Search results for "illusion"

showing 10 items of 110 documents

Perceptual semantics: A three-level approach

2010

In this work we suggest a model according to which semantics has been already generated during the perception through the interaction of three dynamic levels of perceptual organization. We consider perceptual grouping as the first order processing. Shape formation is considered as the second order processing. Both grouping and shape formation can be considered as two complementary and interrelated processes of perceptual organization. The third — partially overlapping — level is meaning assignment. Most of the results are supported by empirical evidence based on new visual illusions of shape and meaning and are consistent with several other proposals (e.g., [1], [2] and [3]).

Cognitive scienceVisual perceptionOptical illusionbusiness.industrymedia_common.quotation_subjectCognitioncomputer.software_genreSemanticsVisualizationPerceptionOrder processingMeaning (existential)Artificial intelligencebusinesscomputerNatural language processingMathematicsmedia_common2010 10th International Conference on Intelligent Systems Design and Applications
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A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch

2020

International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…

Computer sciencebusiness.industrymedia_common.quotation_subject010401 analytical chemistryIllusion02 engineering and technologyTechnology readiness levelVirtual realityModular design021001 nanoscience & nanotechnology01 natural sciences0104 chemical sciencesVisualizationHuman-Computer InteractionSoftwareModalHuman–computer interaction[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]0210 nano-technologybusinessComputingMilieux_MISCELLANEOUSWearable HapticsHaptic technologymedia_commonMultimodality
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Color illusions also deceive CNNs for low-level vision tasks: Analysis and implications.

2019

The study of visual illusions has proven to be a very useful approach in vision science. In this work we start by showing that, while convolutional neural networks (CNNs) trained for low-level visual tasks in natural images may be deceived by brightness and color illusions, some network illusions can be inconsistent with the perception of humans. Next, we analyze where these similarities and differences may come from. On one hand, the proposed linear eigenanalysis explains the overall similarities: in simple CNNs trained for tasks like denoising or deblurring, the linear version of the network has center-surround receptive fields, and global transfer functions are very similar to the human …

Computer sciencemedia_common.quotation_subjectIllusionColor spaceConvolutional neural network050105 experimental psychology03 medical and health sciences0302 clinical medicinePerceptionHumans0501 psychology and cognitive sciencesVision Ocularmedia_commonArtificial neural networkbusiness.industryOptical illusion05 social sciencesIllusionsSensory SystemsOphthalmologyVision scienceHuman visual system modelArtificial intelligenceNeural Networks Computerbusiness030217 neurology & neurosurgeryVision research
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The effects of estradiol levels on crossmodal perception: a study on the sound induced flash illusion in healthy and menstrually related migraine ind…

2023

Abstract Objective The sound-induced flash illusion (SIFI) is a valid paradigm to study multisensorial perception. In the “fission” SIFI, multiple flashes are perceived when observing a single flash paired with two or more beeps. SIFI is largely dependent on visual and acoustic cortex excitability; in migraine, dysfunctional cortical excitability affects SIFI perception. Since estrogen peak occurring during ovulation can increase neuronal excitability, the present study aims to verify whether cortical excitability shifts linked to the menstrual cycle could influence SIFI. Methods In a comparative prospective study, we tested the effect of estrogens on crossmodal perception using the SIFI. W…

Cortical excitability Estradiol Menstrually related migraine Sound-induced flash illusionsPsychiatry and Mental healthEstradiolCortical excitabilitySound-induced flash illusionNeurology (clinical)DermatologyGeneral MedicineMenstrually related migraine
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Le trame dell’ambizione nell’opera di Federico De Roberto

2013

Il saggio esamina il rilievo che l'ambizione assume nei romanzi di De Roberto che non solo è un tema ricorrente del romanzo ottocentesco, ma qui acquista il valore di un elemento costruttivo dell’intreccio. In De Roberto l'ambizione si presenta come parte o effetto del più ampio tema dell’egoismo che, riflettendo una condizione storica precisa, restituisce il senso di una modernità dominata dall’individualismo e dalla dialettica darwiniana della lotta per la conservazione della specie.

De Roberto I viceré Uzeda L'Illusione potere personaggio ambizioso ambizione egoismo Carmina romanzo di fine OttocentoSettore L-FIL-LET/11 - Letteratura Italiana Contemporanea
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Estudio del embodiment y las alteraciones de la integración multisensorial corporal y su papel en la psicopatología de los trastornos de la conducta …

2016

En los últimos años, ha habido un interés renovado sobre los estudios del cuerpo, fundamentalmente a través de las teorías del embodiment. Entre sus muchas definiciones, la experiencia del embodiment se describe específicamente como el sentido mediante el cual un individuo se localiza dentro de sus límites físicos de su propio cuerpo. Ese sentido de localización se complementa con el de auto-reconocimiento y propiedad corporal, que se conforman desde la integración de diversas señales sensoriales del cuerpo (ej., visión, tacto, propiocepción, etc.), junto con el sentido de la agencia del cuerpo, es decir, la conciencia subjetiva de que nosotros somos quienes ejecutamos y controlamos las acc…

EmbodimentAgeEating Disorder:PSICOLOGÍA [UNESCO]Machine to be AnotherRubber Hand IllusionUNESCO::PSICOLOGÍA
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Pictorial Real, Historical Intermedial. Digital Aesthetics and the Representation of History in Eric Rohmer’sThe Lady and the Duke

2016

AbstractInThe Lady and the Duke(2001), Eric Rohmer provides an unusual and “conservative” account of the French Revolution by recurring to classical and yet “revolutionary” means. The interpolation between painting and film produces a visual surface which pursues a paradoxical effect of immediacy and verisimilitude. At the same time though, it underscores the represented nature of the images in a complex dynamic of “reality effect” and critical meta-discourse. The aim of this paper is the analysis of the main discursive strategies deployed by the film to disclose an intermedial effectiveness in the light of its original digital aesthetics. Furthermore, it focuses on the problematic relation…

Eric Rohmer simulation illusion history and discourse intermediality tableau vivantmedia_common.quotation_subjectArt historyGeneral MedicineRepresentation (arts)Artsimulationtableau vivantVisual artsVisual artsintermedialityN1-9211illusionhistory and discourseeric rohmermedia_commonActa Universitatis Sapientiae, Film and Media Studies
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What Are the Rules of the Game? Some Remarks on The Yellow Jacket

1995

The vast caravan out of Ceylon … arrived safely in Europe in April 1884 … There were sixty-seven people, twenty-five elephants … and a great many oxen of various kinds. The ethnographic exhibition included hundreds of different shows, and even the vegetative world was represented in numerous exhibits … My Singhalese troupe was veiled in the ancient wondrous world of India; not only had we captured the vibrant, picturesque, outward appearance of India, but also the shimmer of its mystique. The colourful, captivating sight of the caravanserai, the majestic elephants, partly bedecked in golden saddlery, partly in work harnesses, pulling gigantic loads; the slim, attractive, doe-eyed dancers wi…

ExhibitionMagic (illusion)Visual Arts and Performing Artsmedia_common.quotation_subjectEthnographyArt historyArtcomputerYellow jacketCeyloncomputer.programming_languagemedia_commonTheatre Survey
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Virtual Reality and Anxiety Disorders Treatment: Evolution and Future Perspectives

2019

Virtual reality (VR) is a technology that allows the simulation of different real-life situations on a tridimensional computer-generated environment where the user can interact with the environment as if he/she were the real world. VR has potential as an exposure technique for treating anxiety disorders because VR and real objects have similar characteristics, which creates the illusion that the user is immersed and engaged with objects in the real world. Regarding the efficacy of using virtual reality exposure-based therapy (VR-EBT), for more than two decades, there has been sufficient empirical evidence regarding VR-EBT for treating anxiety disorders. Finally, this chapter ends with some …

Generalized anxiety disordermedia_common.quotation_subjectSocial anxietyIllusionVirtual realitymedicine.diseaseSpecific phobiamedicineAnxietyAugmented realitymedicine.symptomEmpirical evidencePsychologymedia_commonCognitive psychology
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Information Greater than Mobilisation Greater than Interaction: Contours of a Pan-European Style of Social Media Campaigning

2021

This chapter compares the Facebook campaigns of 90 political parties aggregated by the political groups in the EP to which they belong from 12 countries in the 2019 EP election. Based on these results we identify the contours of a pan-European style of social media campaigning that can be described as follows: national contexts dominated and framed the EP elections. In comparison to the three key functions of election campaigns, parties place the most importance by far on information in their use of social media. Calls for mobilisation play a certain role, while the parties seem hardly interested in interactions. The ongoing neglect of social media’s interactive potential in politics calls …

GrassrootsPoliticsPan europeanmedia_common.quotation_subjectPolitical economyPolitical scienceIllusionSocial mediaDemocracymedia_commonStyle (sociolinguistics)Neglect
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