Search results for "human-centered"
showing 10 items of 21 documents
MAVIE-Lab Sports: a mHealth for Injury Prevention and Risk Management in Sport
2018
International audience; Smart-phones technology and the development of mHealth (Mobile Health) applications offer an opportunity to design intervention tools to influence health behavior changes. The MAVIE-Lab is a mHealth application including a DSS (Desicion Support System) to assist in the personalized evaluation of HLIs (Home, Leisure and Sport Injuries) risk and to promote the adoption of prevention measures. MAVIE-Lab Sports will be the first module of the mobile application. The purpose of this PhD project is to improve a particular module of MAVIE-Lab, devoted to sports (MAVIE-Lab Sports), in different aspects: statistical modeling, design and ergonomics. It also aims to evaluate sy…
What robots want? Hearing the inner voice of a robot.
2021
Summary The inner speech is thoroughly studied in humans, and it represents an interdisciplinary research issue involving psychology, neuroscience, and pedagogy. A few papers only, mostly theoretical, analyze the role of inner speech in robots. The present study investigates the potential of the robot's inner speech while cooperating with human partners. A cognitive architecture is designed and integrated with standard robot routines into a complex framework. Two threads of interaction are discussed by setting the robot operations with and without inner speech. Thanks to the robotic self-dialog, the partner can easily trace the robot's processes. Moreover, the robot can better solve conflic…
An Evaluation of HCI and CMC in Information Systems within Highly Crowded Large Events
2013
Pervasive systems are composed of a large variety of networked smart devices that supposedly enrich the environment they are deployed in. The access to services provided by a pervasive system should be as natural and “unconscious” as possible. In a large number of cases, the available interaction modality seems to be more oriented towards showing off technological wonders rather than to the actual usability of the interface. In this paper we evaluate and compare two different versions of an information provision system deployed in two editions of a large fair. In particular, we will focus on the Human-Computer Interaction (HCI) and Computer-Mediated-Communication (CMC) points of view. The a…
Application Development from Prototype to Beta : A Case Study of the Application SeafarerCV
2018
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2018 When the prototype of a software product is completed and approved, development of a betaready resource is often the natural step toward a future final release. This process contains many steps that may prove vital to the eventual success or downfall of a future product. Technologies must be chosen, design methodologies must be followed, and care must be given to provide the final product with a solid foundation to build upon. This thesis follows such a development process for the development of resources for beta-testing. This process, as well as the human centered design approaches, and the resulting re…
Reconnect. Empathy mapping in the era of COVID-19
2022
In this paper, we present an exploratory study conducted during the first-year product design course at the University of Palermo aimed at developing a new version of the empathy map (Empathy Map 5 Senses - EM5S) after the COVID-19 outbreak. The research had two main goals: focus freshmen students’ attention on senses that have been temporarily excluded because of social distancing and masks, and collect data about the importance of every single purpose and how their presence changes the quality of familiar experiences such as commuting to work, working, having lunches and dinners, having fun and taking care of themselves. From the first sample of 210 EM5S, data shows the different roles of…
Experiential Learning of Chemistry Concepts Using Virtual Reality Technology
2016
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2016 Chemistry is a wide subject with many theoretical concepts. These theoretical concepts may be hard to grasp without experimental work. In a school class there are often students who are visual, auditory and kinesthetic learners who need appropriate tools for triggering engagement and active learning. This research discusses how adding student activities and experiments using a Virtual Reality (VR) based solution, can contribute to an enhanced learning experience for students during chemistry class. In order to produce a usable interactive VR based solution, this work followed the Human Centered Design pro…
Social welfare professionals willing to participate in client information system development - Results from a large cross-sectional survey.
2021
Human-centered design methods should be implemented throughout the client information system (CIS) development process to understand social welfare professionals’ needs, tasks, and contexts of use. The aim of this study was to examine Finnish social welfare professionals’ experiences of participating in CIS development. A national cross-sectional web-based survey on the CIS experiences of social welfare professionals (1145 respondents) was conducted in Finland in spring 2019. This study focused on statements concerning the experiences of end users with CIS development and participation. The results are reported by professional and age groups. Half (50%) of the 1145 respondents had participa…
Rethinking visual art practice in relation to well-being : a conceptual analysis
2015
This study examines how the concepts related to visual art practice and well-being have been used in the arts and academic sectors. Furthermore, it studies whether it is possible to create a new theoretical and conceptual framework for research. The research material of the arts and academic sectors was examined by the methods of critical review and conceptual analysis. The conceptual analysis led to the following main results: The employment of the concepts concerning the practice of visual arts was diverse, often overlapping, and in some respects incoherent. Both the concepts of ‘art’ and ‘well-being’ were mostly used as reasoning with generalizations. This strategy of discourse was conce…
Computational Rationality as a Theory of Interaction
2022
Funding Information: This work was funded by the Finnish Center for AI and Academy of Finland (“BAD” and “Human Automata”). We thank our reviewers, Xiuli Chen, Joerg Mueller, Christian Guckelsberger, Sebastiaan de Peuter, Samuel Kaski, Pierre-Alexandre Murena, Antti Keuru-lainen, Suyog Chandramouli, and Roderick Murray-Smith for their comments. Publisher Copyright: © 2022 ACM. How do people interact with computers? This fundamental question was asked by Card, Moran, and Newell in 1983 with a proposition to frame it as a question about human cognition - in other words, as a matter of how information is processed in the mind. Recently, the question has been reframed as one of adaptation: how …
Tietojärjestelmän käyttöönottoprosessi loppukäyttäjä- ja kehittäjätiedon pohjalta : tapaus Foster Wheeler Energia Oy
2014
Pro Gradu tutkimus käsittelee tietojärjestelmän käyttöönottoprosessia case yrityksen Foster Wheeler Energia Oy:n Engineering osastolla. Tutkimuksen tavoitteena on löytää kahden käyttöönottoprosessin sekä kirjallisuuskatsauksen pohjalta tietojärjestelmän käyttöönottoprosessin Best Practice suositukset. Kohteena oleva tietojärjestelmä on case yrityksessä tarkoitus jalkauttaa neljään eri yksikköön maailmanlaajuisesti. Tutkimuskysymyksien avulla pyrittiin selvittämään, mitkä tekijät vaikuttavat positiivisesti käyttöönottoprosessissa tai vaikeuttavat sitä sekä selvittämään käyttäjäkeskeisen suunnittelun vaikutuksia käyttöönottoprosessissa. Tutkimus on toteutettu tapaustutkimuksena laadullisin …