Search results for "immersive"
showing 10 items of 28 documents
VR Storytelling
2021
The question of cinematic VR production has been on the table for several years. This is due to the peculiarity of VR language which, even if it is de ned by an image that surrounds and immerses the viewer rather than placing them, as in the classic cinematic situation, in front of a screen, relies decisively on an audiovisual basis that cannot help but refer to cinematic practices of constructing visual and auditory experience. Despite this, it would be extremely reductive to consider VR as the mere transposition of elements of cinematic language. The VR medium is endowed with its own speci city, which inevitably impacts its forms of narration. We thus need to investigate the narrative for…
VR Storytelling
2021
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly acute in the past few years, namely that of closely examining the modes, practices, strategies, and forms of storytelling used in the various forms and experiences of Virtual Reality (VR) entertainment. The question that we asked ourselves, and thus also the eld of analysis that we wanted to open focuses primarily on two elements: first, on if and how cinematic narration can exist in VR; second, on what paths the development of a form of storytelling not directly tied to cinematic language might take.
Training Language Mediators and Interpreters through Embodied Cognition, Immersive Learning and Virtual Reality: Didactic, Organizational and Cost Be…
2022
The use of Virtual Reality (VR) for training purposes has expanded exponentially in the last decade. This paper specifically examines the use of VR in the training of language mediators and interpreters. By way of exemplification, the paper describes a training project at the University of Palermo, the “Coopera” project. The physically-cognitively immersive ‘learning by doing’ factor that characterizes a VR educational experience is particularly well-suited to skill- based activities. The paper explains how the immersive nature of VR and the notion of ‘embodied cognition’ is particularly suited to mediator/interpreter training by plausibly reproducing daily life situations and providing a ‘…
Toward hyper-realistic and interactive social VR experiences in live TV scenarios
2022
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…
Teaching immersive journalism
2021
This chapter adds value by offering an overview and fresh insights from some of the leading journalism educators in the world, focusing on the interplay of emergent technologies and journalism, especially in relation to immersive journalism. So far, journalism educators have not been at the forefront of immersive journalism studies, although journalists, content, and audiences, especially students, have received attention. The chapter maps the journalism educators that have been teaching Immersive Journalism courses. Associate Professor of Practice Robert Hernandez from the University of Southern California, Los Angeles has been teaching immersive technologies for journalism since 2012. He …
Sistemi integrati per la visualizzazione immersiva
2015
Il disegno dell’architettura ha, tra i suoi obiettivi disciplinari, quello di “far vedere” lo spazio, sia nelle sue declinazioni temporali, sia in quelle descrittive di forme, luce, colori e materiali, caratteri connotativi che cerca di riprodurre grazie a metodi di proiezione codificati e tecniche di rappresentazione in continuo mutamento. Tra le tecniche di rappresentazione informatica la visualizzazione immersiva consente di ruotare lo sguardo, in tempo reale, all’interno di uno spazio, cercando di superare i limiti della rappresentazione piana, simulando la visione sferica dello spazio. La tecnica può essere utilizzata sia per vedere la realtà esistente, tramite immagini fotografiche, s…
Comparison of immersive room and virtual reality, through the consumption episode "Eating a sandwich in a park"
2020
International audience; Conventional approaches for consumers’ tests, CLT and HUT, lead respectively to a high either internal or external validity. In recent years, several immersive approaches have been developed to achieve both internal and external validity at the same time, i.e. environments close to actual consumption context while keeping parameters under control. Virtual reality (VR) is one of the most promising one.In this study, we assess two immersive strategies in terms of internal and external validity for a consumption episode “having a sandwich for lunch in a park”. The two experimental conditions were an immersive room (N = 57, Fig. 1) and a VR environment (N = 55, Fig. 2). …
Multi-Control Virtual Reality Driving Simulator
2019
Immersive technologies (virtual and augmented reality) started gaining a lot of ground over the past few years initially in the video game industry, followed by simulators and finally integrated into many other classic applications. This paper aims to analyze how users respond to using new controlling devices in a scene designed as a driving simulator (race car track). The landscape and the controls are specifically tailored for interactions within immersive environments. In order to understand the capabilities of the experimental application and evaluate the new controls, several tests were conducted. The results are presented from a user experience perspective, emphasizing qualities, side…
"Having a drink in a bar": An immersive approach to explore the effects of context on drink choice
2013
UT: 000315557500004; International audience; This paper aims to evaluate the effect of context on food choices. Two studies are presented to test the potential of an immersive approach to help understanding contextual influences on drink choices. To generate contextual effects, two bar-like environments based on the idea of "having a drink in a bar" were created: one with wood furniture and one with blue furniture. In both immersive bars, clips with visual and music stimuli were projected on a wall to change the overall warmth of the ambience. In the first study, five different clips were projected. Participants in the immersive bars had to choose a drink within a large range of drinks for …
"Boire un verre dans un bar...!" - Modulation de l'expérience d'un produit par le contexte. Apport de l'immersion à l'étude des influences contextuel…
2013
The overall aim of the present thesis is to study contextual influences on food behaviour (including variables coming from the environment and from the consumer). To this purpose, an immersive method using a space with physical elements was used, in order to evoke a realistic situation within a laboratory setting. Here, the method consisted in designing an immersive bar evoking the situation of “having a drink in a bar”. Two variants of the bar were created and five studies were implemented in these spaces to study how context influences food choices and evaluation. Our approach consisted in taking the product as central in the link between the consumer and the environment and not as a cont…