Search results for "human–computer interaction"

showing 10 items of 663 documents

Towards A Deep-Learning-Based Methodology for Supporting Satire Detection (S)

2021

business.industryComputer scienceHuman–computer interactionDeep learningArtificial intelligencebusinessInternational Conferences on Distributed Multimedia Systems
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Introducing the Concept of Hyperactivity in Multi Agent Systems

2013

International audience; Software Agents are no longer the simple communication gateways for devices to interconnect using one or more networks. With Multi Agent Systems contributing in a wide spectrum of intelligent systems, the Agents are in a more proactive role than just being responsible for passing messages between their respective base systems. Agent Relation Charts and the Hyperactive Transaction Model in general is one of the recent attempts of developing a multi-view design model for Multi Agent Systems. The model has made a clear distinction in the regular and intelligent activities of an agent. Based on these differences, the agents are classified into three main categories named…

business.industryComputer scienceMulti-agent systemAutonomous agentIntelligent decision support system020207 software engineering02 engineering and technologycomputer.software_genreComputingMethodologies_ARTIFICIALINTELLIGENCEAgent-based social simulationIntelligent agent[INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV]Belief–desire–intention software modelSoftware agentHuman–computer interaction[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV][ INFO.INFO-TI ] Computer Science [cs]/Image Processing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArtificial intelligencebusinessAgent architecturecomputer
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Conceptual Ontological Object Knowledge Base and Language

2008

This paper deals with AI in aspect of knowledge acquisition and ontology base structure. The core of the system was designed in an object model to optimize it for further processing. Direct concept linking was used to assure fast semantic network processing. Predefined attributes used in the core minimize the number of basic connections within the ontology and help in inference. The system is assumed to generate questions and to specify the knowledge. The AI system defined in this way opens a possibility for better understanding of such basic human mind mechanisms as learning or analyzing.

business.industryComputer scienceOpen Knowledge Base Connectivitycomputer.software_genreKnowledge acquisitionSemantic networkKnowledge-based systemsKnowledge extractionKnowledge baseHuman–computer interactionOntologyDomain knowledgeArtificial intelligencebusinesscomputerNatural language processing
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Evaluating the user experience of omnidirectional VR walking simulators

2020

Abstract Omnidirectional treadmills (ODTs) have been traditionally proposed as a promising solution for users’ navigation in large-scale virtual environments. These mechanical devices enable users to perform locomotive motion with 360-deg freedom, while keeping their position fixed in the physical world. However, most locomotion approaches based on omnidirectional treadmills have presented either high acquisition or maintenance costs, being the capabilities of the general public, or a limited reliability. In this paper, we present a comparative usability and acceptance study with real users evaluating the two most common approaches for the development of this type of Virtual Reality (VR) wa…

business.industryComputer scienceReliability (computer networking)05 social sciences020207 software engineeringUsability02 engineering and technologyVirtual realityMotion (physics)Human-Computer InteractionUser experience designHuman–computer interactionCorrelation analysis0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesTreadmillbusinessOmnidirectional antenna050107 human factorsSoftwareEntertainment Computing
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Panel Summary: Frontiers of Human-Machine Interaction

2001

The hot points presented to the panel were the following: What are the broader definitions of Human/Machine interaction? For example: non direct connection (using currently available computer GUI) first phase direct connection (linking sensors to the sensory system) second phase (direct connections into the Central Nervous System) What are the technologies that should be developed in order to enable each of the previous phases? What are the scientific research issues that are related to such phases? What are the possible implications of a direct human-computer link on the society? (compared to the Internet revolution?) There are several phases in Human-Machine interaction. The first, and mo…

business.industryComputer scienceSensory systemVirtual realityReal imageTask (computing)medicine.anatomical_structureHuman–computer interactionmedicineAuditory systemAugmented realityThe InternetbusinessData transmission
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A reflective characterisation of occasional user

2017

This work revisits established user classifications and aims to characterise a historically unspecified user category, the Occasional User (OU). Three user categories, novice, intermediate and expert, have dominated the work of user interface (UI) designers, researchers and educators for decades. These categories were created to conceptualise user's needs, strategies and goals around the 80s. Since then, UI paradigm shifts, such as direct manipulation and touch, along with other advances in technology, gave new access to people with little computer knowledge. This fact produced a diversification of the existing user categories not observed in the literature review of traditional classificat…

business.industryComputer scienceUser modelingUser journey05 social sciencesComputer user satisfaction02 engineering and technologyUser requirements documentUser interface designHuman-Computer InteractionWorld Wide WebArts and Humanities (miscellaneous)User experience designInterface metaphorHuman–computer interaction020204 information systems0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesUser interfacebusiness050107 human factorsGeneral PsychologyComputers in Human Behavior
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WiseNET - smart camera network interacting with a semantic model

2016

This paper presents an innovative concept for a distributed system that combines a smart camera network with semantic reasoning. The proposed system is context sensitive and combines the information extracted by the smart camera with logic rules and knowledge of what the camera observes, building information and events that may occurred. The proposed system is a justification for the use of smart cameras, and it can improve the classical visual sensor networks (VSN) and enhance the standard computer vision approach. The main application of our system is smart building management, where we specifically focus on increasing the services of the building users.

business.industryComputer scienceVisual sensor networkKnowledge engineering02 engineering and technologySemantic data modelBuilding information modelingHuman–computer interaction020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionSmart cameraArtificial intelligencebusinessWireless sensor networkSemantic gapBuilding automationProceedings of the 10th International Conference on Distributed Smart Camera
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Anchoring by Imitation Learning in Conceptual Spaces

2005

In order to have a robotic system able to effectively learn by imitation, and not merely reproduce the movements of a human teacher, the system should have the capabilities of deeply understanding the perceived actions to be imitated. This paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how the same conceptual representation can be used both in a bottom-up approach, in order to learn sequences of actions by imitation learning paradigm, and in a top-down approach, in order to anchor the symbolical representations to the perceptu…

business.industryComputer sciencemedia_common.quotation_subjectRepresentation (systemics)RoboticsCognitive architectureRobotics Imitation learningHuman–computer interactionPerceptionCognitive developmentArtificial intelligenceCognitive imitationImitationbusinessSet (psychology)media_common
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Evaluation of user experience goal fulfillment

2014

In this paper, the results of a user experience (UX) goal evaluation study are reported. The study was carried out as a part of a research and development project of a novel remote operator station (ROS) for container gantry crane operation in port yards. The objectives of the study were both to compare the UXs of two different user interface concepts and to give feedback on how well the UX goals experience of safe operation, sense of control, and feeling of presence are fulfilled with the developed ROS prototype. According to the results, the experience of safe operation and feeling of presence were not supported with the current version of the system. However, there was much better suppor…

business.industryComputer sciencemedia_common.quotation_subjectevalutioncranesUsabilityPort (computer networking)remote operator stationsRemote operationFeelingUser experience designHuman–computer interactionuser experienceContainer (abstract data type)User interfacebusinessGantry cranemedia_common
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Acquisition of Higher Order Knowledge by a Dynamic Modeling Environment Based on the Educational Concept of Self-Regulated Learning

2013

I aim to show that learning with this modeling based Educational Learning System (ELS) can accomplish the target of achieving higher order knowledge. The ELS is a system consisting of internal and external elements. The external prerequisites consist of technical and physical elements and the internal ones are shaped by the students pre-knowledge and the instructors teaching competencies including his/her social, emotional, and disciplinary knowledge necessary for teaching. The ELS is based on a theoretical framework of different theories and models such as concept mapping, elaboration of mental models, cognitive tool-approach, and self-regulated learning (SRL). Different features for visua…

business.industryConcept mapComputer scienceCognitionNotationcomputer.software_genreExpression (mathematics)VisualizationHuman–computer interactionFeature (machine learning)Artificial intelligenceRepresentation (mathematics)businessSelf-regulated learningcomputerNatural language processing
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