Search results for "hyvinvointiteknologia"

showing 10 items of 41 documents

Ideal Types of Sport and Wellness Technology Users

2017

A demand exists for the increasing understanding of consumers’ motives and habits related to exercising and the influence of sport and wellness technology on everyday lives. This study aims to shred light to the different types of users of sport and wellness technology by examining the influential aspects of sport and wellness technology and gamification. By thematically analyzing data from 16 indepth interviews, one group interview, and one set of observation, the study highlights the unique characteristics of the sport and wellness technology users by grouping them into ideal types that represents data as extensively as possible. An ideal type is an analytical construct to ascertain devia…

hyvinvointiteknologiakäyttäjätideal typessport technologywellness technology
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Robots responding to care needs? : A multitasking care robot pursued for 25 years, available products offer simple entertainment and instrumental ass…

2020

Twenty-five years ago, robotics guru Joseph Engelberger had a mission to motivate research teams all over the world to design the ‘Elderly Care Giver’, a multitasking personal robot assistant for everyday care needs in old age. In this article, we discuss how this vision of omnipotent care robots has influenced the design strategies of care robotics, the development of R&D initiatives and ethics research on use of care robots. Despite the expectations of robots revolutionizing care of older people, the role of robots in human care has remained marginal. The value of world trade in service robots, including care robots, is rather small. We argue that the implementation of robots in care is n…

hyvinvointiteknologiarobot designcare robotshoivapalveluteettisyysaffectiverobotiikkaSosiaali- ja yhteiskuntapolitiikka - Social policyFilosofia - Philosophyhoivatyöeffectiverobotitcare ethicsSähkö- automaatio- ja tietoliikennetekniikka elektroniikka - Electronic automation and communications engineering electronicscare ecosystem
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The Effects of Using a Mobile Wellness Application on Physical Activity Levels : A Four-Month Follow-Up Study Among Aged People

2020

Insufficient physical activity threatens people in older age. Thus, finding ways to support a physically active life in the older age is important. Digital wellness technologies have been presented as potential solutions, but in order for these solutions to be effective, research to gain insights on their use among aged people is needed. This study investigated how the use of a mobile wellness application for tracking physical activity affects physical activity levels among aged people. The physical activity levels were measured by using the IPAQ-E. The focus was on the first four months of use. The study was part of a research program in which groups of aged people take into use a mobile w…

hyvinvointiteknologiawellness applicationmobilemobile applicationliikuntasovellusohjelmataktiivisuusrannekkeetmittauslaitteetnuoret ikääntyneetmobiilisovelluksetwellness technologydigital wellnessfyysinen aktiivisuusikääntyneet
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User perceptions on the privacy of health information

2016

Activity trackers have become more common and they enable the collection of information about an individual’s physical activities and health. Traditionally a person’s health information was stored in the health care provider’s databases, but now health information is being stored in multiple services. This change has brought new ways to utilize technologies in the area of health and wellness, but at the same time questions have surfaced concerning the privacy of an individual’s information. This thesis discusses a study regarding the user perception on the privacy and sensitivity of health information collected with wearable devices. The study also explored the user perception on health inf…

hyvinvointiteknologiayksityisyysactivity trackersprivacykyberturvallisuushealth information
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Suomen urheilu- ja hyvinvointiteknologia-ala urheilukulttuurin muutosten ilmentäjänä

2020

Nykypäivänä urheilu- ja hyvinvointiteknologiayritykset muodostavat kansainvälisesti merkittävän kokoluokan markkinan. Alan yritykset ovat keskittyneet liiketoiminnassaan esimerkiksi anturi- ja sensoriteknologioiden tarjoamiin mahdollisuuksiin, älypuhelinsovelluksiin ja tietokoneohjelmistoihin sekä eleohjaukseen, digitaalisiin pintoihin ja tekoälyyn perustuviin liikkumisympäristöihin. Tässä tutkimuksessa selvitetään, mitkä makrotason muutosajurit ovat tehneet toimialasta Suomessa sellaisen kuin se tänä päivänä on. Samalla luodaan katsaus suomalaisten urheilu- ja hyvinvointiteknologia-alan yritysten ominaispiirteisiin. peerReviewed

iotliiketoimintamallitdata-analyysiliikuntateknologiasulautettu tietotekniikkamobiilisovellushyvinvointiteknologiayksityinen sektorisensoriteknologiateknologiayrityksetohjelmistosovellusohjelmatteknologia-alaurheilukulttuuriliikuntakulttuuriurheiluteknologiapelillistäminenurheilukulttuurin muutosubiikkiyhteiskuntakaikkiallistuminenArtikkelitpuettava teknologiadigitalisaatiotoimialaurheilu- ja hyvinvointiteknologia
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Life-based design for technical solutions in social and voluntary work

2012

The Social and Voluntary work sector operates outside the organised boundaries and systems of normal business, financial and government organisational institutions. My target during this research has been to develop an optimum solution for decision support towards committing and accepting resources in the Social Work and Voluntary sector. In initial part of this monograph, I have traced the history of Design Thinking from the time it was ‘art and craft’ until modern times where multiple approaches are tried, tested and implemented for solution development. For the actual application development, I have chosen the Life-based Design conceptual framework. Three design iterations were made in t…

life-based design practical implementationkäytettävyyshyvinvointiteknologiahuman-centred designpäätöksentekomallittechnical solution for social sectoratk-ohjelmatsosiaalityöapplication development modelsuunnittelukäyttäjälähtöisyysalustatihminen-konejärjestelmätvapaaehtoistyösosiaalialateknologiaohjelmistokehitys
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Digital Coaching Motivating Young Elderly People towards Physical Activity

2022

The share of the elderly population is increasing globally, and it is important to help them to maintain their physical activity levels and ability to function to as late an age as possible. This qualitative intervention study focused on the experiences of young elderly on the ability of a sport and wellness technology digital coach to motivate them towards physical activity as well as on what needs and wishes this group has concerning digital coaching solutions. The findings of the study show that young elderly perceive digital coaching as potential in motivating them towards physical activity by providing instructive information and motivational feedback. It was also perceived to have pos…

liikuntateknologiahyvinvointiteknologiaeducationdigitaalinen valmennushyvinvointifyysinen toimintakykyterveysteknologialiikuntahumanitiesterveyden edistäminentoimintakykyteknologiavalmennushuman activitiesterveysverkkovalmennusfyysinen aktiivisuusikääntyneet
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Liikuntateknologiatuotteen ja -palvelun käyttäjyys : case Traxmeet

2010

liikuntateknologiahyvinvointiteknologiakäyttäjätverkkopalvelut
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The Internet of Things for Applications in Wearable Technology

2022

The advent of the Internet of Things (IoT) era has propelled the development of wearable technology. Wearable devices are widely used in medical, healthcare, sports, and safety applications, bringing more convenience to the living environment. Wearable devices can be worn on the body, collect body data using sensors, and process the collected data to obtain valuable information. IoT enables devices to connect and exchange and transmit data. Wearable devices in IoT can collect data for analysis and automatically adjust wearable device functions by connecting the obtained information to other devices. In this paper, we collect and organize articles on wearable devices used in IoT from 2017 to…

liikuntateknologialääketieteellinen tekniikkaGeneral Computer SciencehyvinvointiteknologiaInternet of ThingsGeneral Engineeringkoneoppiminenmachine learning wearable technologyälytekniikkaGeneral Materials Scienceesineiden internetpuettava teknologiaElectrical and Electronic Engineeringanturit
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Digital Coaching Motivating Towards Physical Activity in Japan During the Covid-19 Pandemic

2023

COVID-19 influenced peoples lives enormously and its impact was also seen in physical activity and exercising. This mixed methods intervention study highlights some of the impact the pandemic had on the physical activity and exercising behaviors of 10 Japanese information systems employees and students. This study also focuses on the influence that using sport and wellness technology digital coaching had on peoples’ physical activity, exercise motivation and exercise self-efficacy during the pandemic. Based on the findings digital coaching can have motivational elements to support people towards a more physically active lifestyle for example by making users more aware of their own physical …

liikuntateknologiaminäpystyvyysdigital coachingexerciseJapanhyvinvointiteknologiakuntoliikuntaCOVID-19älykellotself-efficacyfyysinen aktiivisuusmotivointi
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