Art Smartphones

2021

The computing resources of today’s smartphones are underutilized most of the time. Using these resources could be highly beneficial in edge computing and fog computing contexts, for example, to support urban services for citizens. However, new challenges, especially regarding job scheduling, arise. Smartphones may form ad hoc networks, but individual devices highly differ in computational capabilities and (tolerable) energy usage. We take into account these particularities to validate a task execution scheme that relies on the computing power that clusters of mobile devices could provide. In this paper, we expand the study of several practical heuristics for job scheduling including executi…

Job schedulerTK7800-8360Computer Networks and CommunicationsComputer scienceWireless ad hoc networkdew computingcomputer.software_genresmartphoneScheduling (computing)Task (computing)edge computingscheduling heuristicsHardware and ArchitectureControl and Systems EngineeringHuman–computer interactionMiddlewareSignal ProcessingElectrical and Electronic EngineeringElectronicsjob schedulingHeuristicsVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Mobile devicecomputerEdge computingElectronics
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