Search results for "immersive"

showing 10 items of 28 documents

VR Storytelling

2021

The question of cinematic VR production has been on the table for several years. This is due to the peculiarity of VR language which, even if it is de ned by an image that surrounds and immerses the viewer rather than placing them, as in the classic cinematic situation, in front of a screen, relies decisively on an audiovisual basis that cannot help but refer to cinematic practices of constructing visual and auditory experience. Despite this, it would be extremely reductive to consider VR as the mere transposition of elements of cinematic language. The VR medium is endowed with its own speci city, which inevitably impacts its forms of narration. We thus need to investigate the narrative for…

Settore L-ART/06 - Cinema Fotografia E TelevisioneVR postcinema Immersive storytelling
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VR Storytelling

2021

The monographic section of this issue of Cinergie arises from a need that has becoming increasingly acute in the past few years, namely that of closely examining the modes, practices, strategies, and forms of storytelling used in the various forms and experiences of Virtual Reality (VR) entertainment. The question that we asked ourselves, and thus also the eld of analysis that we wanted to open focuses primarily on two elements: first, on if and how cinematic narration can exist in VR; second, on what paths the development of a form of storytelling not directly tied to cinematic language might take.

Settore L-ART/06 - Cinema Fotografia E TelevisioneVR storytelling postcinema immersive stories
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Training Language Mediators and Interpreters through Embodied Cognition, Immersive Learning and Virtual Reality: Didactic, Organizational and Cost Be…

2022

The use of Virtual Reality (VR) for training purposes has expanded exponentially in the last decade. This paper specifically examines the use of VR in the training of language mediators and interpreters. By way of exemplification, the paper describes a training project at the University of Palermo, the “Coopera” project. The physically-cognitively immersive ‘learning by doing’ factor that characterizes a VR educational experience is particularly well-suited to skill- based activities. The paper explains how the immersive nature of VR and the notion of ‘embodied cognition’ is particularly suited to mediator/interpreter training by plausibly reproducing daily life situations and providing a ‘…

Settore SPS/07 - Sociologia Generalevirtual reality language and cultural mediation interpreter training embodied cognition immersive learning soft skills distance learningSettore L-LIN/12 - Lingua E Traduzione - Lingua Inglese
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Toward hyper-realistic and interactive social VR experiences in live TV scenarios

2022

© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…

Social VR:Enginyeria de la telecomunicació::Telemàtica i xarxes d'ordinadors [Àrees temàtiques de la UPC]Computer scienceSocial TVStereoscopyBroadbandVirtual realityInteractive mediaSession (web analytics)Virtual realitylaw.inventionUser experience designlawHuman–computer interactionComunicacions mòbils Sistemes deMedia TechnologyImmersive mediaElectrical and Electronic EngineeringRepresentation (mathematics)Immersive TVInteractive televisionBroadcastbusiness.industryVolumetric mediaKeyingVR TVObjective testMobile communication systemsbusiness
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Teaching immersive journalism

2021

This chapter adds value by offering an overview and fresh insights from some of the leading journalism educators in the world, focusing on the interplay of emergent technologies and journalism, especially in relation to immersive journalism. So far, journalism educators have not been at the forefront of immersive journalism studies, although journalists, content, and audiences, especially students, have received attention. The chapter maps the journalism educators that have been teaching Immersive Journalism courses. Associate Professor of Practice Robert Hernandez from the University of Southern California, Los Angeles has been teaching immersive technologies for journalism since 2012. He …

Value (ethics)Higher educationbusiness.industryMedia studiesimmersiivinen journalismiVirtual realityopetusImmersive technologymedia-alakoulutusopiskelujournalismiJournalismAugmented realityjournalistiikkaSociologybusinessAssociate professor
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Sistemi integrati per la visualizzazione immersiva

2015

Il disegno dell’architettura ha, tra i suoi obiettivi disciplinari, quello di “far vedere” lo spazio, sia nelle sue declinazioni temporali, sia in quelle descrittive di forme, luce, colori e materiali, caratteri connotativi che cerca di riprodurre grazie a metodi di proiezione codificati e tecniche di rappresentazione in continuo mutamento. Tra le tecniche di rappresentazione informatica la visualizzazione immersiva consente di ruotare lo sguardo, in tempo reale, all’interno di uno spazio, cercando di superare i limiti della rappresentazione piana, simulando la visione sferica dello spazio. La tecnica può essere utilizzata sia per vedere la realtà esistente, tramite immagini fotografiche, s…

Visualizzazione immersiva rendering rappresentazione dello spazio.Settore ICAR/17 - DisegnoImmersive visualization rendering representation of space.
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Comparison of immersive room and virtual reality, through the consumption episode "Eating a sandwich in a park"

2020

International audience; Conventional approaches for consumers’ tests, CLT and HUT, lead respectively to a high either internal or external validity. In recent years, several immersive approaches have been developed to achieve both internal and external validity at the same time, i.e. environments close to actual consumption context while keeping parameters under control. Virtual reality (VR) is one of the most promising one.In this study, we assess two immersive strategies in terms of internal and external validity for a consumption episode “having a sandwich for lunch in a park”. The two experimental conditions were an immersive room (N = 57, Fig. 1) and a VR environment (N = 55, Fig. 2). …

[SDV.AEN] Life Sciences [q-bio]/Food and Nutrition[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior[SDV.NEU.PC] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorvirtual realityimmersive room[SDV.AEN]Life Sciences [q-bio]/Food and Nutritionecological validity
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Multi-Control Virtual Reality Driving Simulator

2019

Immersive technologies (virtual and augmented reality) started gaining a lot of ground over the past few years initially in the video game industry, followed by simulators and finally integrated into many other classic applications. This paper aims to analyze how users respond to using new controlling devices in a scene designed as a driving simulator (race car track). The landscape and the controls are specifically tailored for interactions within immersive environments. In order to understand the capabilities of the experimental application and evaluate the new controls, several tests were conducted. The results are presented from a user experience perspective, emphasizing qualities, side…

business.industryComputer science05 social sciencesControl (management)Perspective (graphical)Driving simulator050801 communication & media studiesVirtual reality0506 political scienceImmersive technology0508 media and communicationsUser experience designHuman–computer interaction050602 political science & public administrationAugmented realitybusinessVideo game2019 21st International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)
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"Having a drink in a bar": An immersive approach to explore the effects of context on drink choice

2013

UT: 000315557500004; International audience; This paper aims to evaluate the effect of context on food choices. Two studies are presented to test the potential of an immersive approach to help understanding contextual influences on drink choices. To generate contextual effects, two bar-like environments based on the idea of "having a drink in a bar" were created: one with wood furniture and one with blue furniture. In both immersive bars, clips with visual and music stimuli were projected on a wall to change the overall warmth of the ambience. In the first study, five different clips were projected. Participants in the immersive bars had to choose a drink within a large range of drinks for …

colour030309 nutrition & dieteticsContextual effectsBar (music)media_common.quotation_subject[ SDV.AEN ] Life Sciences [q-bio]/Food and NutritionApplied psychologyContext (language use)food choicecontextmultisensory perception03 medical and health sciences0404 agricultural biotechnologyPerceptionContextual variableacceptabilityFood choicemusicphysical-environmentauditory cuesComputingMilieux_MISCELLANEOUSmedia_common0303 health sciencesNutrition and Dieteticsflavorimmersive barsdurationCognition04 agricultural and veterinary sciences040401 food scienceTest (assessment)drink choicesresponsesPsychologysocial-interactionSocial psychology[SDV.AEN]Life Sciences [q-bio]/Food and NutritionFood Science
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"Boire un verre dans un bar...!" - Modulation de l'expérience d'un produit par le contexte. Apport de l'immersion à l'étude des influences contextuel…

2013

The overall aim of the present thesis is to study contextual influences on food behaviour (including variables coming from the environment and from the consumer). To this purpose, an immersive method using a space with physical elements was used, in order to evoke a realistic situation within a laboratory setting. Here, the method consisted in designing an immersive bar evoking the situation of “having a drink in a bar”. Two variants of the bar were created and five studies were implemented in these spaces to study how context influences food choices and evaluation. Our approach consisted in taking the product as central in the link between the consumer and the environment and not as a cont…

comportement alimentaireperceptifimmersive bardrinkaffectiveboissonproduct experiencecontextaffectif[SDV.AEN] Life Sciences [q-bio]/Food and Nutritionbar immersiffood behavioursemanticsémantiqueperceptive[SDV.AEN]Life Sciences [q-bio]/Food and Nutritionexpérience d’un produitcontexte
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