Search results for "human–computer interaction"
showing 10 items of 663 documents
Exploiting Semantic Trajectories Using HMMs and BIM for Worker Safety in Dynamic Environments
2020
International audience; Understanding dynamic behaviors of moving objects using positioning technologies for construction safety monitoring is still an open research issue. One task; that is a small subset in the widespread field of objects dynamics is the enrichment of the location data of users with the semantic information for studying their mobility patterns in the context of the environment. However, incorporating the semantics related to the environment gets complex in case of the dynamic construction sites where the site spaces are kept evolving with time. For instance, new walls and infrastructure supports are added often on sites, while others are detached. Similar situations open …
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness
2018
The use of 3D virtual content and Augmented Reality (AR) in certain applications allows designing tools and serious games that are more attractive to the potential users. Focusing on the area of learning and education, these technologies can be adapted to the requirements of the application that needs to be developed, to the available devices on which they are expected to run and also to the learning content. However, in most applications only a single interaction paradigm and a single visualization mode is used, restricting the potential benefits of the system. In this paper, we propose a software application designed to improve driving safety awareness and learning for both adults and chi…
Gui-driven intelligent tutoring system with affective support to help learning the algebraic method
2017
Despite many research efforts focused on the development of algebraic reasoning and the resolution of story problems, several investigations have reported that relatively advanced students experience serious difficulties in symbolizing certain meaningful relations by using algebraic equations. In this paper, we describe and justify the Graphical User Interface of an Intelligent Tutoring System that allows learning and practising the procedural aspects involved in translating the information contained in a story problem into a symbolic representation. The application design has been driven by cognitive findings from several previous investigations. First, the process of translating a word pr…
Multi-Control Virtual Reality Driving Simulator
2019
Immersive technologies (virtual and augmented reality) started gaining a lot of ground over the past few years initially in the video game industry, followed by simulators and finally integrated into many other classic applications. This paper aims to analyze how users respond to using new controlling devices in a scene designed as a driving simulator (race car track). The landscape and the controls are specifically tailored for interactions within immersive environments. In order to understand the capabilities of the experimental application and evaluate the new controls, several tests were conducted. The results are presented from a user experience perspective, emphasizing qualities, side…
Integrating Social Skills in Task-Oriented 3D IVA
2005
This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integrate collaborative skills in different character's roles (seller/buyer, worker, pedestrian, etc.) in order to enhance its behavioral animation. The collective intelligence expected in this kind of multi-character domains (e.g. storytelling, urban simulation, interactive games, etc.) requires agents able to dialogue/interact with other characters, to autonomously group/ungroup (according to their goals), or to distribute tasks and coordinate their execution for solving possible conflicts. The social model implemented follows t…
Breedbot: An Edutainment Robotics System to Link Digital and Real World
2007
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved minds in physical agents (robots). The system is based on a wide variety of Artificial Life techniques (Artificial Neural Networks, Genetic Algorithms, User Guided Evolutionary Design and Evolutionary Robotics). An user without any computer programming skill can determine the robot behaviour. Breedbot was used as a didactic tool in teaching Evolutionary Biology and as a futuristic toy by several Science Centers. The digital side of Breedbot is downloadable from www.isl.unina.it/breedbot.
Use of the software ‘Poser4’ in reconstruction of accident and crime scenes
2000
The reconstruction of accident and crime scenes demands the full attention of the forensic working physician. Description by words is often difficult and liable to be misunderstood. Reconstruction in the original places of events are expensive and in some cases impossible. Computer graphics and animations give the possibility to construct the original course of events. Poser4 is a software package to perform these reconstructions in an easy and vivid way. We investigated the possibilities of reconstructing an accident with this software.
Context Comparison for Object Fusion
2003
We propose a solution to help the integration of heterogeneous sources based on the fusion of objects according to their context. New requirements for information exchange have emerged with all the developments around Internet. Information consumers want to access and combine data from remote and heterogeneous sources in a transparent and dynamic way. To achieve this level of interoperation is yet a real challenge. We present a model to define local data as informative objects with a contextual representation associated to them. A semantic context comparison mechanism, based on a semantic distance, reconciles context of applications and constructs virtual objects in which rules make the fus…
Modular approach to microswimming
2018
The field of active matter in general and microswimming in particular has experienced a rapid and ongoing expansion over the last decade. A particular interesting aspect is provided by artificial autonomous microswimmers constructed from individual active and inactive functional components into self-propelling complexes. Such modular microswimmers may exhibit directed motion not seen for each individual component. In this review, we focus on the establishment and recent developments in the modular approach to microswimming. We introduce the bound and dynamic prototypes, show mechanisms and types of modular swimming and discuss approaches to control the direction and speed of modular microsw…
The Augmented Reality as an Instrument for the Representation/Visualization of Architecture
2019
This paper deals with issues related to the representation/visualization of architecture and its narration through the augmented reality tools. Specifically, the possible scenarios and the different strategies to address the problems related to the application of AR platforms in the field of cultural heritage are presented. Some case studies will be analyzed and the use of augmented reality applied to museums and archaeological sites including the Museum of the Cité de l'architecture et du patrimoine in Paris, the Regional Archaeological Museum A. Salinas in Palermo and the archaeological site of Selinunte. Thanks to these exemplary cases, the potential and critical aspects of the latest AR…